wideyedwanderer
Prince
I'm going to go out on a limb and say that there are no horses, copper, or iron on our (or any of our opponents) starting island. I'm thinking the map maker wants us to get to the next island for those.
Crap, we're in last place. Well the turn is played and I'm writing the update.
I'm going to go out on a limb and say that there are no horses, copper, or iron on our (or any of our opponents) starting island. I'm thinking the map maker wants us to get to the next island for those.
You are not going out on a limbI'm going to go out on a limb and say that there are no horses, copper, or iron on our (or any of our opponents) starting island. I'm thinking the map maker wants us to get to the next island for those.
Looking at our start location and trying to figure out what kind of map layout we have, I notice:
1. We are on the north end of the map (snow covered pines in our NW)
2. We have an ocean/large sea completely covering our West
3. We have an ocean/large sea to our south
That means that we can only expand in one direction, East.
If there is anyone close to us AND East of Us, they have us completely pinned against the sea to our west. That would be an unworkablestart and it is just not possible that we would get a start like that.
Since we cant go North(snow) and we cant go South or West (water), and thus we MUST expand East... added to the reality that the mapmaker would not pin us to the ocean, FORCING us to kill a neighbor to our west just to get acces to the land west of us... We might be either:
1. On our own island,
2. On an island with another team at the other end, in a similar position as us
3. In the Northern Corner of a Doughnut Map with an ocean center.
4. The only other possibility is that we are on some wacky Snaky Island penninsula.
That is just because we tech AH first. AH takes longer to tech than Mining or Agriculture (or any of the other techs available at the beginning), which is probably what the other teams went for. Also, we built a worker first... you always start out in last place when you build workers and settlers early, but you catch up more quickly with your early improvements and cities.Crap, we're in last place. Well the turn is played and I'm writing the update.
Also, I think that the scout should move to the far SE corner of the Island, so that if someone else is exploring near there or there is a border pop or something like that, we see it.
SW to the forest, to expose every last drop of the offshore water, then beeline for the SE tip of the Island (grassland forest).So move him to the hill or the forest?
I think warrior was already decided, and then workboat. We will get fishing right before warrior finishes.Wait, we need our next build, what shall it be?
I thought the Golden Rule of Civ was to build a worker first, but you're saying we're the only team that did so?
Other teams may have gone for a WB if they had seafood resources. But I think it is more likely that they completed a low level tech (like ag) while we went for AH.