TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I'm going to say, but I could be wrong, that we have a circular map, with each team starting on an island like this, with probably a land mass in the middle, and possibly one outside the circle as well.
My reasoning for this is that while navy would remain important, it would be less imbalanced in favor of viking/dutch than other water maps, because there are fewer coastal cities, distance between them is not oppressive, and there is a significant land game...and naval attacks would likely move THROUGH other civs if you wanted shortest distance, unless attacking neighbors.
This situation would also make GLH incredibly powerful, as every trade route would be 3
...6 commerce/city (and only goes up) for EVERY city is a substantial advantage...I would give up most if not all traits for that.
The other thing I'm picturing is a big line o land L W L W L W all around the world, with astro type stuff out there somewhere. Probably not though, because the naval civs are too strong then.
My reasoning for this is that while navy would remain important, it would be less imbalanced in favor of viking/dutch than other water maps, because there are fewer coastal cities, distance between them is not oppressive, and there is a significant land game...and naval attacks would likely move THROUGH other civs if you wanted shortest distance, unless attacking neighbors.
This situation would also make GLH incredibly powerful, as every trade route would be 3

The other thing I'm picturing is a big line o land L W L W L W all around the world, with astro type stuff out there somewhere. Probably not though, because the naval civs are too strong then.