Turn Discussion: Turns 1-19

I'm going to say, but I could be wrong, that we have a circular map, with each team starting on an island like this, with probably a land mass in the middle, and possibly one outside the circle as well.

My reasoning for this is that while navy would remain important, it would be less imbalanced in favor of viking/dutch than other water maps, because there are fewer coastal cities, distance between them is not oppressive, and there is a significant land game...and naval attacks would likely move THROUGH other civs if you wanted shortest distance, unless attacking neighbors.

This situation would also make GLH incredibly powerful, as every trade route would be 3 :commerce:...6 commerce/city (and only goes up) for EVERY city is a substantial advantage...I would give up most if not all traits for that.

The other thing I'm picturing is a big line o land L W L W L W all around the world, with astro type stuff out there somewhere. Probably not though, because the naval civs are too strong then.
 
The worker pastures the sheep for the first move right?
 
Should I work the sheep? It will get us to grow faster, but a slower warrior. It may be a faster to get a WB if we grow first. What should I do?
 
I think we need to work sheep 1st to grow as well, can anyone game test to see if there is an optimum work order?
 
Did we decide a warrior second? I guess it makes sense now, but do we switch to a workboat when we get fishing?
 
I tested it already. We should work the sheep.

There is no reason to sacrifice growth for a faster warrior b/c we are on an island. There is no danger to our city whatsoever.

There is no reason to sacrifice growth for commerce(faster tech), because we need to finish the warrior to start the workboat. So getting Fishing faster does not help us. The only reason to accelerate our tech would be to get Mining faster, but that would be pointless, because if we stall growth to get Mining, our population will not be big enough to work the mine by the time the mine is built.

So the only choice is to work the 3:food: sheep tile.

@SilCon - We only have time for 1 warrior. Fishing will be done 2 turns before the warrior. So when warrior is done we can start the workboat right away. Or we can switch, and finish the warrior after the wb. The only other option would be to start a Rax, but I doubt that anyone wants to do that.
 
@SilCon - We only have time for 1 warrior. Fishing will be done 2 turns before the warrior. So when warrior is done we can start the workboat right away. Or we can switch, and finish the warrior after the wb. The only other option would be to start a Rax, but I doubt that anyone wants to do that.

I agree that warrior for now while working the unimp'd sheep tile is correct. I was wondering if we need the warrior before the workboat or if we should switch. By switching we leave 4 unspawnbusted tiles for barbs to spawn (by my count) for an extra 17 turns (15 for workboat @2hpt + 2 to finish warrior) to get our workboat 2 turns early. Is that worth it?
 
Dont forget that our city will grow twice before the workboat. So the build time for the workboat will end up being shorter than the 15 turns that show in the build window.

Good point.
 
I think we can delay the Warrior and switch to the WB as soon as we tech fishing. Barbs wont be a problem.
 
Dont forget that our city will grow twice before the workboat. So the build time for the workboat will end up being shorter than the 15 turns that show in the build window.

The sheeps are on grass so we won't gain any hammers.

//edit. Or are we not going to work the 2 sheep?
 
The sheeps are on grass so we won't gain any hammers.

//edit. Or are we not going to work the 2 sheep?
Working the 2 sheep pastures, the city will grow to pop 3 before the wb is done. Pop 3 means 3 tiles worked (besides the city tile itself.) Tile 1=sheep, tile 2=sheep, tile 3=forest or silver. Either way our hammer output increases when we reach pop 3.
 
Working the 2 sheep pastures, the city will grow to pop 3 before the wb is done. Pop 3 means 3 tiles worked (besides the city tile itself.) Tile 1=sheep, tile 2=sheep, tile 3=forest or silver. Either way our hammer output increases when we reach pop 3.

Right, we can work 3 tiles and not 2 with 3 pop. Mybad :lol:
 
Dora's next move should be SE, to the sheep and then S to the Plainshillforest. Dora has not move onto that tile yet IIRC, and doing so might expose the ocean that is SE,SE of it (the same way that moving onto the grasslandforest in the SE corner exposed the sea tiles SE,SE of it).

If it works, we will get more info on where we should settle our second city (ie., we will be able to tell whther there is coast that can be reached with a single border pop).

Also, for future reference, units should probably not be given "Goto" orders. We should probably just move them where they need to go on a turn by turn basis. Otherwise a unit might move automatically before the turnplayer realizes/is able to change their movement orders.

This is my fault:(, because I suggested "beelining" to the SE corner. By "beeline" I did not mean give the unit a "goto" order, just that Dora should head straight over there.
 
Go to orders should certainly be turned off - later in the game this will be very important for our navy. Go to orders for ships are a great way to sail into a bad situation without realizing it.
 
Okay, I understand that.
 
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