That's not true - I knew darn well why you paused the game. But I highly doubt you would have wanted me airing your reasons in the General Forum!

As for why I posted, I didn't say anything until a full 48 hours had passed (and that after most of the initial 24 hours had passed). If 3 days go by, and the Demogame is just sitting in limbo with no explanation whatsoever, I think that the players on the other team have a right to see it get moving again, or at the very least be given a reason why they are sitting around waiting. Look at poor HUSch, who had no idea when he would be up to play.
Personally, I detest the whole notion that teams can pause the game. There's really no reason why the game should ever be paused in the first place. If you didn't want to play on a turn timer, then you shouldn't have set up the game on Pitboss. If the turn player is unavailable, get someone else to play the turn. If something unexpected comes up, use your time to work out a reaction with the rest of the team and play on. I don't buy this whole notion of "we needed more time to discuss things." I don't buy it because I was one of the leaders of a Demogame team myself over at Apolyton, and we had no trouble playing our turns in a mere 16 hours when we were in a 3 way war (splitting a 48 hour turn timer into 16/16/16 increments). If something really big comes up, get your team members into a chat room and work out a consensus. If you can't reach consensus, the turn player or designated leader goes with what they feel is the best option. And on we go.
I don't like these pauses because they are usually an excuse to cover up weak team organization. Look at it this way: we aren't exactly flying through the turns right now. On average, it takes about 3 days for the turn to get back to each team, then they have another 24 hours to play the turn. So 96 hours to plan and play the turn - ONE TURN of a Civ game!!!

If you can't work out what you plan on doing in that span, I'm sorry, it's the fault of your team, not the game. Tighten up your team dynamics. I do not like the idea of pauses being used as a crutch, that is to do the sort of things that should have been planned out in advance. Do you think a real organization - a business, the military, etc. - gets to say, "Sorry, will you please pause what you're doing and wait for us? We need some more time here."
I will bug off and not say anything more if that is the majority wish of the teams. But I've been asked to moderate disputes multiple times before, so it seems I have an admin position in this game. And so long as I'm in that position, I will push to hold teams accountable to the turn timer. donsig's idea (getting rid of the timer altogether) is a sure recipe for disaster - you do want this game to end before 2011, right?