Provolution
Sage of Quatronia
Our turnplayer had a technical breakdown. System froze etc.
I've pm'ed Daveshack and asked Ginger Ale to look into it.
I'm not sure what the rules for a reload are and if we qualify, so I'll leave them to adjudicate. It's logged in our forums I don't think we need to explain more here.
Yes, there has been a technical issue that caused the problem.
Argh, misclicked a move. (If you accidentally press the right mouse button while loading the game, your units run off on their own...)
Ah well, SANCTA is up I guess.
Actually, it appears that you can't cancel move orders in-between turns, so our Scout will roam wild next turn as well before we can do anything.Could we perhaps have a reload of our present turn to fix this?
So, is the reload still requested? If so, I guess we need the official team optinions and I guess 4 of 5 teams approving.
It wasn't an official approval from me, we haven't really discussed it(also did you suddenly agree or did you just not read peter grimes post?)...
It was just me speaking ("Fine with me"), to get some responses going. Time is short, the more turns are played, the less sense it makes to reload.
Well if the consensus is to reload i am fine with that....however in a GOTM if you misclick you live with it.....it sucks....
Doubly so if the misclick happens before you've even loaded the game...
Never mind, plako managed to cancel what would have been the second move from the misclick.
We'll be good sports and play on.![]()