demidyad
Warlord
- Joined
- Dec 11, 2007
- Messages
- 230
One of my major questions for Civ 6 was the time to process turns, I like to play on huge maps filled with civs (and some dynamic mods like RevDCM) and in both Civ 4 and Civ 5 the end game slows to a crawl (yet I still soldier on because I enjoy the sense of scale so much)
The new batch of unedited gameplay has allowed us to see the turn processing times for the first time and I have to say it hasn't been very encouraging - or is that just me? It's hard to tell whether it's just units moving around that's extending the length between turns, but for the era they were playing in (3500BC) I would expect the turns to be very snappy.
What do you think?
The new batch of unedited gameplay has allowed us to see the turn processing times for the first time and I have to say it hasn't been very encouraging - or is that just me? It's hard to tell whether it's just units moving around that's extending the length between turns, but for the era they were playing in (3500BC) I would expect the turns to be very snappy.
What do you think?