Well if Peter wants to do so, then the directions should be simple. Have an admin put him on our forum.
And remove from ours....

Well if Peter wants to do so, then the directions should be simple. Have an admin put him on our forum.
Yep, we wondered about that for a couple of times now...I also find it funny none of the admin have stepped in this discussion.
I think what is a bit annoying (to me at least) is not the fact that the save does not get played in 24 hours, but that we don't know whether the save received any attention at all. With our current situation (late-game, war, dwindling teams etc.), 24 hours are very hard to achieve and I think our team simply got very lucky to have such a dedicated turn-player with enough time to play the save so quickly. I know I couldn't do this... so extensions, even more or less regular ones, shouldn't be a problem IMHO. But I think it would be easier to wait if we all received a quick update on the current turn player's status ("will be able to play in two days", "played half the turn, will finish tomorrow" etc.). Then at least we all knew the save is in the pipeline and not forgotten...at least this is how it is handled in many Succession Games.I also find it a bit wrong to start enforcing the 24 hour rule now.
Maybe you're right. I for one liked the build-up and expansion phase in the beginning, but I know that is not everyone's cup of tea...its dying because it took dam near forever for anyone to meet. No diplo, no war till what 6-8 months into it, maybe a year. Thats too long and it killed interest
everyone involved has acknowledged their role in playing the game out to the end,
I'm not sure some of the comments in this thread are all that constructive. I understand that this is frustration speaking ... But I've been frustrated with this game for a lot longer. A lot longer! The game being played today is not the game that I signed up for. I signed up to be part of a team. So no, I have NOT acknowledged anything and the fact that folks such as myself and Killercane are still here is because of a sense of sportsmanship.I consider this to be bad sportsmanship,
I don't know about the other teams, but Piffle lost the bulk of its members waiting for the game to start. There was quite a delay between signups and when the game eventually got kicked off. In fact our choice of leader and opening strategy was based entirely around one member who was lost during this time period. We lost the rest of them waiting on the 1.74 upgrade, but in hindsight maybe it was BTS?OT: I don't think the map had anything to do with the drop in participation. The patches certainly had a huge impact on the loss of members, and the slow save turn-around didn't help either.
While I initially thought so as well, I'm not so sure about that anymore. The Apolyton MTDG setup discussion changed my mind about this though, and now I think robboo has a point, that the map at least plays a role in this. I was really surprised to learn that a majority of players wanted to have contact and war (or at least the option for war) as soon as possible, and for this wanted to have a small map, game speed not too slow etc.OT: I don't think the map had anything to do with the drop in participation.
You are correct, and please see my P.S. a couple of posts above for an apology. The comment that frustrated me so much was "you all can just play on amongst yourselves on Team Epsilon or whatever you want to do. The game is A) Not interesting [...]", which in my view belittles the efforts our team has put into the game. I overreacted, though.I'm not sure some of the comments in this thread are all that constructive.