Turn Tracker Thread

Turn 60 --> 1600 BC
Spoiler :

  • All workers do same actions as last turn (we finish off road to our second gem)
  • Scout boats don't find anyone new.
  • Capital 2-pop whips galley
  • GE-Farm puts last hammers into warrior

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Turn 61 --> 1560 BC
Spoiler :

  • Worker #1 finished mine near capital
  • Worker #2 & #3 finished new rice pattie
  • Capital dumps OF into Forge
  • GE-Farm switches to building Hindu temple
  • 2 warriors load into transport and we head out

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Who is Adi? They logged in as Ghandi.
 
I am, I did not change anything, don't worry. I just wanted to see how far is Q's border.
 
Turn 62 --> 1520 BC
Spoiler :

  • Workers 1 & 2 finish road over new Rice
  • Worker 3 starts roading a rice near capital (why not?)
  • Capital continues to work on forge to grow
  • Galley unloads 2 warriors together

Special Note: Cyrus completes TGW this turn

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Turn 63 --> 1480 BC
Spoiler :

  • Workers 1&2 complete road over last (future) gem tile
  • Worker #3 completes road over rice near capital
  • Warriors move East + Galley
  • Science dropped down to 30% to save cash
  • Full spy points vs Cyrus now
Note: I believe DMOC was right in that we should have mined the plains hill instead of gassland. Seems we may lose hammers. I"ll try to correct this next turn, depending what AH brings in.

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Turn 64 --> 1440 BC
Spoiler :

  • All workers move to plains hill near cap. to mine.
  • GE-Farm whips temple
  • Capital switches to Settler
  • All tech spending = off

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Turn 65 --> 1400 BC
Spoiler :

  • Workers 1 & 2 finish mine on plains hill
  • Worker #3 loads into galley
  • GE-Farm switches to Granary & runs extra priest

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Turn 66 --> 1360 BC

Spoiler :

  • Worker #1 unloads from galley onto mainland
  • Worker #2 loaded into galley on its exit
  • Worker #3 does some dancing
  • GE-FARM removes priest to prevent starvation

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Turn 67 --> 1320 BC
Spoiler :

  • Worker A pre-chops trees on new mainland
  • Worker B Unloads
  • Worker C loads into returning galley
  • Capital db-whips settler
  • GE-Farm adds priest slot again

* Special Notes. We meet Willem.


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Turn 68 --> 1280 BC
Spoiler :

  • Settler loads into Galley, etc.
  • Workers move and pre-chop on new lands
  • GE-Farm rushes Mids
  • Capital puts OF into Forge
  • We target spy vs Hannibal again to gain tech info

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Turn 69 --> 1240 BC
Spoiler :

  • Capital continues on forge to grow to cap
  • GE-Farm puts OF into temple (more whipping power?)
  • Workers pre-chop, etc.
  • Settler Unloads
  • 1 Warrior loads into returning galley

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Turn 70 --> 1200 BC
Spoiler :

  • We settle COPPER CITY (deception name)
  • Galley is returning with another warrior
  • Chopped 2 forests for wb
  • Capital switches to Settler
  • We tech IW as fast as is possible

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Turn 71 --> 1160 BC
Spoiler :

  • Capital re-works plots to get settler out 1 turn faster
  • SE Farm works a Gem to ensure tech pace is fast
  • Copper City works un-improved horses 1 more turn to get trireme out next turn

* Note: Carthage is researching compass for UB

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Turn 72 -- > 1120 BC
Spoiler :

  • Workers try to road horses
  • Copper City works clam tile, build switches to granary

Note: Trireme is out the door and will head to opposite end of the world in shortest possible way.

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Turn 73 --> 1080 BC
Spoiler :

  • Workers try to work horses
  • Ge-Farm switches to settler
  • (We re-work some plots to improve speeds)

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Turn 74 --> 1040 BC
Spoiler :

  • Capital Whips Settler
  • Workers abandon horses and road to a forest instead (barb problems)

* Special Note: Looks like the cannals all terminate so far. We MAY be able to meet up with Pacal with horses after all...

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Turn 75 -->
Spoiler :

  • Workers hook up horses
Capital switches to Forge
Copper City switches to charriot


Turn 76 --> 975 BC
Spoiler :

  • Worker 1 chops forest for charriot
  • Other Workers move into galley

* Note: Settler heads over to found Iron City in 2 turns.

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Turn 77 --> 850 BC
Spoiler :

  • 2 Workers unload back on home-land
  • Settler moves into position
  • scout WB near ragnar is returning home

* Notes: Ragnar has a galley visible in the far north eventually headed our way. Carthage has turned tech off for this turn? If they spend anything on HR, we should get Hunting asap.

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Turn 78 --> 925 BC
Spoiler :

  • Iron City Founded.
  • Two workers race to improve rice
  • GE Farm whips settler
  • Capital finishes forge and works on settler
  • Copper-City starts chopping another chariot

Note: Our first chariot is on its way to find Pacal, but it will take a long time since there is so much jungle in the way.

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Turn 79 --> 900 BC
Spoiler :

  • GE-Farm puts OF into second Trireme

Notes: We found a fant tile. Should we beeline it with current settler, or settle lower spot instead?

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