Military Advisor -
Upgrade all spears and pikes that can be upgraded (select a spear, and pike, and press shift-u). The senate is voting on it now.
Start moving all knights towards Mure (Do
*NOT* do an auto goto! For the main reason incase Russia decides to sneak attack us, and we need troops). They must pass through Groton to effectively use the Russia ROP (if it is signed). I would like the 4 knights in Bootsville to head to Groton.
As I said before, please use all knights, even if that leaves the cities without a military garrison. There's no immediate threats from the north (save for a tsunami...). Antilla is building a musket that could be rushed at a later date, especially if we wind up in a golden age.
Move the Warrior in St. Octaviansburg to Skarkeygrad.
Move the warrior in Groton to the iron tile NE of Groton.
In Between Turns - *PLEASE* tell me what units are built. I don't want to see, "cities built stuff...".
Troop Movement - You may use an auto goto, but only as long as they arrive at the designated tile on the same turn. (i.e., auto goto for 6 tiles in one turn). This is so that we can catch incursions without wasting a turn.
If a sizable incursion occurs (2 defenders, 2 or more attackers), please distribute defenses accordingly. The Babylonians and Germans are fighting, but the Russian's have poked into our territory before.
And the most important thing -
Do not trust those Communist Russians!