Turn 144 - 680AD
I plan to leave research turned off for another 4 turns. We are accumulating 95 gpt and we have 104 gold saved up, thus far.
*****************************
That barb Axeman did indeed suicide on the IBT. And take a look at our Axeman south of Zapotec.
One more thing for Aloha to be mad at us for, I guess.
*****************************
Our Galley spies an Innovia settling party ...
whilst our Warrior continues taking the long way around Innovia's borders.
*****************************
Balderdash -> No changes.
Hamburger -> No changes. Fire the engineer in another 2 turns, to shave a turn off of the HE build.
Treacle Cottage -> No changes. The Settler is due in 5 turns.
Brilliant -> No changes. We have 102/300 GS points. At +12 per turn we are looking at a GS in 17 turns.
Twaddle -> Give up the wheat so that the Granary can be
next turn. The city is now starving.
Leonidas -> Give up the corn so that the Granary can be
next turn. The city's growth is stagnate.
Chappaquiddick -> No changes. The Lighthouse can be whipped in 12 turns when the city grows to size 2.
I plan to leave research turned off for another 4 turns. We are accumulating 95 gpt and we have 104 gold saved up, thus far.
*****************************
That barb Axeman did indeed suicide on the IBT. And take a look at our Axeman south of Zapotec.


One more thing for Aloha to be mad at us for, I guess.
*****************************
Our Galley spies an Innovia settling party ...

whilst our Warrior continues taking the long way around Innovia's borders.
*****************************
Balderdash -> No changes.
Hamburger -> No changes. Fire the engineer in another 2 turns, to shave a turn off of the HE build.
Treacle Cottage -> No changes. The Settler is due in 5 turns.
Brilliant -> No changes. We have 102/300 GS points. At +12 per turn we are looking at a GS in 17 turns.
Twaddle -> Give up the wheat so that the Granary can be

Leonidas -> Give up the corn so that the Granary can be

Chappaquiddick -> No changes. The Lighthouse can be whipped in 12 turns when the city grows to size 2.
