PrinceMyshkin
King
The Babes send us their world map and 189 gold. It doesn't reveal too many tiles, but we can see that they have made some progress in improving their land, but still have a bit of work to do. Team Free learns flight and enters the modern age getting it in 4-turns as it was a third rate tech and only cost 4370 beakers when they started. We've got science on 40% losing 159gpt for flight due in 8 and I've left it up to the Babes to decide how much gold they want to send to speed it up. It is going to be a good idea to use espionage at some point, but we need to get that tech and plant spies first. We are most ripe for an attack now, so defense comes first and then we'll try to get to the modern age.
In production this turn:
Graceland=>infantry-infantry in 2
GWOF=>infantry-infantry in 6
Sugar Mtn=>infantry-infantry in 2
Smoke On the Water=>marketplace-colosseum
We draft an infantry from The Watchtower, our workers chop two forests and our boats patrol but spot no enemy ships except the stationary Council frigate to the NW. We remain average to the Council and weak versus everyone else. With culture doubling we are up to 854cpt with a total culture of 42,378. Council is still at 265cpt, so they've built no research labs yet.
I notice on the map that Free has built airfields on both of their resource islands and Saber is building walls and a string of forts on their island near the capital.
The main news I have to report this turn has to do with information I've learned from the formula for stealing technology in Oystein's strategy article A Study on Espionage Missions in the war academy.
I've found we can determine if a team gained a tech and how many each turn with this information. I wish we had known this info sooner as it takes much of the guesswork out of what the tech leaders are up to. For instance, I noticed that Saber and Council have not traded their free tech on the first turn of the modern age. Either they got the same tech or were awaiting Free's arrival to work out a deal.
I took a look at each save starting on turn 152 to the present and came up with this timeline on when each team got a tech and using other clues also came up with what this tech was and how they got it.
The formula for the cost of stealing technology from the article is the following:
dist*level + base*techs/techrate/100
dist = distance from their capital to our nearest city
level = 1 for a town, 2 for a city, 3 for a metropolis
base = 10
techs = total # of techs known by the civ attempting to steal from
techrate = 240 (standard map with 5000 world tiles)
Since on turn 152, we knew exactly how many techs each team had and how much an immediate steal attempt cost in the espionage tab, I derived the following values for dist on this map for each team:
Council 18
Free 25
Saber 31
Babe 21
On turn 152 (360AD), the Council knew 35 techs, Free knew 35 techs, Saber knew 32 techs, and the Babes knew 30 techs. Going through each save I came up with the following timeline. Techs listed without a ? means we know what tech they got by other clues and how, but the total # of techs in () by each team is accurate as is the cost of safely stealing the tech. I'll put it in the following spoiler for those interested and start reporting any increase in cost and what it means in the turn reports.
Apologies if this isn't organized better and some of it is speculation as to the deals being made, but the big picture is that Saber has espionage and has been stealing techs from Free at least some with additional money provided by Council who saved money researching cheap optional techs like music theory, navigation and navigation. Saber also researced some optional techs like economics and most likely espionage. Free made a few trades with Council at the beginning, but hardly dealt with Saber at all, never trading lux. Although Free was researching at a 4-turn pace during their GA, teams were struggling to do this for monopoly techs and we can expect them to take 6 turns or longer in the modern age. Also we now have the means to track how fast they are researching.
In production this turn:
Graceland=>infantry-infantry in 2
GWOF=>infantry-infantry in 6
Sugar Mtn=>infantry-infantry in 2
Smoke On the Water=>marketplace-colosseum
We draft an infantry from The Watchtower, our workers chop two forests and our boats patrol but spot no enemy ships except the stationary Council frigate to the NW. We remain average to the Council and weak versus everyone else. With culture doubling we are up to 854cpt with a total culture of 42,378. Council is still at 265cpt, so they've built no research labs yet.
I notice on the map that Free has built airfields on both of their resource islands and Saber is building walls and a string of forts on their island near the capital.
The main news I have to report this turn has to do with information I've learned from the formula for stealing technology in Oystein's strategy article A Study on Espionage Missions in the war academy.
I've found we can determine if a team gained a tech and how many each turn with this information. I wish we had known this info sooner as it takes much of the guesswork out of what the tech leaders are up to. For instance, I noticed that Saber and Council have not traded their free tech on the first turn of the modern age. Either they got the same tech or were awaiting Free's arrival to work out a deal.
I took a look at each save starting on turn 152 to the present and came up with this timeline on when each team got a tech and using other clues also came up with what this tech was and how they got it.
The formula for the cost of stealing technology from the article is the following:
dist*level + base*techs/techrate/100
dist = distance from their capital to our nearest city
level = 1 for a town, 2 for a city, 3 for a metropolis
base = 10
techs = total # of techs known by the civ attempting to steal from
techrate = 240 (standard map with 5000 world tiles)
Since on turn 152, we knew exactly how many techs each team had and how much an immediate steal attempt cost in the espionage tab, I derived the following values for dist on this map for each team:
Council 18
Free 25
Saber 31
Babe 21
On turn 152 (360AD), the Council knew 35 techs, Free knew 35 techs, Saber knew 32 techs, and the Babes knew 30 techs. Going through each save I came up with the following timeline. Techs listed without a ? means we know what tech they got by other clues and how, but the total # of techs in () by each team is accurate as is the cost of safely stealing the tech. I'll put it in the following spoiler for those interested and start reporting any increase in cost and what it means in the turn reports.
Apologies if this isn't organized better and some of it is speculation as to the deals being made, but the big picture is that Saber has espionage and has been stealing techs from Free at least some with additional money provided by Council who saved money researching cheap optional techs like music theory, navigation and navigation. Saber also researced some optional techs like economics and most likely espionage. Free made a few trades with Council at the beginning, but hardly dealt with Saber at all, never trading lux. Although Free was researching at a 4-turn pace during their GA, teams were struggling to do this for monopoly techs and we can expect them to take 6 turns or longer in the modern age. Also we now have the means to track how fast they are researching.
Spoiler :
Industrial Age Timeline:
Turn 152-360AD: Free(steam power-we see rails soon) enters IA
Council(nationalism-MPP's are available) enters IA
Council-1752(35)/Free-1780(35)/Saber-1660(32)/Babe-1524(30)
Turn 153-370AD: Free-Council swap techs-Free now has MPP's
Council-1800(36)/Free-1828(36)
We trade world maps with the Babes after learning navigation
Turn 154-380AD: We trade luxes with Saber and Council-both send gems, so Saber gets free lux
Saber gains a tech (ToG or magnetism) either by steal or deal (if deal why not both?) two turns after we trade them physics
Saber-1708(33)
Turn 155-390AD: We get horses, 1 lux and military tradition from the Babes
Turn 158-420AD: Saber enters IA(either steam power or medicine)
Saber-1804(35)
Turn 159-430AD: We get monopoly on music theory, but sadly never get around to building Bach's
Free researches a tech-1876(37)-electricity?
Turn 160-440AD: Free does not trade its tech with anybody
Turn 161-450AD: Council builds Newton's-they gain a tech
Saber now has nationalism from the Council and gets another tech-since no research is possible in 3 turns and Free gets nothing this was probably a deal and a steal; Saber-Council are now trading lux as is Free-Council
Saber-1900(37)/Council-1848(37)
Turn 162-460AD: Free gains a tech as does the Council-the Council finsihes research and deals medicine? or industrialization? to Free
Free-1924(38)/Council-1896(38)
Turn 163-470AD: Saber gains two techs (presumably industrial and electricity-maybe espionage tech?) in either deals or steals-Free gains a tech possibly researched, but probably in deal with Council--in any case techs now known are all first tier and electricity and industrialization--Council lacks something
Free-1972(39)/Saber-1996(39)
Turn 165-490AD: We trade a lux with Free; We make the GLib swap with the Babes; Council gains a tech--just caught up after worked out deal-tech for replaceable parts and economics plus full IA sharing with Saber?
Council-1944(39)
Turn 166-500AD: We get TOG and Magnetism from Babes; Babes gain 11 techs from the Library swap
Babes-2052(41)
Turn 167-510AD: We get nationalism, steam power, medicine and ivory from Babes; Free learns scientific method; Saber also learns a tech--both learn sci method at same time or Saber learns something new? In any case either us or the Babes are working on an unknown tech since we know exactly what techs all team has due to espionage figures.
Free-2020(40)/Saber-2044(40)
Turn 168-520AD: We gain electricity and industrialization from Library swap; Free gets Atomic Theory and Electronic from ToE
Free-2116(42)
Turn 169-530AD: Free builds Hoover's Dam and start their GA--we're still at tech parity with everybody--in fact we are tech leaders with 45 known techs--we are down sci method through electronics from Free and sci method from Saber who just got beat to ToE?--we are also the only team with all 8 luxes
Turn 171-550AD: Council and Saber both gain 2 techs-not corporation since the price doesn't drop next turn in CivAssistII--economics and replaceable parts with a swap?--especially since new Babe turn-player says he shaved 2 turns off rep parts and Saber builds Smith's next turn 4 turns after ToE--Council still down sci method or just economics to Saber
Saber-2140(42)/Council-2040(41)
Turn 172-560AD--Saber builds Adam Smith's; Free learns a tech-not corporation as price doesn't drop-gained replaceable parts in GA research?; Saber and Council start worker exchange program
Free-2164(43)
Turn 175-590AD--Price drops on corporation, but only a step--Saber(corporation) and Council (music theory) both learn a tech
Saber-2188(43)/Council-2088(42)
Turn 176-600AD--Free learns a tech and price drops again on corporation
Free--2212(44)
Turn 177-610AD Council builds JSBach's
Turn 178-620AD: We get replaceable parts from Babes; Free becomes average to us in military
Babes-2100(42)
Turn 179-630AD: Council gains a tech-sanitation as price doesn't drop on corp and their capital grows soon
Council-2136(43)
Turn 180-640AD: Council gains a tech(corporation) and their cap is 19 pop.;Saber and Free gain a tech (refining and espionage? for Saber)
Council-2220(level3Cap)(44)/Free-2260(45)/Saber-2236(44)
Turn 181-650AD: We learn corporation and send it to Babes; Saber gains a tech(refining?) and Free does not--obviously a steal--I don't even know if Free is aware of the theivery-we sure weren't--Saber is now militarily average to us as well
Saber-2284(45)
Turn 182-660AD: Babes get corporation from us; Council gains a tech(refining?)--obvious gift from Saber
Babes-2148(43)/Council-2268(45)
Turn 183-670AD: no one has steel as price has not dropped, but they all have refining
Turn 184-680AD: Free learns steel-price drops in CivAssistII; Free is now strong to us; How much you wanna bet Saber gets a tech next turn?
Free-2308(46)
Turn 185-690AD: Both Saber and Council get steel-they both didn't research it did they? What did the researcher get in return?--nada--Council is still down sci method--are they both maxing their treasury for steal attempts?--you bet they are!! Do I think these guys are keeping up with Free's GA research and managing to pick up optional techs--not a chance--both Free and the Babes are bigger than them--are they hiding all this from Free--it would seem so, since the Council is still trading with them and Free isn't grumbling--beautiful strat, but who gets to win the game?--only time will tell--Free's not trading lux with Saber why would they be trading tech for nothing?
Saber-2332(46)/Council-2316(46)
Turn 187-710AD: Saber has another tech!--my bet is atomic theory once again from Free
Saber-2380(47)
Turn 188-720AD: Free learns combustion in 4 turns and their GA ends; Council is now average to us
Free-2356(47)
Turn 189-730AD: At least an attempt failed or wasn't tried as no new tech is learned and Free retains monopoly on combustion
Turn 190-740AD: Council and Saber learn combustion-maybe it was researched-but why not save money if steals are working?
Council-2364(47)/Saber-2428(48)
Turn 191-750AD: The Babes send us refining; of course, Council and Saber get another tech--electronics from Free and a gift of sci method to Council although the timing makes it appear one researched combustion while one did the other, but how? 4-turn research on electronics is impressive if so as well as out-researching the GA fueled, #1 pop Free, but why drag Council along?
Council-2412(48)/Saber-2476(49)/Babes-2196(44)
Turn 192-760AD: Free does not learn a tech, and mass prod is cheaper than combustion, so they can't do 4-turn research without a GA. Also note the culture graph--Saber isn't swimming in libraries and universities; We learn steel and send it to Babes next turn.
Turn 193-770AD: Babes get steel and start combustion; Free learns something probably mass production in 5-turns; we are now weak to Council
Free-2404(48)/Babes-2244(45)
Turn 194-780AD: Well, how about that? Council and Saber can't do 4-turn research after Free's GA ends even though mass prod is known and cheaper than combustion or am I still getting it wrong? Can Saber do 4-turn research on expensive techs like atomic theory and electronics-remember, we know Council is still lacking Atomic Theory so their superior lit rate didn't do it.
Turn 195-790AD: Council and Saber both get tech--they're partners so I guess it's mass production or is Council gifted Atomic theory to hide it? I guess I'm still not sure.
Council-2460(49)/Saber-2524(50)
Turn 196-800AD: No Change
Turn 197-810AD: Council gains a tech, so now has atomic theory?
Council-2508(50)
Turn 198-820AD: Council gains another tech--Military Tradition and peace from the Babes, Free gets a tech-motorized transport?--5-turn research
Free-2452(49)/Council-2556(51)
Turn 199-830AD: Council gets a tech-navigation easy self research; Saber gets a tech-military tradition from Council
Council-2604(52)/Saber-2572(51)
Turn 200-840AD: Babes send us combustion; Saber gets another tech either flight or amhibious--one of the last two was a steal for sure, but we know they didn't trade navigation from the Council--they want us to believe Council got all those gifts from Free in a deal--anyway we don't have to worry too much about 4-turn research in the modern age--they can barely do 5-turn research at the end of the IA; Council builds Magellan's voyage-Starts GA
Saber-2620(52)/Babes-2292(46)
Turn 201-850AD: We lose ivory from the Babes as their last resource island is seized
Turn 202-860AD: We get ivory from Saber in compensation for giving them 2lux-1; we return to average versus Council; Free learns a tech in 4-turns, must be the cheap amphibious war or else they would be modern now. They are one tech from the modern age.
Free-2500(50)
Turn 203-870AD: Saber gets a tech but is not modern it is flight according to civassist as gift from Council to keep Colossus alive as long as possible
Saber-2668(53)
Turn 204-880AD: Council gets a tech but is not modern--amphibious war?; Saber gets three techs and is in the modern age--motorized transport, sanitation from Council? or advanced flight? and their free tech
Council-2652(53)/Saber-2812(55)
Turn 205-890AD: Council gets last tech and enters modern age
Council-2748(55)
Turn 206-900AD: Free learns flight as its price drops in CivAssist in 4-turns and enters modern age--Council and Saber have not traded tech and the Babes learn mass prod in 6 turns,it took Free 5-turns for mass prod, 5-turns for motorized at monopoly, but so they get third-rate flight in 4 turns--nobody is teching in 4 turns or
Free-2596(52)
Note Council and Saber both have three more optionals than Free. We know that Council has sanitation, music theory, navigation and military tradition. Since we know Free has none of the last three, they must have sanitation as well, but no hospitals visible as yet. Saber has economics, military tradition, and espionage? I guess we'll find out when we learn that tech, but unless I'm way off base here, my guess is Free isn't too pleased right about now.
Turn 152-360AD: Free(steam power-we see rails soon) enters IA
Council(nationalism-MPP's are available) enters IA
Council-1752(35)/Free-1780(35)/Saber-1660(32)/Babe-1524(30)
Turn 153-370AD: Free-Council swap techs-Free now has MPP's
Council-1800(36)/Free-1828(36)
We trade world maps with the Babes after learning navigation
Turn 154-380AD: We trade luxes with Saber and Council-both send gems, so Saber gets free lux
Saber gains a tech (ToG or magnetism) either by steal or deal (if deal why not both?) two turns after we trade them physics
Saber-1708(33)
Turn 155-390AD: We get horses, 1 lux and military tradition from the Babes
Turn 158-420AD: Saber enters IA(either steam power or medicine)
Saber-1804(35)
Turn 159-430AD: We get monopoly on music theory, but sadly never get around to building Bach's
Free researches a tech-1876(37)-electricity?
Turn 160-440AD: Free does not trade its tech with anybody
Turn 161-450AD: Council builds Newton's-they gain a tech
Saber now has nationalism from the Council and gets another tech-since no research is possible in 3 turns and Free gets nothing this was probably a deal and a steal; Saber-Council are now trading lux as is Free-Council
Saber-1900(37)/Council-1848(37)
Turn 162-460AD: Free gains a tech as does the Council-the Council finsihes research and deals medicine? or industrialization? to Free
Free-1924(38)/Council-1896(38)
Turn 163-470AD: Saber gains two techs (presumably industrial and electricity-maybe espionage tech?) in either deals or steals-Free gains a tech possibly researched, but probably in deal with Council--in any case techs now known are all first tier and electricity and industrialization--Council lacks something
Free-1972(39)/Saber-1996(39)
Turn 165-490AD: We trade a lux with Free; We make the GLib swap with the Babes; Council gains a tech--just caught up after worked out deal-tech for replaceable parts and economics plus full IA sharing with Saber?
Council-1944(39)
Turn 166-500AD: We get TOG and Magnetism from Babes; Babes gain 11 techs from the Library swap
Babes-2052(41)
Turn 167-510AD: We get nationalism, steam power, medicine and ivory from Babes; Free learns scientific method; Saber also learns a tech--both learn sci method at same time or Saber learns something new? In any case either us or the Babes are working on an unknown tech since we know exactly what techs all team has due to espionage figures.
Free-2020(40)/Saber-2044(40)
Turn 168-520AD: We gain electricity and industrialization from Library swap; Free gets Atomic Theory and Electronic from ToE
Free-2116(42)
Turn 169-530AD: Free builds Hoover's Dam and start their GA--we're still at tech parity with everybody--in fact we are tech leaders with 45 known techs--we are down sci method through electronics from Free and sci method from Saber who just got beat to ToE?--we are also the only team with all 8 luxes
Turn 171-550AD: Council and Saber both gain 2 techs-not corporation since the price doesn't drop next turn in CivAssistII--economics and replaceable parts with a swap?--especially since new Babe turn-player says he shaved 2 turns off rep parts and Saber builds Smith's next turn 4 turns after ToE--Council still down sci method or just economics to Saber
Saber-2140(42)/Council-2040(41)
Turn 172-560AD--Saber builds Adam Smith's; Free learns a tech-not corporation as price doesn't drop-gained replaceable parts in GA research?; Saber and Council start worker exchange program
Free-2164(43)
Turn 175-590AD--Price drops on corporation, but only a step--Saber(corporation) and Council (music theory) both learn a tech
Saber-2188(43)/Council-2088(42)
Turn 176-600AD--Free learns a tech and price drops again on corporation
Free--2212(44)
Turn 177-610AD Council builds JSBach's
Turn 178-620AD: We get replaceable parts from Babes; Free becomes average to us in military
Babes-2100(42)
Turn 179-630AD: Council gains a tech-sanitation as price doesn't drop on corp and their capital grows soon
Council-2136(43)
Turn 180-640AD: Council gains a tech(corporation) and their cap is 19 pop.;Saber and Free gain a tech (refining and espionage? for Saber)
Council-2220(level3Cap)(44)/Free-2260(45)/Saber-2236(44)
Turn 181-650AD: We learn corporation and send it to Babes; Saber gains a tech(refining?) and Free does not--obviously a steal--I don't even know if Free is aware of the theivery-we sure weren't--Saber is now militarily average to us as well
Saber-2284(45)
Turn 182-660AD: Babes get corporation from us; Council gains a tech(refining?)--obvious gift from Saber
Babes-2148(43)/Council-2268(45)
Turn 183-670AD: no one has steel as price has not dropped, but they all have refining
Turn 184-680AD: Free learns steel-price drops in CivAssistII; Free is now strong to us; How much you wanna bet Saber gets a tech next turn?
Free-2308(46)
Turn 185-690AD: Both Saber and Council get steel-they both didn't research it did they? What did the researcher get in return?--nada--Council is still down sci method--are they both maxing their treasury for steal attempts?--you bet they are!! Do I think these guys are keeping up with Free's GA research and managing to pick up optional techs--not a chance--both Free and the Babes are bigger than them--are they hiding all this from Free--it would seem so, since the Council is still trading with them and Free isn't grumbling--beautiful strat, but who gets to win the game?--only time will tell--Free's not trading lux with Saber why would they be trading tech for nothing?
Saber-2332(46)/Council-2316(46)
Turn 187-710AD: Saber has another tech!--my bet is atomic theory once again from Free
Saber-2380(47)
Turn 188-720AD: Free learns combustion in 4 turns and their GA ends; Council is now average to us
Free-2356(47)
Turn 189-730AD: At least an attempt failed or wasn't tried as no new tech is learned and Free retains monopoly on combustion
Turn 190-740AD: Council and Saber learn combustion-maybe it was researched-but why not save money if steals are working?
Council-2364(47)/Saber-2428(48)
Turn 191-750AD: The Babes send us refining; of course, Council and Saber get another tech--electronics from Free and a gift of sci method to Council although the timing makes it appear one researched combustion while one did the other, but how? 4-turn research on electronics is impressive if so as well as out-researching the GA fueled, #1 pop Free, but why drag Council along?
Council-2412(48)/Saber-2476(49)/Babes-2196(44)
Turn 192-760AD: Free does not learn a tech, and mass prod is cheaper than combustion, so they can't do 4-turn research without a GA. Also note the culture graph--Saber isn't swimming in libraries and universities; We learn steel and send it to Babes next turn.
Turn 193-770AD: Babes get steel and start combustion; Free learns something probably mass production in 5-turns; we are now weak to Council
Free-2404(48)/Babes-2244(45)
Turn 194-780AD: Well, how about that? Council and Saber can't do 4-turn research after Free's GA ends even though mass prod is known and cheaper than combustion or am I still getting it wrong? Can Saber do 4-turn research on expensive techs like atomic theory and electronics-remember, we know Council is still lacking Atomic Theory so their superior lit rate didn't do it.
Turn 195-790AD: Council and Saber both get tech--they're partners so I guess it's mass production or is Council gifted Atomic theory to hide it? I guess I'm still not sure.
Council-2460(49)/Saber-2524(50)
Turn 196-800AD: No Change
Turn 197-810AD: Council gains a tech, so now has atomic theory?
Council-2508(50)
Turn 198-820AD: Council gains another tech--Military Tradition and peace from the Babes, Free gets a tech-motorized transport?--5-turn research
Free-2452(49)/Council-2556(51)
Turn 199-830AD: Council gets a tech-navigation easy self research; Saber gets a tech-military tradition from Council
Council-2604(52)/Saber-2572(51)
Turn 200-840AD: Babes send us combustion; Saber gets another tech either flight or amhibious--one of the last two was a steal for sure, but we know they didn't trade navigation from the Council--they want us to believe Council got all those gifts from Free in a deal--anyway we don't have to worry too much about 4-turn research in the modern age--they can barely do 5-turn research at the end of the IA; Council builds Magellan's voyage-Starts GA
Saber-2620(52)/Babes-2292(46)
Turn 201-850AD: We lose ivory from the Babes as their last resource island is seized
Turn 202-860AD: We get ivory from Saber in compensation for giving them 2lux-1; we return to average versus Council; Free learns a tech in 4-turns, must be the cheap amphibious war or else they would be modern now. They are one tech from the modern age.
Free-2500(50)
Turn 203-870AD: Saber gets a tech but is not modern it is flight according to civassist as gift from Council to keep Colossus alive as long as possible
Saber-2668(53)
Turn 204-880AD: Council gets a tech but is not modern--amphibious war?; Saber gets three techs and is in the modern age--motorized transport, sanitation from Council? or advanced flight? and their free tech
Council-2652(53)/Saber-2812(55)
Turn 205-890AD: Council gets last tech and enters modern age
Council-2748(55)
Turn 206-900AD: Free learns flight as its price drops in CivAssist in 4-turns and enters modern age--Council and Saber have not traded tech and the Babes learn mass prod in 6 turns,it took Free 5-turns for mass prod, 5-turns for motorized at monopoly, but so they get third-rate flight in 4 turns--nobody is teching in 4 turns or
Free-2596(52)
Note Council and Saber both have three more optionals than Free. We know that Council has sanitation, music theory, navigation and military tradition. Since we know Free has none of the last three, they must have sanitation as well, but no hospitals visible as yet. Saber has economics, military tradition, and espionage? I guess we'll find out when we learn that tech, but unless I'm way off base here, my guess is Free isn't too pleased right about now.