Sure, East...You mean, worker East?
Re Pot: if we can calculate that changes eg to my Exploration ss allows us for a 8-turn warrior and settler combo Factory, then this could Be more powerful than an early Gran. If we can Figure that out, then i'd SAy writing.
Templar_x
no.the coast town have 1 commerce more+ does a new town on river and coast have the same commerce in the city center as an inland town on a river?
I think "yes" because of despo penalty.no.the coast town have 1 commerce more
what means this?27 247 (12) or 9 beakers
If we become a new save, with irrigated wheat or without?Anarcho said:The unit our UU replaces is shown in the tech-tree. Would be good, if you also check it. Compare the tech-tree with the tech-tree of a normal game with your original civ.
No, it means that you need to invest 200 pistons(?) for getting a SGL for writing. But probably you won't get a SGL.
Techrate is what is called mapmodifier in linked article:
http://forums.civfanatics.com/showthread.php?s=&threadid=29485
Yes, but IBT it is still empty plain! We cant put Labor on it. ss assumes it, however.@ Ivan:
t11 - why do you believe it won´t finish? i saw this happen in our test game for all worker moves, so i think it should happen here as well.
I cant see how road on GL may help us in close future.t19 - i could easily be convinced to move directly there, but Lanzelot is crazy about not wasting worker moves. IF WE DO NOT LOSE A TURN ON WRITING, i am happy with either way. but if we do need those extra beakers, we should move on to the wheat.
@ Memento:
disease would be a bad bad thing to happen, especially without a gran. i suffered that in the last Deity SG!
templar_x
I can confirm this. Despo penalty takes the third away... Nevertheless we should plan as many coastal towns as possible, as we don't want to stay in Despo for long, right?!I think "yes" because of despo penalty.
No idea yet about the tech rate. It means +12 or +9 extra beakers from second town, depending on when we found it.what means this?
in this round writing?
@ Ivan:
t11 - why do you believe it won´t finish? i saw this happen in our test game for all worker moves, so i think it should happen here as well.
No, the irrigation will finish one turn early, and it will even finish before our own interturn, so it's like 2 turns early!! I've been using this "feature" in my PBEMs for more than a year now. We can already use the extra food, even though right-clicking on the worker still says "2 turns left".Yes, but IBT it is still empty plain! We cant put Labor on it. ss assumes it, however.
Agree.t19 - i could easily be convinced to move directly there, but Lanzelot is crazy about not wasting worker moves. IF WE DO NOT LOSE A TURN ON WRITING, i am happy with either way. but if we do need those extra beakers, we should move on to the wheat.
That's right.on growth you don´t get any extra commerce, because i think commerce is calculated before food and hence before growth.
Seems that we have a Techrate of 180.ONC 17
Techrate 200
an friepa und worf:
hi,
kurze Frage. Wurde die techrate wie geplant wirklich auf 200 gesetzt?
In unseren sandkasten-/testsave sind die techkosten höher obwohl wir 200 eingestellt haben.
friepa said:Hallo Memento,
an den Techkosten wurde von meiner Seite nichts verändert. Wurde das im Vorfeld festgelegt, so wurde ich über diesen Umstand nicht informiert.
Beste Grüsse,
friepa
worf said: