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Turns 71 - 80: Summary Thread

Bad in the long term, meaning that Innovia has a warrior at our borders and knows where we are. We are in no shape to carry on a war right now. That city is not much of a prize either. They would just make another settler and replace it. Are we willling to slightly set back their growth to gain bad relations with Innovia forever?
 
No, not really... I was just setting it up for discussion...
 
Turn 79

Our discussion is irrelavant, as two warriors ended up blocking our path to Sinsburg. Alpha wolf moves west instead.
sinsbutg9000000.JPG

Workers both finish their tasks. Next they will go to improve the copper city (name?) The settler for that city will be ready in a turn.

We will research monotheism in 4 at 90% with the aid of the gold mine.

Discussion: Name for the copper city (I renamed Delhi Reading, what is the last railroad?), More actions for workers, build orders for Reading (granary in 20), B&O (barracks in five), and SL (settler in one). Also discussion in the science and diplomacy threads.
 
Last railroad is Pennsylvania.

diplomacy:
I think we should keep talking with Aloha. gibberish mostly, but it'll help set us up for an alliance down the road.

science:
We've been talking about establishing a science thread since Oct 13, and it's been Karl's job to do so since Oct 14. I think we should open the job of Senior Scientist back up to nominations again.

Also, I suggest we pursue a path that would allow us to build the great lighthouse. +2 trade routes in all coastal cities would be a major benefit to our commerce in the short and long run. We are an industrious nation so we should take advantage of that. I believe we only need one more tech, sailing. this is particularly important because 9/10 cities on this map will be coastal, we don't want to give someone else this advantage.
 
Turn 80

News is that B&O finished the settler and I sent it to the approved copper city spot. I started it on a buddhist temple so that it could grow a little (4 turns).

Everything else is still on schedule. Here's a screenshot of our empire:
Empire875bc0000.JPG

And the demographics:
Demos875bc0000.JPG

They show that we're doing pretty well. Looking at the graphs I can see that Innovia is the only team ahead of us in production but the only team behind us in gold.

Discussion: These gold mines can finance lots of expansion, where do we expand next? What to build in B&O (I'd go with Buddhist missionaries to get all of our cities converted)?
 
Screen shot of Reading: http://img285.imageshack.us/my.php?image=reading875bcxo0.jpg

I think Reading should be a science via the sea city. once we have a lighthouse there the fresh water lake will produce 3:food: that combined with the farm will allow the gold mines to be run with out the population suffering. population after that can work coastal tiles, earning us some :commerce: while breaking even with :food:. eventually we can turn the grasslands into cottages and switch from the sea to them.

this extra :gold: would really help us in science and expansion!

Our capitol would make a super :gp: Farm. good enough production to use our Industrial trait to build wonders (adding more :gp: points), and good food, plus fresh water for farms later on.

on both these notes, i think the great lighthouse and colossus should be high priorities to aid with everything stated above.

oh yes, and Jeejeep is right- we should continue to expand, asap.
 
As for expansion, we have quite a host of choices all around, so it just comes down to what our priorities our. These are the sites i've identified, please feel free to point out other sites you feel strongly about and i'll edit them into this post.

Site A) directly north of the incense. The main advatages to this site is giving us stone to build the hanging gardens in the not to distant future and providing a through passage for our navy from one ocean to the next. crossing this with a boat and running north maybe the fastest way to establish trade with aloha as well.

Site B) on the tundra tile north-west of fish. Looks bad you say? well, i think we could use a 2nd production city for military purposes. this is close (low maintenance) has 4 hills for mines, and fish to provide enough :food: to work the mines. one mine is even already built! plus fresh water to ensure the city will get big enough to work all those hills, we have so many :health: resource we probably don't need it.

Site C) on the bare tundra hill. Crab, double deer, corn, and copper, this city is a resource mecca. lots of food and decent production, this city could be a :gp: farm if people do not want to reserve our capitol for that. I'll have to think about that myself.

Site D) In the crook of the river on the naked plain. one of our few sites with a happiness resource, plus a bonus one for trading. Excellent site to increase our :commerce: both near and long term! Although it'll be awhile till we can tap into the spices, it wouldn't hurt to establish this city now while those woods can be use for :hammers: for building the bare necessities (granary, library, lighthouse).

Site E) the desert tile west of the west gold deposit. Wheat, gold, a fresh water lake, but to far for the :health: bonus. A fine but limited Commerce site.
 

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