Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,249
Hello.
Will there be a new version of MoM, or Xtended? It was great.
yes
Hello.
Will there be a new version of MoM, or Xtended? It was great.
Found a bug.
You cannot build nature mana nodes for some reason. I am playing as Mazatl and when I move my arcane units to a nature mana source on the map, they cannot build a node. Tested with a random other mana source and was able to build a node. Nature mana node also cannot be looked up in civpedia so I think there is something wrong with it.
It's great to see you active again Sephi. Thanks a lot for this modmod!
I would like to play multiplayer with Master of Mana again.
Would it be possible to verify that in Quick speed, the resources of buildings and weapons (stone, wood etc.) cost 50% less than in normal? I'm not sure if speed is taken into account.
Would it be possible to optimize the mod please? It is quite slow compared to the base game. I don't know why, there must be some memory leak maybe.
the good news is that the next version of master of mana will not have this problem. Standalone game where code is build for speed and it uses a very powerful modern game engine (Unity). When I autoplay 400 turns to see how the world develops without player interaction these 400 turns take in total less than 5 seconds.
WOW. This is very good news. Looking foward to this. To dream about a FFH game where you can play on the largest map, with the slowest speed....yes, quick speed is taken into account. discount for resources is 33% similar to research, production, etc.
the civ4 game engine is 20 years old and full of memory leaks. Not much that can be done about it except removing content.
the good news is that the next version of master of mana will not have this problem. Standalone game where code is build for speed and it uses a very powerful modern game engine (Unity). When I autoplay 400 turns to see how the world develops without player interaction these 400 turns take in total less than 5 seconds.
I really like the idea of using Unity to power the game, and I am really curious about what you have created. I got interested in Unity when Old World came out and Dale's modding guides planted the seed to check it out, but I haven't taken the plunge yet until I saw your post.
Do you intend to keep the game open-source? If so, is there a repository out there somewhere with the project that we can look at - even if it is in an unfinished state?