Two Color Civs

Tholish

Emperor
Joined
Jul 5, 2002
Messages
1,344
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Japan
There are only so many colors, but the number of civs keeps growing. Why not give each civ two colors to distinguish it, or a color and a pattern, rather than just one.
 
Civ III had a primary and secondary color in case the first color was already used in the game. Is that how you mean? I can see that having 200 civs in one volume of civ would make it pretty difficult to have just one absolute color for every civ, however you can only have so many civs in one specific map. A backup color would be all you need.
 
One colour is good for borders and representation on the mini-map, but I see what you're getting at. However, how would a secondary colour be successfully implemented, allowing you to differentiate between two civs with the same primary colour, without getting rid of the one colour borders and other good one colour features?
 
You can only play with so many civs, but having a large selection of civs is popular. If you have 100 or more civilizations you start getting colors that are too close to each other and there is the chance, even probability, that two civs will come up in the same game that are hard to tell apart. Something similar to primary and secondary colors would work for this if there were some way to let the system detect which colors were "close" to each other and decide which color choices across all the civs produced the best contrast. Alternatively, civs with similar colors could use secondary colors where they border each other. So, we have Bulgaria and Romania next to each other, with Purple and Violet as their colors. This is hard to see, so the system detects the similarity and draws the border between Bulgaria and Romania using their secondary colors, which are Red and Blue. Where Bulgaria borders Greece, which is Green, the border goes back to Violet.
 
Or perhaps just one of them would use their secondary colour as their main colour for the entirety of the game, to prevent any confusion in any aspect, due to the removal of any conflicting (i.e. similar) colours.
 
Well, the borders have a hard line and a hazy area behind the line, so they could be two different colors.
 
Or dashes as in civ3
 
I dunno, I like the idea of having a uniform color over my tiles, if any.

I think the primary-secondary thing could work (maybe even tertiary?!), or just expansion of the color palette to the number of civs offered with each expansion pack.
 
Why not do what Rome: TW did with its borders? Have the primary color, secondary color, and then primary color again (which could fade into the haze).

All civs would still use the primary and secondary colors on their flags, just like now. So America would have medium blue and white on its borders, while Khmer would have a similar blue and red on the borders.
 
Having just played a game in which the Mayans were next door to the Koreans, I agree that something needs to be done. Secondary colour would be a good idea.
 
Maybe not actually changing the color of the player's units between primary and secondary colors, but rather just displaying the primary and secondary colors in the border lines. Even if two countries share the similar colors on their flags, it's easy to tell based on the unit flags which country is which. Placing both colors on the border would solve the problem.
 
That's a reasonably good idea, although it would mean that all tiles would be seen as part of a flag, so you would lose the view of tiles and terrain. And also, most emblems consist of one colour with some motif in the middle, so the largest part of the flag would still just be the one colour.
 
That's why I advocate the three-line border method, with your main color sandwiching your secondary color. It would make sure the middle color is well-represented.
 
The current system works as long as the number of civs remain. If we get more civs, this needs to be adressed. The solid1, solid2, fade1 thingy would work in my book, and the actual colors should be the colors used in the civs emblem/flag.

Not sure how to solve the minimap to use this though. Maybe area in color1, and capital cultural borders in color2? Might be confusing as well...
 
I think that non-flavored units ought to be different altogether in appearance rather than colour. This can be solved without much emphasis on just colours.

Borders for each civ on the other hand ought to have their own colours with maybe colour stripes. So that can solve the confusion when you have one civ border having pink and another having a colour closely similar to pink to be distinguished by maybe the former having purple stripes and the latter having brown stripes or something over the base colour.
 
I think what Antilogic said is the best idea. It allows for identification on the basis of two colours, whilst still having a nice look about it.
 
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