Feyd Rautha
King
So I heard a lot of buzz about Fall from Heaven II coming out and so I decided to break down and try it out. I've "played" (for a few hours at least) two games so far and I had greatly different results.
The first game I do a random leader on Erebus map with raging barbs and wind up with Flauros. This doesn't work out for me so well though since it's hard to leverage Financial and Organized when you have no plains and you can't expand beyond three cities without winding up completely overrun. Add to that the fact that I had no idea about half the concepts in the game nor how to proceed through the tech tree and I barely made it through the early game into the middle (while finding myself in the middle of the pack on a difficulty on which I'm normally the far and ahead leader).
Ugh.
My second game I decide to play it safer and choose the Lanun on an Archapeliago map. I really liked this one! I was able to leverage my financial trait which was very nice and allowed me to quickly tech and see what worked and what didn't. I put a few too many cities on my starting island, but the resources were pretty spread out and so it was hard to plot things properly (I think I placed my capitol too early even though it was in the only river square).
I missed out on the Heron Throne
, but overall by the time I ended my session it was around turn 300 and I was in the lead by a couple hundred points, at peace with everyone, and pushing out to my second large island after muddling about a bit in the early going.
I did discover a few things though that I thought were rather cool and I'm sure I'll be discovering more...
Pirate Coves are OP. If you plan well ahead you can get your city running on three of these bad boys. It's sick the benefit they provide. I'm sure if it were not an archapeliago map I would have been hosed by one of the more traditionally powered civilizations, but since I was allowed to turtle up these things made my economy a juggernaut.
Also I found a strat that is ridiculously OP...
Be the first to discover a religion (any) and tech trading. You can then quickly gift it to everyone (may take a few turns to get them all the prereqs). Why give away a hard earned tech? Because whenever a religion tech is discovered the person that discovered (or was given) it gets a free "missionary" unit. In this game I quickly discovered Whispers from the Deep and gifted it as part of an exchange to an AI player. Lo and behold he switched to Octopus Overlords that turn. So... taking this into consideration I gave it to everyone and in a 12 player game 10 of us are Octopus Overlord cultists. Diplomacy has been a breeze since that point AND I've been able to run at 100% tech with a gold surplus for most of the game (before I went to the second continent).
Anyway, I really enjoy the mod and I look forward to experiencing more and more of it. Any suggestions on fun things to try out in a new game just let me know!
The first game I do a random leader on Erebus map with raging barbs and wind up with Flauros. This doesn't work out for me so well though since it's hard to leverage Financial and Organized when you have no plains and you can't expand beyond three cities without winding up completely overrun. Add to that the fact that I had no idea about half the concepts in the game nor how to proceed through the tech tree and I barely made it through the early game into the middle (while finding myself in the middle of the pack on a difficulty on which I'm normally the far and ahead leader).
Ugh.
My second game I decide to play it safer and choose the Lanun on an Archapeliago map. I really liked this one! I was able to leverage my financial trait which was very nice and allowed me to quickly tech and see what worked and what didn't. I put a few too many cities on my starting island, but the resources were pretty spread out and so it was hard to plot things properly (I think I placed my capitol too early even though it was in the only river square).
I missed out on the Heron Throne

I did discover a few things though that I thought were rather cool and I'm sure I'll be discovering more...
Pirate Coves are OP. If you plan well ahead you can get your city running on three of these bad boys. It's sick the benefit they provide. I'm sure if it were not an archapeliago map I would have been hosed by one of the more traditionally powered civilizations, but since I was allowed to turtle up these things made my economy a juggernaut.
Also I found a strat that is ridiculously OP...
Spoiler :
Be the first to discover a religion (any) and tech trading. You can then quickly gift it to everyone (may take a few turns to get them all the prereqs). Why give away a hard earned tech? Because whenever a religion tech is discovered the person that discovered (or was given) it gets a free "missionary" unit. In this game I quickly discovered Whispers from the Deep and gifted it as part of an exchange to an AI player. Lo and behold he switched to Octopus Overlords that turn. So... taking this into consideration I gave it to everyone and in a 12 player game 10 of us are Octopus Overlord cultists. Diplomacy has been a breeze since that point AND I've been able to run at 100% tech with a gold surplus for most of the game (before I went to the second continent).
Anyway, I really enjoy the mod and I look forward to experiencing more and more of it. Any suggestions on fun things to try out in a new game just let me know!