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[GS] Two lovely features from CivIV still missing. Why?

Discussion in 'Civ6 - General Discussions' started by Vasire, Mar 11, 2019.

  1. TheMeInTeam

    TheMeInTeam Top Logic

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    Shafer wasn't ready when he was lead designer of Civ 5, but given how many Civ 5 issues persisted years after he was gone and still persist to this day in Civ 6 (including UI and pathing, which is somehow worse than Civ 5's...which was itself crappy) I'm going to assert that he was only a piece of the problem and that the larger issue is systemic to Firaxis, 2K, or both.
     
  2. Archon_Wing

    Archon_Wing Vote for me or die

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    Yea, I have no idea who that is.
     
  3. Aristos

    Aristos Lightseeker

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    Lead "designer" of civ 5.
     
  4. Archon_Wing

    Archon_Wing Vote for me or die

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    I mean, sure. But is there really any reason to single him out?
     
  5. Uberfrog

    Uberfrog Warlord

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    It is extremely tedious to see Shafer still being bashed after nine years. By all means disagree with his design decisions, but it is absurd to make out that he is some kind of black sheep when Civ 5 continues to be an immensely popular game that many players rate as their favourite instalment of the series.

    I'm not one of them (I prefer Civ 6), and I can point to many questionable design decisions that have survived from Civ 5. But to lay it all on one developer is unhelpful, as TMIT said above.
     
    Infixo and acluewithout like this.
  6. Aristos

    Aristos Lightseeker

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    In any case, a lovely feature from civ 4 that I utterly miss:

    Soren Johnson.
     
    devolution likes this.
  7. AriochIV

    AriochIV Analyst

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    Since a lot of the problems from Civ V were repeated in Civ VI, I think it's probably not fair to heap too much blame on Shafer personally.
     
  8. Caprikel

    Caprikel Chieftain

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    I don't know about the bringing back the Civ 4 vassalage system specifically, but I would like to have more options for what I can do with my own cities and captured cities politically.
    For example, what if I want to capture a city-state for a while, but then want to liberate it willingly? Currently there's no way to liberate cities you own. Also I miss from Civ 5 being able to puppet captured enemy cities so that I didn't have to micromanage them.
     
    acluewithout likes this.
  9. Bibor

    Bibor Doomsday Machine

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    The franchise peaked with BTS and it was obvious it needed a new direction. The reason why the franchise didn't fail with Civ5 vanilla was because of graphics, legacy mechanics and the brand name, not because it was a kickass turn-based strategy. They did better, much better with Gathering Storm, but I put GS into the same category as SMAC - an excercise in new concepts of which some, if not most, work really well, but the whole thing feels unfinished (railroad military engineers say hello).

    I just wish Firaxis makes a civ game that actually feels like a finished, fleshed out, playable product with no complaints. The game costs way too much for how finished it feels.

    I won't even comment on Beyond Earth.
     
  10. Aussie_Lurker

    Aussie_Lurker Warlord

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    As more of a "role-playing" Civ player, #2 is what I would like to see the most.....or at least something along those lines.

    First of all, I'd like to see Barbarians be able to acquire cities-either by capturing them from players *or* by having Barbarian Camps evolve into Cities over time (similar to what we had in Civ4). These individual cities could then evolve into full-fledged nations over time-if allowed to do so.

    Second of all, I'd like to see situations where Cities that have become Independent can evolve into new nations-& particularly have cities captured by City States become Independent Cities, rather than razed.

    As for #1, I feel like this is largely already represented by the Suzerain ability......though I do wish that City States didn't run out of "non-unit" stuff to build.....if that makes sense.
     
  11. Kimurae

    Kimurae Chieftain

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    It would be kind of interesting if you could defeat an opponent enough that they just fell apart into city states.
    One bit I liked from beyond earth was the concept of just having a handful of units that you upgraded as tech was researched. I also liked that selection of research could pull your faction towards a certain philosophical stance.
     
    Ekmek likes this.
  12. Ekmek

    Ekmek on steam: ekmek_e

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    Vassalage would be nice, but it would be great if like said it ties to the diplomacy system where the vassal can get out from under the yoke.

    But I will say the new alliance system feels like it does a lot of what vassals were good for
     

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