isnorden
Amnesiac Modder
I'm wanting to mod in a religious Enhancer Belief (tentative name: Steadfast Faith) that lowers the chance of an outsider's Prophet or Missionary converting the population. (Believe it or not, I have had my founding/holy city converted a few times--not fun!) I've seen enough variable-tweaking mods that I have a general idea of what to do, but...which variable(s) would have the data I'm looking for?
On a related note, is there a way to keep religion (and related Faith purchases) working until the game ends? In the real world, theocracies and holy wars still exist; and some missionaries use very modern technology to spread the word. If Civ 5 has a way to allow for this, please let me know!
(NOTE TO MODERATORS: Since I plan to write the code myself, I'm not sure where these questions go; I'm not asking someone else to mod them in, and not sure which language/software might be involved.)
On a related note, is there a way to keep religion (and related Faith purchases) working until the game ends? In the real world, theocracies and holy wars still exist; and some missionaries use very modern technology to spread the word. If Civ 5 has a way to allow for this, please let me know!
(NOTE TO MODERATORS: Since I plan to write the code myself, I'm not sure where these questions go; I'm not asking someone else to mod them in, and not sure which language/software might be involved.)