UF1 - The Deep End

All right, I'll be going with plan b: buy a horse, build one in the capital, and build a settler in Pasargadae.

T55: Try for pact of cooperation with Wu (nope). try for secrecy pacts vs Rome (nope). Pledge to protect Venice. As we don’t need gold this turn, and the 5 happy is still useful to us, and the terms of the deal are slightly subpar, I wait to make the deal with Gandhi. Unfortunately he will find a way to lose $100 between turns. :mad:

T56: OB with Wu expires, I resell it to her for $50. Our debt to Caesar is paid. I purchase a horseman in Pasargadae in case having one ready turns out to be useful (like we have an opportune moment to attack, or Caesar wants to attack us). Cost is only 1gpt, potential benefits are much larger.

T57: Argh! Gandhi asks for our Wine for free. As much as I like a friend, he clearly won’t be able to help us for a while and losing $300 is unacceptable. I sell it to him instead. All 76 of his reserves + 7gpt comes to 286 total; that’s the best we could do. Meanwhile we have hooked another wine. Trapping is in, start Mining. Rome has 5 warriors and 2 archers, all rather near us.

T58: Venice is now giving us Iron, but I think we need IW to use it, because it doesn’t show up at the top of the screen. Rome is scaring me. If I let him attack first, we must either leave our horse unprotected, so it can be pillaged on turn 1 of the war, or leave a unit on it which will immediately die. (And we have only three units total nearby!) It’s very precarious. But he vastly outnumbers our army. He has at least 6 warriors and my horseman scouting around can see four archers! Right now the horses are unpillageable I think - a unit entering that space will be out of moves from capturing the worker.

T59: Leave the worker there for a turn. Mining is in, start Masonry. Here's a view of Rome's forces:

t59-caesars-army.jpg


I'm pretty worried. We'll desperately need another horse if he declares on us, but without his money we won't be able to afford it forever, because the other AIs are so poor. As such I sell him his two horses back for $67. I don't think this is at all cheesy, I'm hoping it discourages HIM from declaring, and trying to prepare for that eventuality.

t60-washington-1.jpg


T60: We meet Washington! This is really lucky for us, as he has TONS of money. I sell him a wine for $300, and buy another horseman. I feel much, much safer now. Even one horseman probably can’t beat back 10 AI units in the worst defensive position I’ve ever had to hold. Horseman to the horse tile, worker goes to the forest to make a trading post. I’m not afraid of a declaration this turn; he moved units away.

T61: Venice wants us to road to them. The influence would be nice at some point, but man, they're far away! Maybe a coastal city and a harbor later could solve it. Wu’s deals end, so I renew them. Pasargadae wants Cotton, making the northern river site even better. As the resale of wine to Wu gives gets us over $200, I borrow another $180 from washington (for the price of $240 over 30 turns) to buy another horse. Having seen the size of Caesar’s army, I think it will be welcome. Note that along with the horse in production, we are now using all four horse resources.

t62-1-war.jpg


T62: 3 horsemen, an archer, and a great general seems good enough. I declare war! Here's the tactical situation. I borrowed a worker from working to scout out his positioning a bit.

t62-2-scouting.jpg


All right, that's a lot of forces, but ours are superior. Here's the battle plan:

t62-3-combat.jpg


I mildly screwed up, as I thought the number 3 horseman would be able to fall back. However, Antium apparently has a zone of control, which I did not realize. As our horse is quite vulnerable and could die to the multiple counterattacks, I move our warrior out to draw fire, ending the turn with these moves:

t62-4-position.jpg


T63: Everyone survives! It only gets better from this point on. Here's the plan for T63:

t63-plan.jpg


And the results, after falling back:

t63-end.jpg


T64: Caesar sends out three more units without attacking, and they die.

t64-start.jpg

t64-end.jpg


I retreated one horseman to the north, so he didn't have to use up his promotion to heal. We don't need him to fight for a few turns anyway. One horseman did have to promote, and the third (the one on the hill) still has one ready. I pillaged a couple improvements, too.

T65: Only a single archer moved into view. As taking Antium was unlikely in one turn, I just put one attack into it and killed the archer. Here's the current situation: (The archer was on the northwestern cow; hill horseman took him out and then came right back.)

t65-mid.jpg


So the war on Rome is all but over. We'll have four horsemen (of the apocalypse??) in a turn or two, and can turn to Egypt next (who just finished the Pyramids on turn 64). Masonry is in, and the worker we captured can start clearing the marsh for sugar purposes. The settler is a few turns away and imo should claim the best site available (on the deer, for example). I haven't set our research path yet, and there's also a worker near our capital who is currently free. In four turns our capital will expand to claim the furs, and one worker should definitely be ready to camp that. Additionally we gained a new social policy this turn! I dismissed the notification but we should surely take it, at least before we settle another city. Our capital now has a plains river farm and might want to switch to that for two turns when we're 8 food from growth. Our scout in the east needs to be careful as there is a Roman warrior nearby.

Edit: save attached! I used the deluxe-to-standard-edition converter. If it doesn't work, let me know and we'll figure it out.
 
excellent execution of a war :goodjob:

This is what I like about Civ 5, the new strategy one needs to use due to 1upt.

Do I see correctly (a bit hard to see on the mini map), Egypt has been building wonders and no second city at all? We simply need to get that city once we are done with Rome. By the way, if we have too many workers, I don't find it wrong to disband one for the extra cash and reduced unit maintenance.
 
Yeah, I think Egypt hasn't expanded at all. And they have many wonders, you can see them on the map even.

We may disband workers eventually but for now we need all of them. (We have four now, and at least a 5th is available for capture.) First to improve our new cities (particularly city #3 will take a ton of worker labor) and then to connect them with roads once they have grown a bit more.
 
well played! nice to have rome out of the equation before they start to build legions and ballistae (and even spears), also a good position to expand further. with taking thebes and placing a settler in between you have a nice early empire.
green is Wu, isn't it? would maybe be good to take him out as well, at least before the cho-ko-nus appear. with a horse army on the roll you don't need much support, could walk a warrior+archer there and join the horses when they are done in thebes.
 
well if we are after annihilating Rome, I suggest we raise autumn, it has no resources and poppeted Rome.
 
Very nice indeed :goodjob:! Maybe one Horseman wouldn't have been enough :mischief:.

I definitely agree we should raze Anti-autumn. We don't have much choice with Rome, we have to Puppet at least until we can build a Courthouse. Hopefully the new patch comes mid-game (and doesn't break save games) so we can sell all the stupid buildings Rome makes in the interim.

The time to declare on Ramses is immediately after he builds his next wonder :hammer:.

Darrell
 
You might also consider just making temporary peace after the capture of Antium (still raze it of course). Rome is not a fantastic city from what we can see (it's pretty much just working a bunch of awful 3/0/0 tiles at the moment) and will cost a lot of happiness which might be better spent accelerating our expansion and conquering Egypt.

What are your plans for tech, social policy, city builds in a few turns, and cash? I mildly favor Construction or Writing to open good infrastructure options, and at least one more settler for the lower river area.

We might want to consider rushing a monument in city 3 as it will have so many tiles it wants to claim. And regardless of that, I favor buying tiles in city 3 whenever our workers need something to do. Getting those happy resources up will be a huge boon.

Don't forget to pillage any useless roads you capture (with workers).
 
I make temporal peace, for 30 tuns, if I can extort lots of gold/gpt. Just one rome will give very little, but create something we will have to remove with additional cost.

I think in this case we better puppet Rome right now and been done with it.
 
hmm, surely the extra lux resources at Rome should tip the balance towards taking the city if we can't get much gold? It's not like the city is useless, we don't have to work those farms pre-CS
 
you can leave the city as a puppet for quite some time, in the beginning they usually build a monument. minimum time is the war unrest (5 turns?).
you can annex it when it seems favorable happyness-wise or when they start building crap.
 
hmm, surely the extra lux resources at Rome should tip the balance towards taking the city if we can't get much gold? It's not like the city is useless, we don't have to work those farms pre-CS

The luxuries are a sugar and a whale. Unless they've already claimed the whale, we won't be able to until we annex Rome and force a Work Boat build. Meanwhile our own sugar will be online in 10ish turns anyway, and we're pretty much taking all the AIs' money just with our wine stockpile and open borders, so the duplicate is of little value.

Finally their population is 8 right now. (I assume it goes to 6 or 7 after capture?) Until we bulldoze those farms into trading posts we aren't going to get much except science out of Rome, and we don't really need science badly. Meanwhile it will be negative net happiness even as a puppet, and this looks to me like it will reduce our city 3 growth rate due to unhappiness. So economically it's a total mess. But if it is deemed necessary to take strategically then that's that I suppose.

If they have claimed the whale then it's only a minor happiness hit and would be economically acceptable to capture.
 
Turn 65, 1400 BC: I remove the barbarian encampment and receive 25 gold.

Masonry -> Writing

IT Our warrior who just took the barb camp, was killed by another barb. Antium bombarded our archer, which I've seen the AI do before. It's nice that they target the archers. Wu Zetian has entered the Medieval Era.

City State Notice: Almaty wants us to destroy a nearby encampment.
Hanoi wants us to destroy Venice.

Turn 66, 1360 BC: Antium is razed.

attachment.php


I capture the Roman worker. While trying to get away from the Roman warrior, our scout found himself in a cul-de-sac. He's basically screwed, so I place him on the best defenseable terrain and fortify him and hope for the best.

attachment.php


Persepolis begins work on a Warrior.

IT Ramses II has entered the Medieval Era.

Turn 67, 1320 BC: Worker begins clearing the march and the worker I just captured starts on a road to connect our two cities. I heal our units before deciding on whether to attack Rome or not.

Turn 68: Worker actions...

IT Rome comes along with this:

attachment.php


Several had mentioned a temporary peace deal, so I went ahead and accepted it. Odd that the peace is only for ten turns, yet the trades are for thirty turns.

attachment.php


Turn 69, 1240 BC: Pasa begins work on a stable, though I intend to change it next turn when libs become available.

IT Writing -> Archery We need bombardable units.

Turn 70, 1200 BC: Worker begins a camp on the furs. Our horse couldn't locate the encampment near Almaty, so he heads back home.

IT
attachment.php


I see no problems with it, so I accept.

Turn 71, 1160 BC:

Turn 72, 1120 BC:

Turn 73, 1080 BC: It appears we're giving OB to China, but they aren't giving it to us. Archery -> Bronze Working. Susa founded and begins work on a Monument.

attachment.php


IT Our OB with Gandhi expires.

Turn 74, 1040 BC:

IT
attachment.php


I choose the nice response.

attachment.php


Here's the 1000 BC save.

Current Roster:
  • Uberfish - On Deck
  • TheRat
  • Darrell
  • Seven
  • Methos - Just Played
  • Mutineer - Up!
 

Attachments

  • uber antium raze.jpg
    uber antium raze.jpg
    23.2 KB · Views: 443
  • uber busiest people turn 75.jpg
    uber busiest people turn 75.jpg
    48.1 KB · Views: 482
  • uber ramses ticked.jpg
    uber ramses ticked.jpg
    174.1 KB · Views: 445
  • uber rome peace deal.jpg
    uber rome peace deal.jpg
    87.4 KB · Views: 474
  • uber scout loss.jpg
    uber scout loss.jpg
    40.9 KB · Views: 448
  • uber Susa founded.jpg
    uber Susa founded.jpg
    122.5 KB · Views: 442
  • uber washington OB.jpg
    uber washington OB.jpg
    84.5 KB · Views: 472
  • uber wltkd.jpg
    uber wltkd.jpg
    7.5 KB · Views: 440
  • UF1 1000 BC.Civ5Save
    UF1 1000 BC.Civ5Save
    536.5 KB · Views: 94
Hmm for 97 gold I'd just have killed Caesar off personally, but it doesn't matter we can come back later with our fast horses. My theory about the nasty/nice diplomatic options is that if you reply aggressively you take less of a reputation hit for attacking them later, but it's hard to tell what really goes on in the system

Someone ought to tell the AI not to build wonders on one city, seriously...
 
Next turn we get another sugar, which we can sell to America or China.

We have 5 workers, but zero of them are improving our one city that most needs improvement. We need to get our workers building a deer camp which we won't work, and a road which will lose us money, and go improve that city instead.

Our horsemen are vacationing at the moment, they should go capture Egypt.

@uberfish: We will take a reputation hit with every AI if we settle another city near Egypt, luckily we can just kill them first in this case.
 
Well, I looked on save and my intake is: with our huge standing army we need to attack somebody.

Egypt seems to be a logical choice.

I would not add to standing army, it is big how it is. I would concentrate on development and direct money and effort to get more city states allied. More exploration is needed.
 
I would have made Rome a puppet in a swift strike. So, if we attack them a few turns later (before those 30 turns are over, do we suffer a rep hit?)

Anyway, totally agree to take out Egypt now, too nice a city to ignore. Btw, does anyone know where I can see which wonders have been built in which city? (like the good old F7 screen for Civ3)
 
Lurkers Comment:

AFAIK you can't even find out in one place what wonders you have built, unless they are all in the same city. Sure would like tosee some sort of F7 function. They could take the hotkey for quicksave and use it for a display.

Maybe toss in one for all the resource and lux ala F2.
 
Back
Top Bottom