(95) - Inhertied turn I look around. It certainly seems like we've already won. I note that Thebes is 23 turns from a Great Engineer. That's...longer than the game will last I bet. IBT, the plan works

:
Nice...free Furs to boot.
(96) This might help:
Sailing is in. I can't decide if we are going for workboats or Optics in the theory that an enemy is across the way from Beijing, so I select Optics next. Its only a three turn tech and Harbors are nice. I also sell OB to Gandhi for 43g. Didn't that used to be 50g?
(97) Hmm...a Settler is built. Uh...the Sugar/Iron spot looks nice.
(98) Rome is dead. Where is everyone else?
Seems likely America is north of Thebes. Units march.
(99) Ecbatana founded:
Production set to...a Catapult. Yeah, that's the ticket. With a GA they will fly down our great road network. Workers have much to do, conencting cities. Sugar. Iron. Cows. Cotton.
(100) No idea what this means:
Someone has 6 Social Policies I guess. Optics is in so I go Civil Service next for double length Golden Ages, beefy farms, and a stepping stone to Knights. We are officially Medieval.
(101) On a lark I sent a horse dude north the little spit of land by Beijing that looked like a penninsula but turns out to be an Isthmus:
Our swordsman is across to the island and just feasting on 10 XP barbarians.
(102) It occurs to me that those troops I was sending northeast from Beijing probably need to hang around and take care of whoever is north of Beijing. I noodle it over and decide to bring back the GG and the Horseman, but keep the Archer going. We can annex and purchase units out of Beijing if a Horseman and Swordsman backed by a Great General don't appear to be enough. Funny:
Nice timing I say. Its a Catapult on the other end of the world. In bewteen turns we meet Askia of the Songhai, the last AI I believe. I sell him stuff for gold.
(103) Our swordsman discovers a ruins and an encampment on the little island.
(104) Okay, this turn is a bit

. Horseman north of Beijing kills encampment. Meet Bucharest and they are immediately friendly from this action. Bucharest's borders reveal Cape Town. The encampment held a worker which I return to Monaco, which becomes friendly (we couldn't even see it). I pay Cape Town 1000g for another Maritime alliance. Their borders reveal Old Faithful for some good 'ol happy. They also reveal Sidon. Sidon has Horse and Iron, and based on location and being Militaristic it might be a good spend for whicehver bad guy is up this way (surely Songhai at least). I think that encampment was also bothering Bucharest (it was near enough but across the bay), because they claimed friendship as well. They have a ton of Iron and Whales if you recall.
(105) Our horseman start to pass Thebes and into the great unknown. There is an encampent on the west coast that has a Spear, so beware. We meet Vienna and Geneva.
North of Thebes:
North of Beijing:
Don't forget to explore the ruins with our Swordsman next turn, I left that honor for the next player.
Darrell