Pre turn
There is actually a possible passage east of Beijing, I will surely explore that, heal our units before moving on.
IT Venice takes Shanghai and we get furs straight away, I have not seen a city state take an AI city before. Kudos to them
Turn 96 - 475BC
We may pick a new social policy but I hold on for now til the team has a consensus where to go
Start to change Beijing's farms to trade posts
heal all units there, send the sword back into our heartland to fight off barbs which might pop up
decide to sell India Open borders for 43gold
Turn 97 - 450BC
I hate it how the computer changes your MM of cities when you avoid growth, employ 2 scientists and suddenly all is changed the
following turn. Rectify this for our capital
sailing is in, go for optics now
move a horse east and spots barbs on a landmass east
start to attack Rome with 3 horses
settler moves north to found another city
Turn 98 - 425BC
Conquer Rome
Found Ecbatana and our happiness is still positive due to the new resources we got
So, there are currently only 2 Civs we know but we don't know where they are
Turn 99 - 400BC
optics is in, go for currency next as some markets would do us good.
Explore land and continue to heal units, most of them have promotions which I didn't use
Turn 100 - 375AD
connecting Susa makes our income jump to 27gpt
There is definitely more land east, wr meet Cape town (Maritime!!!) for 15 gold
We're not doing too bad in terms of research I'd say
Turn 101 - 350BC
disperse a barb camp, meet Monaco in the process and get friendly with Bucharest due to the camp dispersement
Return the captured worker and we are friends with Monaco (cultured)
They provide us with culture, hence not bad
sell whales to America for 98gold + 3gpt, but we are now 6 unhappy
we also meet Sidon in the process
Turn 102 - 325BC
we lose grasp on Almaty, am not going to renew such useless friendship
we got cultured and maritime cities enough
take out another barb camp for gold
Turn 103 - 300BC
just as we lose grasp on Almaty, he gives us yet another useless scout, gonna disband it within our land, send it to Rome
in the east, we landed on a mini Island with ruins. take out some barbs first
since currency will be in next turn, wait to pop the ruins (no idea whether that makes a difference)
Turn 104 - 475AD
I head for civil service as it is only 7 turns, we should keep the GS that will pop soon for bigger goals
I think our goal should be banking next for our powerful UA and FP anyway
clear the barb camp for 25 gold and then pop the ruins for 50 gold, bummer
Turn 105 - 500AD
we meet another 2 city states in the north
we have still quite some land to explore
I left the gold untouched, the social policy as well
We have a ton of money, I wanted to wait for the second maritime state for a mission or until we are happy again
we have quite a few colloseums going and then can pop some settlers
are we going for the ics strategy or simply trying to take out the AI as soon as possible?
I have not found America and India yet. We have 2 horses north, one left in Rome and the rest east.
Oh, and our roading project are continuing
Our land with the new northern findings
The fast expanse in the east, seems there is much to explore. I just sent 2 units to sail across the land