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UFO: Enemy Unknown, remake by Firaxis

Discussion in 'All Other Games' started by Rub'Rum, Jan 5, 2012.

  1. sherbz

    sherbz Emperor

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    Like a bad dream?

    I must be honest, I was entertained by it, and i dont even own it. I just cannot believe how someone could release something so bad.
     
  2. Arakhor

    Arakhor Dremora Courtier Moderator

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    I've never played it either, but it's famously bad, worse even than Erotica Island, which PC Gamer famously gave a 0/5 rating and called it a freak. :D
     
  3. kgoodrid

    kgoodrid Warlord

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    Seriously? Art and graphics are largely a matter of taste, but come on...you are calling the new Muton cartoonish compared to the old one? Just look at the attached pic. A purple guy in a green suit. Not exactly the most serious looking bad guy. THAT is super villian-ish in the most negative way.

    The original X-COM had a great rogue's gallery, but they were fairly cartoonish. Remember the grinning snakemen and chryssalids? Great enemies, but acting like the new alien depictions are somehow cartoonish in comparison seems a little over the top. Subjective, but still...

    As far as the Soldiers and equipment provided, I have always seen it as the nations keeping their own forces busy to protect themselves while sending support to X-COM as well. The new game supports this because you actually see national forces on the battlefield, mostly blown up already.

    I would like it if you could request specific classess of Soldiers if you have enough influence, demonstrating the increased support from a nation. Moderate support would mean that they would send you troops, but it would be random. Low support means no troops.
     

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  4. sherbz

    sherbz Emperor

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    Im off to play. Finished work, clocked out, off to lock myself in my room, not to surface until I have been cooked dinner, which i will take back to my room to consume whilst destroying alien scum :)
     
  5. PhilBowles

    PhilBowles Deity

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    The green's fur from the description (and I don't need to see the image, I've been fighting old-style Mutons for several days) - they always looked like green gorillas to me rather than guys in superhero costume (the old Floater's closer on that score, but I think they were aiming for a B-movie vampire look rather than a caped supervillain). They look cartoonish more because they're pixels than because of the style.

    For me a lot of it lies in context. What X-COM did superbly back in the day was take all the alien abduction and B-movie cliches and tie them together into a story (while the second game's gillmen were a straight rip-off of Dr Who's Silurians, themselves I believe inspired by David Icke's infamous space lizards). B-movies have bugs, monster monkeys, space vampires and all the rest - I think snakemen were probably taken from alien abduction/UFO conspiracy lore along with Sectoids and element 115.

    The thing with the new ones, I suppose, is that they're cartoony but without that context - they look like someone (and, sadly, not a particularly imaginative someone) decided to make these monsters "their own" rather than homages, and so all that remains is the cartoon divorced of the context.

    Actually, I'd like that. It would also be a way of reflecting in the new system a tendency in the old one for the average stats of your new rookies to increase as the game went on.
     
  6. AlpsStranger

    AlpsStranger Jump jump on the tiger!

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    Well, since I'm not seeing this degenerate into a bashfest, I do actually have some criticisms.

    - Soldiers should "remember" what equipment you gave them without requiring you to manually take it off of them. The way the new game is set up you never need, for instance, more than 6 Laser Rifles ( Don't worry though, they can be quite expensive to get. ) Sometimes, though, you have to back out and take on off of a soldier you have in reserve. It's annoying and unnecessary.

    - I really wish that the forge was more extensive. I'd love to be able to increase the clip size on a laser rifle or increase the radius of grenades.

    - The maps need to have a more legitimately international flavor. Perhaps this could be an expansion or DLC? Anyhow, I'd love to deploy into the middle of the savannah, a desert in Egypt, or in the middle of a bustling Japanese city.

    - Similarly, soldiers need to have noticeable accents. Maybe we need Varietas Delectat for X-Com :)
     
  7. AlpsStranger

    AlpsStranger Jump jump on the tiger!

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    I just had to share a great review from Metacritic. It's a little crude, but I think it's spot on.

     
  8. Maniacal

    Maniacal the green Napoleon

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    All I see is whining about other people whining.
     
  9. scratchthepitch

    scratchthepitch King

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    Turn the game's sound off, or turn off your speakers.
     
  10. Maniacal

    Maniacal the green Napoleon

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    I don't think we are referring to the same things buugus the champion of karzath.
     
  11. PhilBowles

    PhilBowles Deity

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    It doesn't seem to have anything much to say about the new game, only criticisms of the old one that to me at least seem misjudged. You never had more than 15 or so liens in a mission, and 10+ soldiers. You'd need very inaccurate soldiers to need to reload regularly with anything but blaster and small launchers. In my current runthrough, I haven't needed to reload with plasma weapons once.
     
  12. Maniacal

    Maniacal the green Napoleon

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    Look, from what I have read the new xcom seems pretty decent and they didn't screw it up. its not perfect, and neither should people refrain from criticising it, but can we please move on to more actual game discussion and less whining about reviews and which xcom is better?
     
  13. scratchthepitch

    scratchthepitch King

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    Let's all whine about others whining. That will surely move the discussion forward. ;)
     
  14. PhilBowles

    PhilBowles Deity

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    I've started seeing reports that the campaign has already been beaten, which alarms me somewhat - according to Steam, I'm 35 hours into the original since getting a Steam copy, all devoted to the same campaign (now November 1999, and I'm researching the final two techs needed to reach Mars). How long does the new one tend to take?
     
  15. AlpsStranger

    AlpsStranger Jump jump on the tiger!

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    I apologize for my hijacking activities.

    Please, ignore the entire meta debate I started and just focus on discussing this awesome slice of gaming we've been served.

    Honestly, multiplatform or not, this is a far better offering than Civ5.
     
  16. scratchthepitch

    scratchthepitch King

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    In a video posted several pages back, the designer said it should take 20-25 hours on one of the medium levels of difficulty (I think).
     
  17. Maniacal

    Maniacal the green Napoleon

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  18. AlpsStranger

    AlpsStranger Jump jump on the tiger!

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    It may be "Chest beating PC-Strategy gamer" easy, but normal difficulty is definitely pretty hard by wider audience standards.

    EDIT: Ironman makes a big difference as well. If I can save scum then I agree that normal is easy, but ironman turns even normal into a nailbiter. ( IMO, anyhow ) The experience of having a cyberdisc "transform" and then immediately annihilate your most seasoned medic is not one you soon forget.
     
  19. AlpsStranger

    AlpsStranger Jump jump on the tiger!

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    Does anyone else feel like Dr. Vahlen "misplaced" the family cat once or twice growing up?

    EDIT: If the goes M. Night Shyamalan or something please don't mention it, or put it in spoiler tags.
     
  20. Maniacal

    Maniacal the green Napoleon

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