Ah yes. That game. We have dismissed those memories.![]()
Like a bad dream?
I must be honest, I was entertained by it, and i dont even own it. I just cannot believe how someone could release something so bad.
Ah yes. That game. We have dismissed those memories.![]()
Take away the differences in graphic quality, and honestly I prefer the older style. The new Muton looks like a villain from a superhero comic, while the Floater looks like a Games Workshop Necron.
And in the original they could ask for a trained sniper and get someone with accuracy 40...
Think of it as an emergency response - they probably have limited resources to draw from. After all if the nations of the game universe had armies or even special forces they wouldn't need to send 6-man teams armed with basic weaponry to do the job...
Seriously? Art and graphics are largely a matter of taste, but come on...you are calling the new Muton cartoonish compared to the old one? Just look at the attached pic. A purple guy in a green suit. Not exactly the most serious looking bad guy. THAT is super villian-ish in the most negative way.
The original X-COM had a great rogue's gallery, but they were fairly cartoonish. Remember the grinning snakemen and chryssalids? Great enemies, but acting like the new alien depictions are somehow cartoonish in comparison seems a little over the top. Subjective, but still...
I would like it if you could request specific classess of Soldiers if you have enough influence, demonstrating the increased support from a nation. Moderate support would mean that they would send you troops, but it would be random. Low support means no troops.
Xenten said:First of all, ignore any metrosexual hipsters who rate this game 6 or less. On its own, XCOM is an amazingly solid turn-based strategy game with compelling story elements. If you like squad-based tactical games, youre not going to find anything better in the last ten years. For fans of the original XCOM and I am one of the biggest XCOM nerds youll find anywhere this game does lack some of the micromanagement features that added depth to the first title. This bothered me at first, until I remembered how much I hated having to go in before every mission and make sure every pixelated man had the appropriate pixelated gear on his pixels. Prepping for a mission could take half an hour, and managing how many clips I had on hand for each of my many weapons was more of a pain in the ass than fun. Seriously, do you want to spend time counting clips, assigning engineers to useless projects, and juggling all the inventory boxes for your 18 troops, or do you want to get in the trenches? XCOM is all about the combat, and everything else revolves around that. If we spend less time micromanaging and more time melting faces, Im all for it. Also, anyone who says this game is dumbed down for consoles has no appreciation for elegant design. That you are clicking fewer buttons does not mean the game is dumber. GTFO.
All I see is whining about other people whining.
I just had to share a great review from Metacritic. It's a little crude, but I think it's spot on.
Look, from what I have read the new xcom seems pretty decent and they didn't screw it up. its not perfect, and neither should people refrain from criticising it, but can we please move on to more actual game discussion and less whining about reviews and which xcom is better?
How long does the new one tend to take?
Normal diff is apparently pretty easy.