The Newfoundland mission is just a one-off; no relation to Progeny. I consider it to be among the best missions (all things considered) in the game though.
Hmm, it's good that they went to the effort to map and script standalone Council missions, then. I like the map and the atmosphere, and I wasn't expecting the timed retreat (only just got my top sniper out in time).
The EXALT campaign, although welcome, is a bit weak. I would've liked scripted missions considering the origins of EXALT, for example. They do tech up though, but only once.
As I just found out - and they can actually hit with those laser weapons. That was a punishing mission, which I ended up losing. There seems to be at least one bug, though: my sniper was hit by an EXALT sniper with Disabling Shot (or at least the same graphic), but could still use his weapon normally in his turn. I like the covert operative mechanic and the hold objective mission type.
I think EXALT should be a bit more human, though - they're as immune to panic as the aliens, and for an organisation that nominally avoids open conflict with XCOM they're remarkably happy to fight to the death and send in waves of reinforcements, even when they've lost their data. Not sure about their origins: I did find it odd when the promo material suggested they were an organisation planning to take over once the aliens left. XCOM has to work out the aliens' plans as they go - how does EXALT know from the start that the aliens aren't planning to stay?
That's the one that I almost certainly would have failed if not for my MEC.
I had no MECs in mine, but one of my heavies was fortunate and survived two attacks from a Chryssalid. I didn't track who killed what (my snipers did the most), but I came out of the mission with no casualties and about 24 kills - and, indeed, one turn before the airstrike (my top sniper was within one tile of not making it in time).
My MECs have so far underperformed, but I haven't yet got the Foundry upgrades and, when they do survive missions, seem not to get promotions so I'm still stuck with Collateral Damage as the only promotion.
Do the hints get better again after a couple of missions ? MY first was 'EXALT is not based in an island nation'. OK, Japan, Australia and the UK are out. That's three to cross off. The next hint was that it's not in Asia. Australia and Japan were already excluded, so that's two less nations to consider. I played three more missions after that and it was 'it's not Germany', 'it's not Nigeria' it's not France'. If it keeps going like that I'll need seven more missions to be certain.
I've so far got three. Two of them were "Not in Egypt" and "Not in Africa", making the first wholly redundant. So all I know is that it's not in Africa and "not in a country that has territory in the Arctic Circle" (US, Canada, Russia). I rather like the way the clues are structured, more varied than I was expecting.
I was fighting 5 mechtoids with 4 guys...
I have yet to see a Mectoid in action - the one I encountered withdrew after I hit it with Disabling Shot, and the next time it showed up it double-moved, being destroyed the next turn.