whoward69
DLL Minion
Stops automated workers from embarking.
I'm bored of my automated workers sailing from one land mass to another to improve a tile, only to immediately turn round and sail right back from whence they came because all the "native" workers have completed the task, only to turn around on reaching home soil to sail off somewhere else!
This mod detects the worker embarking, cancels their automation, places them back on dry-land and alerts the player that they are no longer automated.
So no more cruise holidays for my workers !
(By default workers will embark over lakes, but you can disable this after installing the mod by editting the Settings.xml file.)
You can find this mod on the Mod Hub under Game Rules.
I'm bored of my automated workers sailing from one land mass to another to improve a tile, only to immediately turn round and sail right back from whence they came because all the "native" workers have completed the task, only to turn around on reaching home soil to sail off somewhere else!
This mod detects the worker embarking, cancels their automation, places them back on dry-land and alerts the player that they are no longer automated.
So no more cruise holidays for my workers !
(By default workers will embark over lakes, but you can disable this after installing the mod by editting the Settings.xml file.)
You can find this mod on the Mod Hub under Game Rules.