Natan35
Mayor of St. Natansburg
Sounds nice, but... You don't really get that much great musicians to use that theming bonus.
UA: Concert of Europe: Civs with whom you have diplomatic relations with have a portion of their Capital's highest yield added to your Foreign Minister progress*. During Golden Ages, it is added to Great Musician progress instead and City State Influence does not decay.
UGP: Foreign Minister: Replaces Great Dignitary (Great Merchant without CID). In addition to the regular Trade Mission, it can also perform a Diplomatic Mission (basically a renamed Concert Tour). When expended in City State territory, you gain a small Influence boost with all other known City States. When expended in the territory of another civ, gain Golden Age points based on how much Tourism you exert on them. Can enter rival territory without Open Borders.
UB: Konzerthaus: Replaces Opera House. 2 Music slots that provide a same civ, same era theming bonus. Great Works of Music in this city generate an additional +1 Tourism for every era since they were made.
5% for DOF, Defensive Pacts, and having a Diplomat in their Capital.
2.5% for having an Embassy.
Republic of Libya
Leader: Gaddafi
UA: (I need a name): Strategic resources provide +1 Gold on adjacent desert tiles and give a sum of Gold upon being discovered/acquired. Can spend Gold to create Barbarian Encampments in civs you are at war with or denouncing.
UU: Sahelian Legion: Replaces Great War Infantry of Infantry (not sure yet). Ignores fortified defense when starting its turn on a desert tile. Has a massive +25% Combat Bonus when in City State territory.
UB: People's Congress: Comes at Civil Service. Replaces Magistrate's Court with CID, idk with vanilla. ???
UA: Third International Theory: Strategic Resources provide Culture upon being improved and +1 Local Happiness when worked.
UU: Sahel Legion: Replaces Infantry. May be purchased with Faith without the required belief. Heals twice as fast in the territory of civs following your ideology. +20% Combat Strength in the territory of civs that don't.
UB: People's Committee: Replaces the Courthouse, but comes later at Civil Service. Is maintenance free and can be built in all cities. Temporarily provides Tourism equal to Local Happiness upon adopting a Social Policy.
UA: Third International Theory: Strategic Resources provide Culture upon being improved and can be traded to City States for Influence.
UU: Sahel Legion: Replaces Infantry. Heals twice as fast when in the territory of civs following your ideology. +20% Combat Strength in the territory of civs that don't.
UB: People's Committee: Replaces Courthouse, but comes later at Civil Service. Can be built in all cities and cost no maintenance. Strategic Resources worked by this city yield +1 Local Happiness, and an additional +1 Culture after you've adopted an ideology. Temporarily provides Tourism equal to Local Happiness upon adopting a Social Policy.
UA: Third International Theory: Strategic Resources provide Culture when improved and +1 Local Happiness when worked. Gold gifts provide +5% Influence for every 2 policies selected.
UU: Sahel Legion: Replaces Infantry. +15% Combat Bonus outside your borders. Every Sahel Legion adjacent to a City State you can bully reduces the Influence of their ally by .5 a turn. No Influence loss when in City State borders.
UB: People's Market/Popular Market: Replaces Market. Provides +1 Gold on Strategic Resources for every civ you are trading them to (max +3). Converts Local Happiness in this city to Culture. After selecting an Ideology, it is also converted to Production.
United States of America
Leader: Woodrow Wilson
UA: Fourteen Points: Sending Trade Routes to City States provide +1 Culture for every Citizen they have, and an additional Delegate if you are allied. Gain an extra Trade Route for every completed Social Policy tree.
UU: Expeditionary Force: Replaces Great War Infantry. +2 Movement and increased Strength while embarked. +20% Combat Strength when in the territory of your allies. If this ally is a City State, gain extra Influence with them for killing nearby enemies.
UB: Victory Garden: Requires freshwater like the Garden it replaces, but can be built in all cities while at war. Non-freshwater cities will lose their Victory Garden once peace has been made. Instead of a boost to Great Person generation, the Victory Garden provides +15% Food, and +1% Production towards Military Units for every worked Farm. +2 Food in allied cities receiving a Trade Route.
Republic of Cuba
Leader: Fulgencio Batista
UA: Latin Las Vegas: WLTKDs in your Capital convert 10% of its Gold to Tourism. The Capital gains the Gold yields of plantations worked by your other cities.
UU: Mafioso: Replaces Great Merchant but cannot build Manufactories. Instead, the Mafioso temporarily reduces the cost of purchasing buildings by 25% and any building bought during this period provides +2 Tourism (and all crime produces positive yields with CID). May still be expended for Trade Missions, and upon doing so provides you with a copy of every luxury inside the City State's borders.
UB: Distillery: Replaces Windmill but is much cheaper, maintenance free, no terrain restrictions, no regular bonuses, and unlocked at Machinery. +2 Gold and +1 Culture on Sugar and +1 Gold on Jungles. Has a Merchant slot instead of an Engineer one.