Ultimate uniques combination

Poomermon

Warlord
Joined
Dec 14, 2005
Messages
145
So lets say you could combine any civilizations unique ability (UA) with mix of 2 unique units (UU) or unique buildings (UB) or unique improvements (UI) to form a ultimate civilization for CiV which uniques would you choose?

For example you could take Americas Manifest destiny and add Chinese paper maker and Russian Cossack. Like so:

Manifest destiny + Paper maker + Cossack

See if you can find special combos or just choose the most powerful (in your opinion) uniques available. Please post reasons for you picks.

Here is a link to wikia for your convenience: http://civilization.wikia.com/wiki/Civilization_V

Aaaand go!
 
Bushido + Jaguar + Walls of Babylon - Great warfare civ, lategame upgraded Jaguars with Bushido will probably roll over everything.

Another:

Ancient Regime + Krepost + Maoi - Cultural victory anyone?
 
ancien regime + burial tomb + janissary - culture -> piety sp --> many many cities + a UU to kill everything at renaissance

or

Population growth + burial tomb + janissary - quite similar, but happiness should never be a problem.
 
Alright here are some of mine.

1. Great Andean Road + Bowman + Cho-Ko-Nu = Rush with bowmen and later upgrade them to Chokus. Great Andean Road is there to help the rushing and give economic benefits for the long roads that are needed for the reinforcements.

2. Ingenuity + War Elephant + Keshik = Same as above but with mounted units. Ingenuity is there to get to chivalry asap for keshik ownage.

3. Ingenuity + Paper Maker + Wat = For pure science awesomeness.
 
Bushido + Immortal + Janissary

Your units will not only fight at full strength all the time but they will have double heal rate or restore their health if they kill a unit talk about an unstoppable army.
 
India UA + Aztec UB + Inca Tile Improvement

For big cities.
 
I would like to try

Ingenuity
Paper Maker
Legion

Good GS synergy, extra gold, and Legions help sort out a nice early Empire (defend core cities, capture one or two neighbours then build infrastructure)
 
India UA, burrial tomb, culture-univ (i forgot who have it and what its called) played on huge map. You have half per pop unhap, 2 more per city hap (limited by size iirc) and more than normal ammount of culture.
 
Off the top of my head:

Population Growth - Floating Gardens - Bazaar - ultimate OCC

Art of War - Khan - Mandekalu Cavalry - If you can't figure this out you're Lucinius Varus

Monument Builders (iirc - Egypt's UA either way) - Longhouse - floating gardens
 
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