Procifica
ACW Scenario Creator
Work on this scenario will begin once Conquests is released, but I'm starting this thread NOW, to get some ideas and insight as to what this scenario might include.
This will be a joint project between myself and Rocoteh, though others may join in if they wish.
For those of you unfamiliar with my personal work, you may check out my American Civil War Scenario at the link in my signature. Rocoteh is a co-creator of ACW, so we have already worked together on one scenario.
Rocoteh and I have access to completely accurate stats on every weapon used in World War II, exact Division/Corps/Army/Army Group/Front placement and name of every division or larger sized unit used in World War II at various time periods of the war, and much more. Let's just say the potential reference information at our disposal is completely staggering, and there is always the local library for more.
I can already state a few more features of this project now:
1) This scenario will be highly optimized, in the same manner as ACW, to provide a fast-paced game, with as little wait between turns as possible. There will be no several hour waits to load this scenario.
2) This scenario will be as accurate as possible within the design limits of the Conquests Scenario editor when it is released with Conquests. An example of this (and this is JUST an example), would be that for every .1 mm of armor a tank has, it would receive 1 defense point.
3) The map will be large enough to allow strategy and tactics to be used, but not so big as to hinder the speed at which the scenario is playable. I'm thinking somewhere between 180 X 180 and 256 X 256 will be used. The map will be a world map, as World War II is a global war.
4) Every major Allied and Axis infantry, tank, artillery, etc. unit will be included in this scenario. To give some examples, the Mark II, IIIG, IIIJ, IVD, IVF2, Tiger I, Panther D, Panther G, and Tiger II tanks probably will be in the scenario, while the Mark IVE and the Panther A probably will not be. These are German tanks.
5) The following countries will probably be included: United Kingdom, United States, Germany, France, USSR, Poland, Italy, Canada, Australia, Japan, China (KMT), China (Communists), Netherlands (this may include Belgium, depending on editor limitations and size of the map), Hungary, Romania, Yugoslavia, Greece, Finland, Bulgaria, Norway, and Thailand. These are all of the major belligerents or countries which were later attacked by or joined one or more belligerents. Major neutral countries probably also will be added (such as Spain, Sweden, Turkey and Brazil).
6) Cities will be as accurate with regard to population as ACW is, with one exception: cities also will be scaled according to actual country population as it was around 1940.
Much more information will be released once Conquests comes out and we can see the additions to the Scenario Editor, but this is just a start.
Feel free to post features and other stuff you would like to see in this scenario.
This will be a joint project between myself and Rocoteh, though others may join in if they wish.
For those of you unfamiliar with my personal work, you may check out my American Civil War Scenario at the link in my signature. Rocoteh is a co-creator of ACW, so we have already worked together on one scenario.
Rocoteh and I have access to completely accurate stats on every weapon used in World War II, exact Division/Corps/Army/Army Group/Front placement and name of every division or larger sized unit used in World War II at various time periods of the war, and much more. Let's just say the potential reference information at our disposal is completely staggering, and there is always the local library for more.
I can already state a few more features of this project now:
1) This scenario will be highly optimized, in the same manner as ACW, to provide a fast-paced game, with as little wait between turns as possible. There will be no several hour waits to load this scenario.
2) This scenario will be as accurate as possible within the design limits of the Conquests Scenario editor when it is released with Conquests. An example of this (and this is JUST an example), would be that for every .1 mm of armor a tank has, it would receive 1 defense point.
3) The map will be large enough to allow strategy and tactics to be used, but not so big as to hinder the speed at which the scenario is playable. I'm thinking somewhere between 180 X 180 and 256 X 256 will be used. The map will be a world map, as World War II is a global war.
4) Every major Allied and Axis infantry, tank, artillery, etc. unit will be included in this scenario. To give some examples, the Mark II, IIIG, IIIJ, IVD, IVF2, Tiger I, Panther D, Panther G, and Tiger II tanks probably will be in the scenario, while the Mark IVE and the Panther A probably will not be. These are German tanks.
5) The following countries will probably be included: United Kingdom, United States, Germany, France, USSR, Poland, Italy, Canada, Australia, Japan, China (KMT), China (Communists), Netherlands (this may include Belgium, depending on editor limitations and size of the map), Hungary, Romania, Yugoslavia, Greece, Finland, Bulgaria, Norway, and Thailand. These are all of the major belligerents or countries which were later attacked by or joined one or more belligerents. Major neutral countries probably also will be added (such as Spain, Sweden, Turkey and Brazil).
6) Cities will be as accurate with regard to population as ACW is, with one exception: cities also will be scaled according to actual country population as it was around 1940.
Much more information will be released once Conquests comes out and we can see the additions to the Scenario Editor, but this is just a start.
Feel free to post features and other stuff you would like to see in this scenario.