Hydromancerx
C2C Modder
@primem0ver
1a. What if in the future they wanted to return the land to its natural state and have cities underground so not to impede the natural land. Or what if all land on earth was taken up and the only place left was underground?
1b. That would be cool to have 2 cities on top of each other. Same goes for floating and underwater to be on top of each other.
2. Totally not true. One could have fish farms, algae farms, hydroponics, a desalination plant. Not to mention no city is completely isolated. Ships would continually trade with them to give the supplies they cannot make. In reality they could even move to other ports. However due to game limitations it would need to be immobile.
http://science.howstuffworks.com/engineering/structural/floating-city1.htm
3. Orbital Cities could be pushed as far int the future as we need. Like the floating city it could produce things but of course could always trade via spaceships. Again when real estate is at a premium orbital cities might look good. Especially if its a port city in which you could directly get cargo from spaceships. The spaceships would not have to entire the atmosphere like an Earth city would require you to do.
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1. Surface ocean farming could be quite profitable. As for orbital again the zero G factor for say building spaceships or trade. However I would suspect in an orbital city they would have some sort of artificial gravity. Unless the people on it plan to never leave micro-gravity again.
2. I don't see why earth would need to be moved. Both are more like huge vehicles. Like a giant cruse ship.
3. Floating cities could run on solar, wave, tidal, wind or even more land based ones since its on the surface and exposed to air. Orbital would have to be either solar, nuclear or later non fusion.
4. Boats and Aircraft can still provide transportation to floating cities while spaceships to the orbital city.
5. Scientific discovery could be used for both orbital and floating cities. Especially if the city floated out in the deep ocean and we already have an orbital spcae lab on the international space station today.
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From a game perspective it make sense based on the maps that everything on the surface map is on the surface and everything on the underground/underwater is under the surface map. And likewise an orbital map.
The graphics I have sen used for the underwater city where it has bubble over it would probably be best as an underwater city on the underwater map. Since the sea floor would be land it should look correct. Likewise sea units would be like air units. Well more like airships in that they float above the sea floor. We can also have seafloor units that drive or walk on the sea floor.
The floating cities would have to get a new graphic which would probably not be too hard to do. Since it can have part above the surface and then part having under the surface.
1a. What if in the future they wanted to return the land to its natural state and have cities underground so not to impede the natural land. Or what if all land on earth was taken up and the only place left was underground?
1b. That would be cool to have 2 cities on top of each other. Same goes for floating and underwater to be on top of each other.
2. Totally not true. One could have fish farms, algae farms, hydroponics, a desalination plant. Not to mention no city is completely isolated. Ships would continually trade with them to give the supplies they cannot make. In reality they could even move to other ports. However due to game limitations it would need to be immobile.
http://science.howstuffworks.com/engineering/structural/floating-city1.htm
3. Orbital Cities could be pushed as far int the future as we need. Like the floating city it could produce things but of course could always trade via spaceships. Again when real estate is at a premium orbital cities might look good. Especially if its a port city in which you could directly get cargo from spaceships. The spaceships would not have to entire the atmosphere like an Earth city would require you to do.
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1. Surface ocean farming could be quite profitable. As for orbital again the zero G factor for say building spaceships or trade. However I would suspect in an orbital city they would have some sort of artificial gravity. Unless the people on it plan to never leave micro-gravity again.
2. I don't see why earth would need to be moved. Both are more like huge vehicles. Like a giant cruse ship.
3. Floating cities could run on solar, wave, tidal, wind or even more land based ones since its on the surface and exposed to air. Orbital would have to be either solar, nuclear or later non fusion.
4. Boats and Aircraft can still provide transportation to floating cities while spaceships to the orbital city.
5. Scientific discovery could be used for both orbital and floating cities. Especially if the city floated out in the deep ocean and we already have an orbital spcae lab on the international space station today.
----
From a game perspective it make sense based on the maps that everything on the surface map is on the surface and everything on the underground/underwater is under the surface map. And likewise an orbital map.
The graphics I have sen used for the underwater city where it has bubble over it would probably be best as an underwater city on the underwater map. Since the sea floor would be land it should look correct. Likewise sea units would be like air units. Well more like airships in that they float above the sea floor. We can also have seafloor units that drive or walk on the sea floor.
The floating cities would have to get a new graphic which would probably not be too hard to do. Since it can have part above the surface and then part having under the surface.