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"Undo" key?

vormuir

Prince
Joined
Mar 14, 2006
Messages
348
Once in a while you just hit the wrong button. This happened just today, when I wanted to fortify a unit on top of a mine -- and hit "pillage" instead. Gah!

Is there an "undo" command in Civ?


Waldo
 
Argh, I wish...

The same thing happens to me all the time.

But as far as I know, the only "undo" button is to reload the game to the last save...
 
Nope, no undo key. I think Civ 1 was the only version to have such a function. In cases like the "mouseo" that you described, I go back and load the most recent autosave and attempt to replay exactly as I played it the first time. In my case, it's usually sending a weak unit into combat against an entrenched defender when what I intended was to merely check the combat odds.
 
Nope, no undo key. I think Civ 1 was the only version to have such a function. In cases like the "mouseo" that you described, I go back and load the most recent autosave and attempt to replay exactly as I played it the first time. In my case, it's usually sending a weak unit into combat against an entrenched defender when what I intended was to merely check the combat odds.


Do you still reload it when he wins?:mischief: Or look the other way?
 
I really wish this was a fuction, because I always do this: in the religion adviser, I click on a minor religion I founded to see if it's worth the shrine, I see, and I click the bottom right botton... which I think is exit but is actually convert! ARRRRRRGGGHHH!
 
I really wish this was a fuction, because I always do this: in the religion adviser, I click on a minor religion I founded to see if it's worth the shrine, I see, and I click the bottom right botton... which I think is exit but is actually convert! ARRRRRRGGGHHH!

Haha, yes, once you pick a different religion, the "Exit" button becomes "Revolution". "Cancel" is all the way to the left.
 
I'm usually clicking the "please accept this as a gift" instead of "What do you want for this".
Or for some absurd reason I seem to always click the slavery button instead of add scientist :crazyeye: They're not even close together.
 
UNDO button?? YES PLEASE!!! The number of times a complete stack of mine attacked instead of the unit I wanted to attack alone is numerous. The same for the revolution thingie :p Good to see I am not the only one.

I even declared war on a much stronger friendly opponent by accident one time. After that I thought lets see what happens. 5 turns later my empire was taken over and no more autosave to go back to. Wasted game, haha.
 
would be nice to have an undo button for wars too. :)

but that's what the reload is for. I admit to saving just before starting a war. Only reloaded a couple of times. Though usually that's because I win. :)

I'm pretty good about not pillaging my own improvements. Never done it in fact. Though I've been close.

Most of my mistakes are moving into the wrong square. But I don't do that too much as I use the mouse/goto button to move everywhere. My civ2 days of moving everything square by square are gone (takes too long to graphically movie the units).
 
My biggest problem is trying to select a single unit to attack with and accidentally selecting the entire stack. It's fine if the stack isn't going to move, but if I just walked out all of my defenders from a city and they don't have the moves to get back - well, that usually upsets me a little. And as I'm often playing MP, reloading isn't necessarily an option.

Bh
 
I never (well, at least I can't remember) attacked when I didn't want to. But the stack attack when I wanted a single unit attack happens quite a lot to me. I don't reload for this. I take it as a bad internal communication system :( between the general and his troops.
I never had the pillage thing either.
What I have often (too often, I should pay attention, it ruined WoM 6 for me) is a unit on goto order that ends up attacking (suiciding mostly) instead of just moving. Why would I want my transport to attack a city?
This is IMHO an interface bug : the goto orders shouldn't be attack orders. Less so if you send a unit that cannot even win :crazyeye:.

Other than that last "bug", I think undo button for unit moves opens up too many exploitive possibilities. If you're playing solo, you can reload, if it's an official game, well, bad luck.


I also have a lot of misclicks in the diplomacy screens :
- selecting cease fire instead of "what's the price of peace?" happens very often to me. The lines are in the same place, but you need to click on (can't remember the exact line) the "let's trade" line before asking for the price of peace. In solo games, I reload for this. In official games, I declare again immediately, but a undo button wouldn't be game breaking for this (you don't get to see anything more, you don't know something you shouldn't, ...).
- Sometimes I propose a deal instead of asking what I'd get for it. Same thing, an undo button here wouldn't give you any exploitive possibilities.
- ...
I think a "screen" undo button should be available. Maybe only for the diplo screen, but I believe civic errors, religion errors, tech errors happen too.
 
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