philo... se... lotsa food... mids... on paper. Plus, few tiles = many specialists
Screw joao, he's useless till friendly plus he'll settle in such a manner that offsetting the close border penalty will be a hard... That being said, I'd wait till finishing archery to see if we get a change in his ep. Otherwise, I'm not a big fan of glh. I'm not a big fan of the mids either - I'm not a big fan of any wonder tbh with this variant since we lose the boosted chops with assorted resource(I'm still a big fan of UoS/SM, but only with ap religion, otherwise, without spiritual, it's a waste of time - and there's nothing else interesting with stone - I supposed we don't want to be 1st to engineering for notre dame

Maths with this variant is pretty uninteresting too).
Also, regarding glh, if we met his wb on 16, means he's unexpectedly coastal, so we have a direct competitor for glh, one with also reasonable starting techs for pursuing it(and we just have 0 advantages over the ais, since we can't chop - we can only beeline a wonder hopefully better).
If we're alone with him and he doesn't found hindu(for some reason, I saw him founding this one pretty often for an ai without mysticism) we'll probably be without religion at least till hopefully tao.
Bottom line after all this rambling, I'd vote - glh, if change in ep, otherwise, definitely no, mids with a quarter of a heart(that stone city seems like a junk too, but it's not very well scouted) and rex with three quarters of a heart
Frankly, the only wonder I'd give a leg for in semi isolation is GW, but I don't see how it'd be possible without chops...