660 AD: bulb philo, set some axes to cats, lower slider to 50%, should still be enough to do the CS trade.
680 AD: CS+MC+20 gold for philo research to machinery. Bit of a hard decision but i revolt to CS now, our capital is still our best city, it'll gain some 4 hammers and ~ 7 commerce now, more in the future if we grow capital.I build lighthouse now in capital to prepare for some whipping. Alternatively we can grow on watertiles and build a harbor for enhanced trade.
700 AD: meet SAl,
trade compass for HBR + 30 gold, i will build a few HA's now. Also trade dye for 6gpt. Better might have been stone for resource + 6 gpt.
760 AD: trade stone for incense/3gpt to get Yekaterina happy.
780 AD: Slider falls back to 30% still - 1gpt minus. 5 turns to machinery.
Well... no, another game maybe
Our current standing in the world,
820 AD: Trade drama for machinery and some gold.
Bad for WFABTA but i felt it was worth it, sooner we can get some maces/crossbows the sooner we'll be in business.WFYBTA is not our biggest worry right now.
Now what, we could go engineering (13 turns with no loss atm), if Sal is researching that too we'll get to trade philo for it. Alternatively we could go paper, only Joao has it atm, good chance we'll get eng for paper/philo from Sal. Since engineering comes too late for the fight against Joao this is only a good idea if we're to take on Izz next. Probably paper's best now, we may still have a small chance for lib, think we'll lose it to Liz though.
I haven't leaned too heavy on the whip , couldn't really because i don't want to whip away good tiles also since we'll have enough cats/axes(2 cats can be 2 pop whipped right now and we have 7 already). Cities are a bit bigger now so we can whip out some maces/HA's and some crossbows to defend against Joao's maces.
I wonder about taking Izz on next, we'll probably still have a big army from the Joao war. But we need some galleys. It's rather safe since she can't easily retaliate against our island, still long way to go. Our research will be hurting even more so we'll have to succeed. OTH i don't think we'll be able to beat Izz to rifles since our research is dismal. So if we're going to fight on even terms we might as well do it after we've downed Joao.
But safest would be taking over Joao then focus on research,move capital to Lisbon, tech to for instance assembly line next. There are 2 unknown civs out there, they'll probably be backward so we may use their land to compete with Liz and Izz. A bit boring maybe but this is probably far better than going for Izz.