UNGY6 The health nuts

I'll send silverbullet a mail. If he's indeed out that makes four of us. There are some strong new players on this forum, maybe we can approach one of them. Alternatively we can ask some players who've been around longer. First see if silverbullet's still in i think. I can play on sunday or monday btw.
 
good plan Dirk.
We've got at least one spot open so if anyone wants to invite another player that's good. But we've got a pretty strong group here so I'd prefer players at our level
 
I've mailed silver. Players i have in mind are very good (immortal+, probably deity level from what i've seen). I'll pm the names.
 
Silver's out for now, he hopes to be back in may.I'll continue probably on Sunday. I will probably do the suggested trades and continue with preparing the war against Joao. Looking at the save i thought we have enough axes but we could use some more cats. Indeed we'll need some spies as well, bombarding Lisbon'll take forever. I think i'll go Machinery after trading for MC, we'll have a counter to everything once that tech is in and we may continue engineering, depending on our situation, subsequently.
 
660 AD: bulb philo, set some axes to cats, lower slider to 50%, should still be enough to do the CS trade.

680 AD: CS+MC+20 gold for philo research to machinery. Bit of a hard decision but i revolt to CS now, our capital is still our best city, it'll gain some 4 hammers and ~ 7 commerce now, more in the future if we grow capital.I build lighthouse now in capital to prepare for some whipping. Alternatively we can grow on watertiles and build a harbor for enhanced trade.

700 AD: meet SAl,
trade compass for HBR + 30 gold, i will build a few HA's now. Also trade dye for 6gpt. Better might have been stone for resource + 6 gpt.

760 AD: trade stone for incense/3gpt to get Yekaterina happy.

780 AD: Slider falls back to 30% still - 1gpt minus. 5 turns to machinery.

Well... no, another game maybe
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Our current standing in the world,
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820 AD: Trade drama for machinery and some gold.
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Bad for WFABTA but i felt it was worth it, sooner we can get some maces/crossbows the sooner we'll be in business.WFYBTA is not our biggest worry right now.

Now what, we could go engineering (13 turns with no loss atm), if Sal is researching that too we'll get to trade philo for it. Alternatively we could go paper, only Joao has it atm, good chance we'll get eng for paper/philo from Sal. Since engineering comes too late for the fight against Joao this is only a good idea if we're to take on Izz next. Probably paper's best now, we may still have a small chance for lib, think we'll lose it to Liz though.

I haven't leaned too heavy on the whip , couldn't really because i don't want to whip away good tiles also since we'll have enough cats/axes(2 cats can be 2 pop whipped right now and we have 7 already). Cities are a bit bigger now so we can whip out some maces/HA's and some crossbows to defend against Joao's maces.

I wonder about taking Izz on next, we'll probably still have a big army from the Joao war. But we need some galleys. It's rather safe since she can't easily retaliate against our island, still long way to go. Our research will be hurting even more so we'll have to succeed. OTH i don't think we'll be able to beat Izz to rifles since our research is dismal. So if we're going to fight on even terms we might as well do it after we've downed Joao.

But safest would be taking over Joao then focus on research,move capital to Lisbon, tech to for instance assembly line next. There are 2 unknown civs out there, they'll probably be backward so we may use their land to compete with Liz and Izz. A bit boring maybe but this is probably far better than going for Izz.

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hmm, I'd go coimbra(raze obviously) then lisbon. Crap is that, no matter what, it'll take a while to reach lisbon. Even HAs only(and HAs only would be suicidal at this point) means 3 turns to lisbon.

thankfully, lagos is where I wanted(yeah, I have obsessions :p)

the cottage 1n of yekaterinburg prevents us from irrigating the rice.

anyway, without loading the save yet, the war will be sluggish. Should've listened to rusten ;)

we won't get lib.; the 1st gs is in 9 from what I understand(the bar from that mod.) and we can't bulb lib. anymore due to machinery.

Q: we sure don't want to be confucian?

taking izzy next... err, can't we find something that we can actually beat? :p From the 4 displayed here, probably it's the only target that could actually beat us.
 
Indeed it's 4 turns to Lisbon, we'll need a good army and imo clear the whole island in one go.
we may go coimbra first, it has some defence though and maybe we just fall short on units once
we reach Lisbon. Once Lisbon falls i think the war'll be over soon. If we build a big enough army i
think the war doesn't have to last too long anyway. Rusten's suggestion was probably a good one but it came a bit too late as Joao was rather close to eng already iirc.

We should switch confu soon i think, it doesn't do that much atm since we're only hammering/whipping units but it helps with relations.

Indeed the cottages should be farmed so as to chain irrigation. We should begin chaining irrigation from novgorod into the jungle.

Agree on Izz, she doesn't build as much units as Shaka or Mehmed for instance but she'll be far from defenceless. Concentrating on Joao is enough ftm.
 
What are you going to research? If lib is out of our hands (and yes i think it is) might optics be a good idea? Bess already has it but still... meeting the 2 other civs would probably help. Paper doesn't help in this respect because Bess never trades maps. Too bad we can't bulb astro anymore.
Still optics->astro would certainly setup a trade opportunity.
 
Still optics->astro would certainly setup a trade opportunity.
that would be my plan.
I'm not sure about taking conf.
We won't get Iz to friendly in time--Joao could still vassal to her. We'll soon have lots of trade routes and other AI to trade with (if we take conf we lose Sal and who knows who else). So I'd wait on taking conf.
 
Probably not, confu costs a turn and the only gain would be getting the others to friendly earlier. It could hurt with the civs we still have to meet. I don't think Izz will attack us, if Joao vassals to Izz (don't think so, diff religions) we take him out anyway. Izz'll need time to get her troops to us and she'll talk before her galleys'll sail. We can always go confu later to restore relations.
 
I'd go eng - optics - paper - astro. So we can double bulb edu. and have some trade fodder. But that's just me; I'm always reluctant to trade astro.

we'll need eng. if we want our troops to move faster then an eternity to the front line.
 
But we can probably trade it for optics/philo later. Eng is 13 turns from now, we'll be at war with Joao for some time then. If not we'll be at the point of declaring and are still to late to build trebs.
Sal just researched machinery, he'll have eng soon. Also Joao is not far away, it's the movement through his land, not our roads that is the problem.
 
But we can probably trade it for optics/philo later. Eng is 13 turns from now, we'll be at war with Joao for some time then. If not we'll be at the point of declaring and are still to late to build trebs.
Sal just researched machinery, he'll have eng soon. Also Joao is not far away, it's the movement through his land, not our roads that is the problem.
yes I'm against researching engineering for all the reasons Dirk mentions.
I don't think I can remember the last time I self researched it.
 
Hi Duckweed, glad you can join :goodjob:.

@Team, Duckweed was the first i pm'd and i'm happy he can join. He's a specialist in cav/bomber attacks as you can see in USun's dual deity thread (Pacal game iirc which i still have to play, we discussed this strat in another thread). Since i really hope silverbullet can join us again in the future i don't think we need more players right now. But it's up to Ungy in the end of course.

@Duckweed there are some other rules besides no chopping. No Forges/factories other unhealthy buildings (unless we have recycling, then forges factories are allowed but no plants). We also can't trade away our last health resource, we have 1 rice in this game and i'd love to trade it away right now but we can't since we wouldn't have rice left hurting our health. Also we can't settle on a tile with no fresh water if there's a tile in direct vicinity which would have had fresh water.

Snow will play the next set, Ungy will put you somewhere on the roster.
 
Welcome Duckweed!

I'd also like to add that we run pretty loosely --feel free to play more or less that the baseline if it seems appropriate --or to break for comments if something unexpected comes up (and continue playing if it's not been much of a set).
At this point I'd say around a 10 turn set would be the norm.

I think we're OK with 5 as long as we're all active--but if any strong players want to join that's also fine--I don't like the idea of holding spots. Silverbullet can join later if he's got time even if it takes us to 7.

I'll take the next set and duckweed can get warmed up and come in after me--

Ungy--on deck
Duckweed
Rusten
Dirk--Just played
Snowly--Up
 
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