Unhealtiness late game

yanner39

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Sep 17, 2008
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I usually do (try) a hammer economy for the late game. I usually end up beelining Assembly Line for factories/power plants. This is usually about the time my cities because unhealthy.

I have trouble sometimes finding health resources. My questions is: do some of you get health buildings FIRST and then go for factories/power (especially coal) or do you accept the unhealthiness and address it after factories are up?

Up to this point, I usually just build the hammers multipliers because I think it would help me address the health problem quicker.

Is it just a question of as long as my cities don't start shrinking I should stack on the unhealthiness?
 
Unhealth only slows growth, usually a not problem when that occurs as citysizes of 15+.

Trade for what you can to negate it, but the production boost has more value than some extra pop. Windmill some stuff to make up for the food lost if a city starts starving, or irrigate over something, that will help.
 
Medicine/Combustion usually come around that time too, and Hospitals/Public Transport will fix coal plant unhealth. If you can't afford to build them (have a narrow window for warring or something-such), a stint in Environmentalism can also work, but in reality I've found it's not a huge problem if you just have access to a couple grains.
 
I stack unhealthiness as long as the city isn't shrinking. Also remember to convert your hammers into more military units --> more land (and health resources).
 
I research health enabling tech (Medicine, Refrigeration, Ecology, Genetics) as I need them. Rarely do I ever adopt environmentalism.
 
Build the factory/coal plant first. The boost to your production is well worth the unhealth - then build the hospital - you'll have it all so much faster....

You can also deal with it some by planning early on - don't have cities with a lot of floodplains be production cities, so you don't need the factories, don't clear cut all the forests, put cities next fresh water, stuff like that.
 
Hospitals are overrated. Only gives +3 health. I prefer supermarkets. They provide an automatic +1 food, which is basically +1 health, and +1 health for each of the livestock. Outside of deer, they are all pretty common, which is +4 health in total. For less hammers.

Like AutomatedTeller said though, Factories/Coal plants before the health. The production you gain is well worth becoming unhealthy. Although you may look at your cities starving and think the factories are actually hurting you, they are helping so much more.
 
Factories and coal plants first. Grocers are usually enough health for my purposes. Though I am usually playing an HoF space type game and figuring out how to get genetics fast.
 
I agree with Bigtime, supermarkets, +4 health, you'll usaully have all 4 or can trade for them, add in the +1 food, and Genetics for +3:health: that's +7 :health:

Power plants...coal...Hmm...build only in Hammer cities, prefer setting along rivers for Hydro plants and 3 gorges Dam project.

recycle building will eliminate all :yuck: from buildings, but only worth +7 at most...

P.S. I play Marathon, and Space race. War's are too easy at that speed.
 
Hospitals are overrated. Only gives +3 health. I prefer supermarkets. They provide an automatic +1 food, which is basically +1 health, and +1 health for each of the livestock. Outside of deer, they are all pretty common, which is +4 health in total. For less hammers.

Like AutomatedTeller said though, Factories/Coal plants before the health. The production you gain is well worth becoming unhealthy. Although you may look at your cities starving and think the factories are actually hurting you, they are helping so much more.

Can't argue with that. I was more "hammers before health" ;)
 
On most levels the easiest way to +2 health with coal plants is to not hook up oil. Automated workers is a no-no.
 
Hospitals are overrated. Only gives +3 health. I prefer supermarkets. They provide an automatic +1 food, which is basically +1 health, and +1 health for each of the livestock. Outside of deer, they are all pretty common, which is +4 health in total. For less hammers.

Like AutomatedTeller said though, Factories/Coal plants before the health. The production you gain is well worth becoming unhealthy. Although you may look at your cities starving and think the factories are actually hurting you, they are helping so much more.

Great advice BigTime. I used it in my last game.
 
An on topic question,If you build a nuclear plant in a city with a coal plant does the the unhealthiness from the coal plant go away?
 
An on topic question,If you build a nuclear plant in a city with a coal plant does the the unhealthiness from the coal plant go away?

I believe so, but I wouldn't recommend it. The small chance of a meltdown is every turn - so if you go on for 150 turns there's a decent chance you'll get a meltdown. If you do this in a lot of cities you will get a couple of meltdowns on average. Nuclear Plants are great in III, horrible in IV.
 
@ateraxes.So I guess building the 3 gorges dam is a good solution to Health issues from coal plants,if nuclear plants negate unhealth then hydro plants must do too.
 
Ive never been sure which is why I asked the question.If the unhealth does,nt go away if you build a hydro or nuclear plant surely the the games a bit broke.
 
Ive never been sure which is why I asked the question.If the unhealth does,nt go away if you build a hydro or nuclear plant surely the the games a bit broke.
Sadly the :yuck: from a coal plant never goes away. I saw this when I conquered a city with a coal plant and a hydro plant, and they both survived. The -2 :yuck: was still there in the buildings column and under the health bar. So only build a coal plant if you really need it and have no better option. Or use them in your National Park city.
 
That doesn't match my experience.



Do make sure you trade for all the health resources that you don't have.
 
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