Louis XXIV
Le Roi Soleil
I hope the Carthaginian AI is strongly discouraged from attempting mountain crossings. Yes, it can be powerful, but I suspect, more often than not, they will end up shooting themselves in the foot.
I hope the Carthaginian AI is strongly discouraged from attempting mountain crossings. Yes, it can be powerful, but I suspect, more often than not, they will end up shooting themselves in the foot.
Does -50hp mean that your unit dies if it has 50hp or less left, or will it stay with only 1hp? Anybody has a theory?
Is it wrong for me to hope that the Mayan UA makes it so if the game reaches the year 2012 they win?
(although Jigglypuff sucks)
Carthage seems line a domination nation. However, they only really shine on island maps with lots of mountains. Archipelago and young Earth age would do.![]()
I disagree, you dont need many mountains for this to be useful, only for mountains to form choke points. In archipelagos you have lots of snaky bits of land, very often one will be cut in the middle by 2-4 mountains. For everyone else its effectively two islands, for Carthage only one.
My guess is 'dead'. so don't retreat to a mountain if the unit is weak.
Also, you won't be able to cross more than 1 mountain tile at a time, even if you have a full-strength unit.
Then you're playing with a mod. This is a line in the original Archipelago mapscript:I disagree, you dont need many mountains for this to be useful, only for mountains to form choke points. In archipelagos you have lots of snaky bits of land, very often one will be cut in the middle by 2-4 mountains. For everyone else its effectively two islands, for Carthage only one.
-- False parameter removes mountains from coastlines.
featuregen:AddFeatures(false);
Then you're playing with a mod. This is a line in the original Archipelago mapscript:
This means a mountain will not appear next to a coastal tile. The same line is in the SmallContinents script as well. It's not in the Continents mapscript, but it's there again in the Pangaea script.Code:-- False parameter removes mountains from coastlines. featuregen:AddFeatures(false);
The basic fractal generator, used for all map generation, allows mountains on coastlines, but a lot of individual mapscripts have this rule that prevents them from appearing there.
But if you want you can easily turn the '(false)' into a '(true)' to bring them back again. I personally find it much more natural that mountains can appear on coastlines.
I'm working on a piece about the mapscripts for the War Academy, by the way, because it's not very clear just now what the mapscripts exactly doing.