Unique Ability Elimination Thread

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Babylon: Ingenuity - 49
Carthage: Phoenician Heritage - 13
Greece: Hellenic League 36
Korea: Scholars of the Jade Hall - 45
Poland: Solidarity - 49
Portugal: Mare Clausum - 3
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7 Overrated
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 3
The Zulu: Iklwa - 27

To use Sweden's UA you have to waste GP. And the GP bonus comes late, of course it's useful but with the maya you can grab that wonder, which you can't with Sweden in the early game. And the free GS and GP makes you snowball hard or enhance your religion earlier before the good beliefs are gone, you don't snowball that hard with Sweden, and you have to make DoF, which can be sometimes hard when you have 2 warmonger UU.
 
Babylon: Ingenuity - 49
Carthage: Phoenician Heritage - 13 - 4 = 9
Greece: Hellenic League 36
Korea: Scholars of the Jade Hall - 45 + 2 = 47
Poland: Solidarity - 49
Portugal: Mare Clausum - 3
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7 Overrated
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 3
The Zulu: Iklwa - 27


Korea: Scholars of the Jade Hall - It's one of the best UA's out there. Sure, Babylon will net you instant tech lead, but Korea will become tech lead in a long run, because the bigger cities you have, the more specialists you can run, the more science you get. Science to improvement works great with World Congress boost, so it's cool.

Carthage: Phoenician Heritage - not a terrible UA, but it's worst one left. Free harbors are powerful early on, but it limits you to settle your new city to coast, which is sometimes hard to do (terrible coast land, blocked by CS?). Other part of UA is fun, but situational ... but still, it's lot of fun to jump up AI from cliffs ("the heck these guys come from?)
 
Babylon: Ingenuity - 49
Carthage: Phoenician Heritage - 5 - Explained this already.
Greece: Hellenic League 36
Korea: Scholars of the Jade Hall - 47
Poland: Solidarity - 49
Portugal: Mare Clausum - 3
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 3
The Zulu: Iklwa - 29 - -25% needed xp is the thing, and very good one. 50% cheaper melee is icing on the cake, and also has great synergy with Impi.
 
Babylon: Ingenuity - 49
Carthage: Phoenician Heritage - 5
Greece: Hellenic League 36 - 3 = 33 : Hard to choose what is wrong than another UA. Greece is boring. Powerful, Easy diplomatic victory indeed. But boring, games seems to be just a on another click on next turn and… Anyway i will be world leader. Maybe useful in Immortal or Deity.
Korea: Scholars of the Jade Hall - 47
Poland: Solidarity - 49
Portugal: Mare Clausum - 3
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 3 + 1 = 4. It means no ZzZzz for my workers. There's a point where i iddle workers because there's no tiles left. Don't want wast money in tiles just for find an occupation for my workers.
The Zulu: Iklwa - 29
 
Babylon: Ingenuity - 49
Carthage: Phoenician Heritage - 2 free city connections early on are really good for a liberty start but unless I'm playing on an island type map I rarely have more than a few coastal cities. Extended trade routes are nice but can be hard to defend early on while barb ships are more prevalent.
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 47
Poland: Solidarity - 49
Portugal: Mare Clausum - 5 I hate to see this on the brink of extinction. It will produce the second most trade income of any UA and doesn't come with any funny restrictions.
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 4
The Zulu: Iklwa - 29
 
bylon: Ingenuity - 49
Carthage: Phoenician Heritage - 0- It can be good, if you have ship defenders. Otherwise your ships will be pillaged.
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49- Science. A lot of it. 4 civs at 49.
Poland: Solidarity - 49
Portugal: Mare Clausum - 5
Siam: Father Governs Children - 17
Sweden: Nobel Prize - 7
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 4
The Zulu: Iklwa - 29
 
9. Father Governs Children
10. Nobel Prize
11. Great Expanse
12. Phoenician Heritage
13. Achaemenid Lagacy
14. Treasures of Nineveh
15. Art of War
16. Siberian Riches
17. Wayfinding
18. Sun Never Sets
19. Carnival
20. Sacrificial Captives
21. River Warlord
22. Seven Cities of Gold
23. Ships of the Desert
24. Monument Builders
25. Seressinissama
26. Spice Islanders
27. Patrachairte of Constantinople
28. Furor Teuctonious (i probably spelled that wrong)
29. The Glory of Rome
30. The Great Warpath
31. Scourge of God
32. Diplomatic Marriage
33. Viking Fury
34. Barbary Corsairs
35. Dutch East India Company
36. City of Light
37. Population Growth
38. Gateway to Africa
39- Bushido
40. Druidic Lore
41. Sprit of Adwa
42. Manifest destiny
43. Mongol terror
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 5
Siam: Father Governs Children - 19 Provides great boosts both early in game and late in game.
Sweden: Nobel Prize - 7
The Inca: Great Andean Road - 49
The Maya: The Long Count - 32
The Shoshone: Great Expanse - 0 Worst one left out out of a very good group of UA's. Had a good run though and deserves to be in this position.
The Zulu: Iklwa - 29
 
Down to the final 10! Let's see how this pans out. Also, thanks @jlim201 for keeping track of the order that the UAs were eliminated in - saved me a lot of work!
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 5
Siam: Father Governs Children - 19
Sweden: Nobel Prize - 3 - 10th sounds like a good spot for this one.
The Inca: Great Andean Road - 49
The Maya: The Long Count - 34 - Arguably one of the most flexible UAs.
The Zulu: Iklwa - 29
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 5 + 2 = 7
Siam: Father Governs Children - 19 - 4 = 15
Sweden: Nobel Prize - 3
The Inca: Great Andean Road - 49
The Maya: The Long Count - 34
The Zulu: Iklwa - 29

MC - more gold from trade.. ye$ please..:)

FGC - like HL you have to go potronage and i don't like that sopol tree.

edit: corected +/- value and included post above
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 7
Siam: Father Governs Children - 15
Sweden: Nobel Prize - 3
The Inca: Great Andean Road - 45 A very nice UA for warmongers, and good early game for peacemongers, but I'd still much rather have the other ones on the top. A bit overrated in my opinion. The maintenance cost savings really isn't that high, and the other ability is very good, but I'd rather get more science, food, and production than reduced movement costs.
The Maya: The Long Count - 34
The Zulu: Iklwa - 31 The best warmonger UA in the game. The Incans might be better in hills, but this can create bombers that START with air repair. So much for this UA getting worse after gunpowder...
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 33
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 9

Siam: Father Governs Children - 15
Sweden: Nobel Prize - 0

The Inca: Great Andean Road - 45
The Maya: The Long Count - 34
The Zulu: Iklwa - 31


I like Mare Clausum, which is why it gets +2 from me. Gives you a lot of gold if you use it correctly.

Removed Sweden. It's good, just not good enough to remain here. +GP generation also gives freebie to your enemies, trading GP for 90 influence is only really wise if it's GP who used 3 conversions, GG or Great Admiral. Trading other GP's, who are actually worthwhile seems like a bad idea in most cases.
 
I bet top 3 will be Korea, Poland and Zulus.

The maintenance cost savings really isn't that high, and the other ability is very good, but I'd rather get more science, food, and production than reduced movement costs.

With tall empires, perhaps, but with wide empires, Incan UA makes a big difference. Also, you don't have to worry so much about building roads early in game. Also, factor in the railroad savings too.
 
Babylon: Ingenuity - 49+2=51 ~ Just found an academy near Babylon with the first GS and you'll see what I mean...
Greece: Hellenic League - 33-4=29 ~ A nice ability but not at all connected to Greece's UUs; it's completely disconnected from Alex's armies and war focus.
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 49
Portugal: Mare Clausum - 9
Siam: Father Governs Children - 15
The Inca: Great Andean Road - 45
The Maya: The Long Count - 34
The Zulu: Iklwa - 31
 
Babylon: Ingenuity - 51
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 49
Poland: Solidarity - 51
Portugal: Mare Clausum - 9
Siam: Father Governs Children - 11
The Inca: Great Andean Road - 45
The Maya: The Long Count - 34
The Zulu: Iklwa - 31

I admit I really don't like Siam nor its UA.
Poland's UA is still solid now if only there was three more era's for a second free policy tree but I can only dream.
 
Babylon: Ingenuity - 51
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 49+2=51 I'd like to see Sejy compete with Nebby and Casimir, or "top civs" in the game.
Poland: Solidarity - 51
Portugal: Mare Clausum - 9-4=5 Solid UA but weakest of the bunch. Attack the Feitorias!!!
Siam: Father Governs Children - 11
The Inca: Great Andean Road - 45
The Maya: The Long Count - 34
The Zulu: Iklwa - 31
 
Portugal: Mare Clausum - 9-4=5 Solid UA but weakest of the bunch. Attack the Feitorias!!!

Keep in mind that this is the UA elimination thread not the overall civ elimination thread. Feitoria isn't a reason to hate the Portuguese UA as they are mutually exclusive, even though they're both part of Portugal.

Someone here aptly put it that Portuguese UA is great in practice but bad on paper. So you really have to try out the civ and keep a good eye on trade route revenue before you judge. If you want a trade route that gives you nearly 50gpt, Portugal is your civ.

Then again, if Portugal spends most of its time at war, its UA would indeed be useless most of the time.
 
Keep in mind that this is the UA elimination thread not the overall civ elimination thread. Feitoria isn't a reason to hate the Portuguese UA as they are mutually exclusive, even though they're both part of Portugal.

Someone here aptly put it that Portuguese UA is great in practice but bad on paper. So you really have to try out the civ and keep a good eye on trade route revenue before you judge. If you want a trade route that gives you nearly 50gpt, Portugal is your civ.

Then again, if Portugal spends most of its time at war, its UA would indeed be useless most of the time.
He knows that he is joking.
 
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