Unique Ability Elimination Thread

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Babylon: Ingenuity - 45
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 54 I feel the science boost just isn't significant enough for each building or wonder the tiles are good though.
Poland: Solidarity - 55 Still think this one is best.
The Inca: Great Andean Road- 51
The Maya: The Long Count- 20
The Zulu: Iklwa - 20
 
Babylon: Ingenuity - 47 Science is king. More science is emperor. An academy at writing and the extra great scientists over time are deity. You'll want to be working your science specialists at all times anyway for most civs, and this gives you an extra incentive to do so. This is my personal #2 UA (behind Poland).
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 55
The Inca: Great Andean Road- 47 I really like it, and could see the argument of it over the maya or Zulu. Maybe even over the Greeks. You can probably even kill Korea before the Korean UA comes into huge effect if Korea is near lots of hills. Still, the benefits are situational, and won't help you significantly in every war. I'd also rather have the additional tech in a war than the additional movement. Tall is a lot better in BNW, and the other top UAs do tall a lot better than this one. Korea and Babylon are designed for a turtle tall, even after you take their UUs out of the equation. Poland is just stronger than everyone. This UA just doesn't hold up with these others.
The Maya: The Long Count- 20
The Zulu: Iklwa - 20
 
Babylon: Ingenuity - 47
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 55
The Inca: Great Andean Road- 49 The UA mainly shines during early expansion.
The Maya: The Long Count- 16 Another bad thing about this UA is that it actually changes the calendar year to the Mayan one so it's harder to tell when the next free great person is coming, unless you know how the calendar works.
The Zulu: Iklwa - 20
 
Babylon: Ingenuity - 49- 8 science early on will give you a very early tech lead, which I found out on my recent game as Babylon. (when I played them before, I was really bad at the game and popped every GP as soon as I got it.
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 51- 7 free social policies isn't that much when you look at it. You could argue that it is but you can get the policies you want and extras are basically wasted policies
The Inca: Great Andean Road- 49
The Maya: The Long Count- 16
The Zulu: Iklwa - 20
 
The Maya: The Long Count- 16 Another bad thing about this UA is that it actually changes the calendar year to the Mayan one so it's harder to tell when the next free great person is coming, unless you know how the calendar works.

facepalm
 
Babylon: Ingenuity - 51
Greece: Hellenic League - 29
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 16
The Zulu: Iklwa - 20

Voting down the Polish, I think it is too powerful, which is very boring, I didn't really have much fun playing as Poland.

Inca, changing a terrain type completely is brilliant fun.
 
The Inca: Great Andean Road- 47 I really like it, and could see the argument of it over the maya or Zulu. Maybe even over the Greeks. You can probably even kill Korea before the Korean UA comes into huge effect if Korea is near lots of hills. Still, the benefits are situational, and won't help you significantly in every war. I'd also rather have the additional tech in a war than the additional movement. Tall is a lot better in BNW, and the other top UAs do tall a lot better than this one. Korea and Babylon are designed for a turtle tall, even after you take their UUs out of the equation. Poland is just stronger than everyone. This UA just doesn't hold up with these others.

I consider the Inca a better OCC civ than Babylon and Korea, which I guess is the epitome of tall.

Babylon: Ingenuity - 51
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 16
The Zulu: Iklwa - 22

It's uncanny for a warmonger to last this long, but the Zulu last the entire game with their instant veteran bombers.
 
Babylon: Ingenuity - 53
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 54
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 12
The Zulu: Iklwa - 22
 
Babylon: Ingenuity - 49
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 56 Of the two, I prefer OP science Korean style
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 12
The Zulu: Iklwa - 22

And I just figured out we're doing -4 +2, not -3/+1.

Updated - I got my + and - backwards.
 
Babylon: Ingenuity - 53 A free scientist with Writing and then faster scientists throughout a game that depends on fast teching? Ultimate UA.
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 56
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 12
The Zulu: Iklwa - 20 Great for warmongers who love moving large armies around, just not my style

And I just figured out we're doing +4 -2, not +3/-1.
Yes, he has upped the numbers to expedite the voting.
 
I consider the Inca a better OCC civ than Babylon and Korea, which I guess is the epitome of tall.

Can you explain this a little? To me the Incans sound like a terrible OCC civ. Less production means less of a military, which makes the warmongering aspect of the UA not as powerful. The free city connections is completely wasted.

The terrace farm is nice for OCC, but that has nothing to do with the UA.
 
Babylon: Ingenuity - 51
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 56
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 12
The Zulu: Iklwa - 18

Fixed. He added 4 and subtracted 2 instead of the other way around.
 
Can you explain this a little? To me the Incans sound like a terrible OCC civ. Less production means less of a military, which makes the warmongering aspect of the UA not as powerful. The free city connections is completely wasted.

The terrace farm is nice for OCC, but that has nothing to do with the UA.

Why would the Inca have less production? They have a hill starting bias, right? But I do agree that they're not a great choice for OCC.
 
Babylon: Ingenuity - 51
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 53 This is a bit too high right now. Adjusting.
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 13 It allows for interesting tactics. And i really like the calendar in the top right.
The Zulu: Iklwa - 18
 
Why would the Inca have less production? They have a hill starting bias, right? But I do agree that they're not a great choice for OCC.

They have less production because, instead of building Mines on hills, you'd be building Terrace Farms. While this is decent at the beginning of the game, by the mid-game you're suddenly sacrificing 2 production for a tiny bit of food (because Terrace Farms are only good if they're next to mountains.) This makes the Inca a vastly overrated civ; there's no way losing production > losing food.
 
They have less production because, instead of building Mines on hills, you'd be building Terrace Farms. While this is decent at the beginning of the game, by the mid-game you're suddenly sacrificing 2 production for a tiny bit of food (because Terrace Farms are only good if they're next to mountains.) This makes the Inca a vastly overrated civ; there's no way losing production > losing food.

Ok, but in the same post he says that he's not considering Terrace Farm in this discussion. Hence my confusion.

Also, you can mine over terrace farms once your population is up and running. It's not like you're forced to farm hills you don't want to farm.
 
Babylon: Ingenuity - 51 + 1 = 52
Greece: Hellenic League - 25
Korea: Scholars of the Jade Hall - 53 - 3 = 50.
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 13
The Zulu: Iklwa - 18

For the match between Babylon and Korea. I prefer an early landmark than build building or found cities. And bubble scientist.
 
Keep in mind guys, this is about the UA. How good a civ is depends on many factors, including UA, UU, UI, UB, start bias, reputation, etc. Don't factor in terrace farms into the UA comparison. It is easily the most OP UI though, I would argue.
 
Why would the Inca have less production? They have a hill starting bias, right? But I do agree that they're not a great choice for OCC.

Well, just from the OCC, not from the civ itself. You get fewer science penalties, and you can have a really productive city, but you're going to have less production in one city than if you have 3 or 4 cities. Just means your military is going to be a little less, which makes it harder to take advantage of the UA.
 
Babylon: Ingenuity - 52
Greece: Hellenic League - 27 Diplomatic victory is harder after patch, but this UA still makes it easier to get that victory. There is also a greater incentive to find CS' and start completing their quests. Also makes Greece AI a formidable opponent late in game.
Korea: Scholars of the Jade Hall - 50
Poland: Solidarity - 47
The Inca: Great Andean Road- 51
The Maya: The Long Count- 9 I still consider this the worst one left out of the group. As I mentioned earlier, the UA becomes weaker over time and after grabbing free GE and GS, what great persons do you get next? GMus? Too early until you meet all civs. GG? Unless you're at war, it's a waste of gpt. GMer? Maybe for a short gold boost. GP? UB is designed to cater for Mayan religion. Might be useless later on. GA? Free great person just for a golden age or 2 tourism, unless you wish to get a theming bonus. You do have to choose the 6 free great people over the whole course of the game very wisely and over time, you have less of a good choice as you already pick the best great people.
The Zulu: Iklwa - 18
 
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