*(F) - Female leader
- added:
- City-State blocking mechanism (lua based, because DLL is hardcoded now) (by @jarcast2 (idea and lua help) and me (coding)):
- when the game loads it checks all Major Player city lists and all City-States, compares them and looks for any conflicts;
- all conflicts are stored in special table;
- when a City-State with a conflict founds a city then the whole City-State (Minor Player) is changed to another one at random;
- whole process is repeated if new City-State is also conflicting with Major Civilizations;
- human player will gain a notification if substitution was impossible, so he could restart immediately;
- !!! if you want this tool to work correctly, do not use all possible slots for City-States (about 35 should be fine; leave few of them free for substitutions);
- !!! after each substitution a notification appears to remind the player to save and reload that save to avoid bugs;
- 16 new City-States (5 female leaders):
- 2 Maritime: Honiara (Oceania), Juyubit (F; North America);
- 2 Mercantile: Ouidah (West Africa), Sana'a (F; West Asia);
- 5 Militaristic: Dakkar (East Africa), Longyan (East Asia), Pelym (North Asia), Daergraevs (F; Caucassus/Central Asia), Tbilisi (F; Caucassus);
- 4 Cultured: Anangula (North America), Ayutthaya (South-East Asia), Karasjohka (F; North Europe), Katende (Central Africa);
- 3 Religious: Lahore (South Asia), Sarnath (South Asia), Suceava (East Europe);
- 20 new Promotions:
- Battle of Vaslui (exclusive for Suceava);
- Futuh Al-Habash (exclusive for Dakkar);
- Scythian Arrow Barrage (exclusive for Daergraevs);
- Siberian Education (exclusive for Pelym);
- Siida Training (exclusive for Karasjohka);
- 15 new Promotions (whole unique branch) for Nihang Unit (exclusive for Lahore);
- 3 new Units:
- Nihang - multi Era unit with its own Promotion Branch (exclusive for Lahore);
- Saka (exclusive for Daergraevs);
- Te'aat (exclusive for Juyubit);
- 1 new Improvement:
- Tulou (exclusive for Longyan);
- 2 new map Resources:
- Reindeer, bonus (exclusive for Karasjohka);
- Llao Llao, luxury (unused; blocked for now);
- 11 new CS related Resources (below);
- changed:
- reworked civilopedia entries for: Armagh, Muscat and Nan Madol;
- now all events have CS names (helps with Wonder Planner compatibility);
- dependencies, references and blocks:
- EMR is blocked by UCS because of borrowing the resources for CSs;
- deleted unused EE reference and EMR reference;
- balanced:
- overall City-State behaviour rework:
- Settings:
- now more settings to choose (UGPTIs, Luxuries);
- fixed not working settings (not all, but some didn't work);
- UGPTIs:
- City-States now claim their GPTIs if they are spawned outside their borders;
- City-States now gain a UGPTI on entering the Classical Era, instead of on founding their city, to delay the problems with culture bombing;
- now placed only on Strategic resources or tiles without any resource;
- Maritime, Cultured, Religious and Militaristic City-States now get their own pools of unique luxuries, that work the same way Mercantile's ones did:
- each of them has now unique monopoly bonus totally different from the "standard" luxuries)
- old Mercantile CS resources now have changed Monopoly abilities;
- from this version UCS becomes not compatible with EMR v1 to v10 (download v11);
- City-States related luxury resources now have weaker monopoly abilities than regular resources;
- Maritime: Beer, Cheese, Honey, Ropes;
- Mercantile: Glass (old), Jewelry (old), Coins;
- Cultured: Porcelain (moved from Mercantile), Tapestries, Sculptures;
- Religious: Champagne, Manuscripts, Mosaics;
- Militaristic (rare): Gunpowder;
- Cultured City-States now have 0.5% chance for giving the player (if he has free slots) Great Work of Art, Writing or Music (in reversed order, so first are checked music etc.);
- Dogo Canario rework:
- now has improved Camp model;
- now has additional Under Construction model specially for a resource placement;
- Dogos are now correctly placed on a hill (were fading inside);
- Dogos can now only be placed on Plains or Grasslands (could anywhere);
- Dogos cannot be placed on hiden resources (prevents substituting Strategic Resources);
- Dogos have now +1 base Food (was +2);
- Totem Pole rework:
- now has Pillaged and Under Construction model (by @ghost toast);
- has new model for constructed state;
- Gurkha changes:
- now can also be trained with Production;
- added FaithCost, so it may be bought with Faith after acquiring certain belief;
- obsoletes correctly like other UUs;
- has default AI;
- now unlocked at Rifling (like regular unit);
- Managua rework:
- Managua is now Cultured City-State to split the bunch of Mercantile CSs in the Central America;
- Managua now has American style (was European);
- Managua gets new abilities based on espionage (3rd CS using such; old ability moved to Sana'a);
- Nan Madol: culture on death is now applied once in Capital instead of for each city;
- fixed:
- helper (aka CS tooltip) rework/fix:
- adapted CityStateStatusHelper.lua file to latest VP changes;
- added info about personality in the CS title;
- added info about possible Diplomatic Marriage (Austrian UA);
- used predefined tags for personalities and traits;
- added couple of text tags for localizations;
- fixed spacing in the title (was no space before an icon);
- fixed pledge of protection's text replacement added long time ago;
- fixed influence text;
- more text replacements;
- gifts:
- fixed an error in functions giving units from Friendly CSs;
- now free units are gifted only from Friendly CSs (were all by an error);
- lua workaround for UCS improvements fix:
- Roads and Railroads can now be built or removed on tiles with UCS improvements;
- can now be repaired (ups, my bad);
- now allow building Landmarks and doing Archaeologica digs;
- now allow Scrubing Fallout action;
- optimizing and fixing;
- Potala Palace now unlocked at Architecture (should help a bit with CS quests asking to build it);
- Jerusalem now checks if Major player created a Religion (so does not take the Pantheons into account);
- fixed Sidon's lua code fore Sphere of Influence;
- Bedulu now gets Faith from Trade Routes (and Dodoma does not);
- Quebec's lua now prevents "pPlayer == nil" error;
- fixed Ife's double trigger on faith gain;
- Bylina, Gate of Dawn and Visconti Emissary now have free GW slot (was specialist slot);
- fixed missing Milan's and Kiev's dummies in the code;
- Sisqeno fixes:
- Worker now gains same free promotions like Sisqeno (Missionary);
- fixed Sisqeno lua bug;
- Sisqeno, after SC construction, looks for all Sisqenos with full count and choose one at random (previously looked for the oldest unit on tile);
- Clermont:
- fixed Clermont promotion tags (promotions and icons didn't match);
- promotion icons now have dark grey background instead of light grey;
- unit gifts:
- fake Caravans cannot be gifted;
- changed the used column from from NoMinorGifts to NoMinorCivGift, so maybe this time CSs won't be giving UCS units to players...
- added special table that might block taht annoying behaviour...
- deleted unnecessary 32px icons for units and 128px and 32px icons for resources;
- filled some gaps in Units table for new Units;
- Promotion Flags:
- reranked all UCS promotion for VP Flags' component;
- added some new groups
- added missing promotions from recent updates
- resized unit icons to fit the icon frame better;
- added Defines-like array for UCS lua functions;
- now all UCS resources have no tech allowing for trade;
- Dodoma's promotion now moved to Civilian section (was Naval);
- text fixes (most important):
- "SGaang" is now "SGang" in few places;
- reworked a bit style of improvement texts;
- fixed yields descritpion for Sunken Courtyard;
- expanded info for Mound (CS bonus);
- Dogo Canario now shows correct monopoly text;
- monopoly texts are now shorter to save the space for Trade Opportunities window (tooltip for custom resources);
- deleted 3 outdated text changes (from the base UCS, one was changing Siam's trait...);
- Iwarefa promotion text fix;
- "Bullying" is now "Demanding a Tribute";