I know. These dumb quests choose things unable to construct (blocked by lua). I have no control over that. I must look why Potala is applied to Ancient era actually.
What would you suggest? Terrain restriction? I will set them proabably to Plains and Grassland only, but will it be enough?Played a Progress game in a Tundra start, and Adeje's improvement 'Dogo Canario' can be pretty busted with the Tundra/Snow pantheon. One can spam them in numerous tundra hills for lots of yields as well as a near guaranteed monopoly (since you might get less competition for Tundra/Snow cities).
Here's the yields during Renaissance.
View attachment 669949
Haven't thought too far for the balance, but maybe the initial yields?What would you suggest? Terrain restriction? I will set them proabably to Plains and Grassland only, but will it be enough?
They canno be placed adjacent to each other. With terrain restriction and hills, I think placement will be already hard, so there are only yields.
They also have quite long placement time (700) + Forest cut (400) + Camp (500?).
I can take base Food, so it would be 1 (is now 2);
Can you compare it to other luxuries of that era?Haven't thought too far for the balance, but maybe the initial yields?
Or claim the tile immediately by CS. Hmm...I tested for the first time (UCS + CSL). I really like the CSL part which adds a touch of customization to the city states without changing the gameplay.
For UCS, I haven't gone very far yet so no alliance that could give bonuses but already a remark, it's the unique improvement given to each city. Early in the game, I was able to steal a Holy Site from a religious CS with a GG by building a citadel and nearly managed to buy a tile from an Academy before the CS could reclaim it. I find that this building is quite unbalanced, at least at the start of the game.
If you want to keep the idea (I don't quite understand what it's for), you should perhaps bring it up during the game, when the boundaries are well established.
I will check that. Might be the same issue like road block.View attachment 669971
For some reason i can't repair pillaged totem poles in captured cities despite being allied with Sgang Gwaay
Fixed.Just a small feedback: here the Happiness icon would be better ( [ICON_HAPPINESS_1] )
View attachment 669982
It's not consistent, but sometimes workers can't replace new CS UI or even put a road over it.
Should be fixed for new version. I added more exclusions like Scrubing a Fallout, Removing a Road, building a Landmark or Doing an Archaeological Digs.View attachment 669971
For some reason i can't repair pillaged totem poles in captured cities despite being allied with Sgang Gwaay
Ok, listen guys. If v13 were a shock to y'all, because of the amount of content, then v14 will cause you to have a heart attack!
Thank you very much for your hard and creative work! Because of your mods, I keep playing Civ V and start a new game every week! Many greetings from Austria!Could you check which trade routes apply for this (internal, international, active, only slots)? I had not time to verify that.Just a small feedback: here the Happiness icon would be better ( [ICON_HAPPINESS_1] )
View attachment 669982
Edit: Sisqeno uses charges, but from the oldest unit, not itselfCouple of newfound bugs
- Chum build speed is not scaling with gamespeed, so it builds over 8 turns on marathon.
- Sisqeno is not using charges to build the sunken courtyard, so one is enough to build forever. Also the tooltip is wrong: it says that UI gives culture and faith for mountain adjacency, but in reality it's culture and science.
- Jerusalem is displaying nonsence when adopting pantheon (if the ally has no religion)
Couple of newfound bugs
- Chum build speed is not scaling with gamespeed, so it builds over 8 turns on marathon.
- Sisqeno is not using charges to build the sunken courtyard, so one is enough to build forever. Also the tooltip is wrong: it says that UI gives culture and faith for mountain adjacency, but in reality it's culture and science.
- Jerusalem is displaying nonsence when adopting pantheon (if the ally has no religion)
Current build times:
Chum = 300
Totem Pole = 500
Marsh = 600
Dogo Canario = 700
Mound = 800
Monastery = 800
Tulou (upcoming) = 1300
I'm close to allying them, hopefully this evening I can give some feedback. Judging from the code (HappinessPerActiveTradeRoute) it should be any active trade route (aka established internal or international), but I'll try to verify that.Could you check which trade routes apply for this (internal, international, active, only slots)? I had not time to verify that.
Thanks for kind words. I can promise you that v15 will also have tons of new content, multiple important bugfixes, and some balance changes as well. You won't be disappointed. It is currently in beta test phase. Check the map for more info.Wow, so coolThank you very much for your hard and creative work! Because of your mods, I keep playing Civ V and start a new game every week! Many greetings from Austria!