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Unique City-States

Discussion in 'Mods Repository' started by Enginseer, Dec 25, 2016.

?

Would you play this mod?

Poll closed Dec 30, 2016.
  1. Oh yeah.

    90.0%
  2. I'd rather not.

    10.0%
  1. Enginseer

    Enginseer Salientia of the Community Patch Supporter

    Joined:
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    Somewhere in California

    Overview
    Unique City-State
    (UCS) is a Vox Populi exclusive mod that grants unique bonuses for having alliances with city-states. The mod also includes differing diplomatic texts that'll allow a great amount of variety when greeting another city-state and encountering them. Requires the full package of Vox Populi along with having the Event System enabled.

    Changes to Overall Gameplay
    • AIs are more diplomatically biased to grab city-state influence and more reactive to aggression toward city-states.
    • City-State Friendship Threshold: 30 -> 35.
      • Siam's UA First-Met Bonus: 40 -> 45.
    • Allied Friendship Threshold: 60 -> 70.
    • Pledge of Protection Resting Bonus: 5 -> 10.
    • Pledge of Protection's Military Power Requirement: 60% -> 50%.
    • Great Diplomat's Influence Bonus Scaling per Era: 15 -> 20.
    • 26 new City-States with Unique Abilities!
      • 3 Cultured
      • 3 Maritime
      • 9 Mercantile
      • 9 Militaristic
      • 2 Religious
    Download the Mod
    Non-EUI
    EUI Version

    Unique City-States

    Allied Culture Bonus reduced from +6/6/12/12/26 to +5/5/10/10/20.
    City-State Name Unique Bonus Extras
    Bogota United Independence Capturing a City grants 20 Culture scaling with Era. Liberating a City grants an additional 10-40 Culture scaling with Era and City. The City Scaling is limited at 6.
    Bratislava Heart of Slavic Culture Guilds produce +2 Culture and +1 Tourism.
    Brussels Home of the Marsh +1 Culture to Marsh. Can improve tiles with Marsh Features. Marsh can only be improved on Desert, Snow, and Tundra coastal tiles.
    Bucharest Paris of the East Great Works produce +1 Culture.
    Buenos Aires Vox Populi +1 Culture to Bonus Resources.
    Florence Cradle of the Renaissance +1 Culture to Quarries. Artists produce +2 Golden Age Point.
    Gwynedd Cyfraith Hywel +10% Culture during Golden Ages.
    Kabul Paradise on Earth Mountains generate +0.66 Culture.
    Kiev The Great Gate Can develop Bylinas. Bylina has a 350 Production Cost, provides 1 Musician Slot, and has 2 Gold Maintenance. The Bylina is already developed in Kiev.
    Kuala Lumpur Muddy Rivers +5% Culture to Wells. +2 Culture to Watermills.
    Kyzyl Center of Asia Palace and Monument generate +1 Tourism.
    Leluh Reef of Heaven Oceans generate +1 Culture.
    Milan The House of Visconti Can construct Visconti Emissaries. Visconti Emissary has a 350 Production Cost, provides 1 Artist Slot, and has 2 Gold Maintenance. The Visconti Emissary is already constructed in Milan.
    Monaco Banking Haven Markets and Banks generate +1 Culture.
    Prague The Hrad Walls and Castles generate +1 Culture.
    Sierra Leone Freetown -5% Boredom in all Cities.
    Yerevan Art of War Military Kills yield 50% Culture equivalent to the killed's strength.


    Maritime City-State's Allied Capital Food Bonus reduced from +7.5/7.5/7.5/11/11 to 5.5/5.5/5.5/9/9
    Maritime City-State's Allied Food Bonus reduced from +2.5/2.5/2.5/3/3 to +1.5/1.5/1.5/2/2
    City-State Name Unique Bonus Extras
    Auckland Tamaki Makaurau +3 Food to Coastal Cities.
    Byblos Byblos Cedar Fishing Boats, Lakes, and Oases produce +1 Food.
    Cape Town Tavern of the Seas +10% Trade Route Length. Earn 20-40 Gold upon finishing a Trade Route.
    Chevak Cev'aq Workable Tundra Tiles yield +0.25 Food to the City and Workable Snow Tiles yield +0.33 Food to the City Must work the tiles to receive the bonus.
    Manila Pearl of the Orient Earn 1-15 Food and Production upon finishing a Trade Route.
    Mogadishu Maritime Growth +1 Food to Flood Plains and Oceans.
    Mombasa Unity for Development +1 Food to all Bonus Resources.
    Nairobi Harambee -5% Distress in all Cities.
    Ormus Jewel of the Ring +1 Food to all Luxury Resources.
    Panama City Panama Canal Forts and Citadels produce +1 Food. (Pontoon Bridges produce +1 Food if such a thing exist *wink*)
    Quebec City Fur and Lumber +1 Gold from Camps, Lumbermills, and Logging Camps.
    Ragusa Maritime Suzerainty City-State Alliances generate +1 Food in all Cities. +1 Food to Embassies.
    Riga Latvian Commercialism Cities produce +3% Food.
    Sydney Capital Infrastructure WLTKD generate +5% Food.
    Ur Cradle of Civilization City Connections generate +2 Food.
    Vancouver The Big Smoke Villages and Great People Improvements generate +1 Food.
    Wellington Te Whanga-nui-a-Tara Strategic Resources produce +1 Food.


    Mercantile City-State's Allied Gold Bonus reduced from +3/4/6/8/10 to +2/3/5/6/8.
    City-State Name Unique Bonus Extras
    Antananarivo Pirate Haven Military Kills yield Gold equivalent to the killed's strength.
    Antwerp Economic Prominence Merchants generate +1 Gold.
    Cahokia Monks Mound Can construct mounds anywhere. Mound generates +1 Gold. Mound generate more yields to adjacent Villages/Cities and maintaining Cahokia's Alliance.
    Colombo Kubera +2 Gold to Jungles and Forests. -2 Gold to Lumbermills and Logging Camps.
    Douala Minature Continent +1 Trade Route.
    Djibouti Ta Netjeru -5% Poverty in all Cities.
    Genoa La Superba Upon a great person birth, earn 50 Gold and 15 Golden Age Points scaling upon era.
    Honduras Banana Republic Resources from City-States count toward Global Monopolies. Does not stack with a certain Statecraft Policy.
    Hong Kong Prosperous Cities produce +1 Gold for every 6 Citizens.
    Kigali Double Shift Curriculum -5% Illiteracy in all Cities.
    Malacca Strait Settlements Luxury Resources produce +1 Gold.
    Managua Place of the Big Man +7% to the sum of Yields and Golden Age duration modifiers from Global Monopolies.
    Melbourne The Gold Rush Mines and Great People Improvements produce +1 Gold.
    Muisca The Golden One +1 Gold per 2 Citizens in the Capital and +1 Gold per 30 Citizens in the Empire.
    Muscat Cryptus Portus Lighthouses, Harbors, and Seaports generate +1 Gold.
    Quelimane River of the Good Signs +1 Golden Age Points to River Tiles.
    Samarkand The Sogd Trade Routes produce +4 Gold for both origin and designated civilizations.
    Santo Domingo Caribbean's Gateway +3 to the sum of Yields and Happiness from Global Monopolies.
    Singapore Wealth of the City-State +2 Happiness.
    Tyre Ruins of the Ancient World Great Works and Landmarks produce +1 Gold.
    Vilnius Athens of the North Can construct The Gate of Dawn The Gate of Dawn has a 350 Production Cost, provides 1 Writer Slot, and has 2 Gold Maintenance. The Gate of Dawn is already constructed in Milan.
    Zanzibar The Spice Islands Bonus and Strategic Resources produce +1 Gold.
    Zurich Banking Establishments Treasury produces +2% Gold as interest. Maximum from Interest Rate is 50 Gold scaling per Era.


    Militaristic City-State's Allied Science Bonus reduced from +4/6/10/14/20 to +3/6/9/12/15.
    City-State Name Unique Bonus Extras
    Almaty Almatu City Connections produce +1 Science.
    Ambracia Mercenaries of Pyrrhus Land Garrisons generate +5% Production. +50% Military CS Gift Rate.
    Belgrade The White Fortress Siege Units gain +25 Max HP.
    Budapest Pearl of Danube Receive 5 copies of Horses. These horses contribute to monopoly count and can be traded.
    Clermont Crusader's Zeal Units gain +33% Experience from Combat. Newly-trained Units receive a random 10 Turn Promotion upon their first combat.
    • United We Stand!: +25% Combat Strength when adjacent to a Friendly Unit.
    • Charge!: +15% Attack. +25% Combat Strength vs Wounded Units.
    • Reinforce!: +15% Defense. Can heal after attacking.
    • Glory to God!: Unit acts as a Great General. Adjacent units are eligible to heal 5 HP per turn.
    Dodoma Sail in the Wilderness Naval Ships gain +5% Combat Strength and +1 Movement.
    Faya Spoils of War Military Kills yield 50% Science equivalent to the killed's strength.
    Granada Alcázars Forts and Citadels yield +1 Culture.
    Hanoi Defenders of the Homeland +10% Combat Strength in friendly territories.
    Laconia Spartan Discipline +10% Combat Strength when adjacent to a friendly unit.
    M'banza Kongo Manikongo Glory +15% Combat Strength when fighting in Forest, Jungle, Flood Plains, and Marshes.
    Odenso Lord of the Hunt Military Units gain +1 Vision and Military Units in neutral territories are eligible to heal an additional 5 HP.
    Phanoteus Gift of Promethesus Chances of rigged elections and coup in City-States increased by +25%. Spies +25% mroe likely to catch enemy spies in owned cities. Spies steal Technologies and Great Works +25% faster.
    Sidon Neighborhood Bully Military Units in enemy territories are eligible to heal an additional 5 HP. Gain a Sphere of Influence with Sidon when you are allied with Sidon and bullying any City-State. World Congress must be active for Sphere of Influence to happen.
    Sofia Serdica +5% Combat Effectiveness Bonus to your Great General and Great Admirals.
    Surrey Magnifience in Flying Machines Fighters and Bombers gain +10% Combat Strength.
    Valletta The Grand Harbor Can construct The Grand Harbor The Grand Harbor requires a Fishing Boat resource improved nearby. Granting +15 Naval XP and +2 Food/Science when constructed.


    Religious City-State's Allied Faith Bonus reduced from +6/10/14/18/24 to +5/9/13/17/21.
    City-State Name Unique Bonus Extras
    Armagh Patron of Saints Can faith-purchase Saints. Can purchase one of four saints for each City. Each reducing a certain unhappiness need by -5% and empowering the certain yield by +5%. Patricus (Culture), Beningus (Science), Secundius (Gold), Celestinus (Food/Production).
    Geneva Ecclesiastical Cities produce +1 Faith for every 5 Citizens.
    Ife Yoruba When a city expands its border, earn 3 Faith scaling upon era. +2 Border Growth Point to Shrines.
    Jerusalem Holy Lands Upon an alliance, Jerusalem will adopt the initial majority religion of their ally's capital. Has a religious pressure equal to a holy city. If the World Congress is active, Jerusalem will have a Sphere of Influence established.
    Kathmandu The Mountain Mountains generate +0.66 Faith.
    La Venta Olmec Creations Great Person Improvements and Shrines produce +1 Faith.
    Lhasa Place of the Gods Earn 25 Faith from Great Person's Birth. Can construct the Potala Palace World Wonder. Constructing the Potala Palace establish a Sphere of Influence with them. Potala Palace requires an active World Congress to be constructed.
    Vatican City Absolute Faith -10% Faith Purchase Cost
    Wittenberg Birth of the Reformation -5% Religion Unrest in all cities. Laborers produce +1 Faith.
    Yangcheng Year of the Animal Animal Resources produce +1 Faith
    Credits
    @Asterix Rage - Artwork for Unique Promotion Icons. Check his work out at VP Promo Icon

    F.A.Q.
    Q: How come my bonuses from city-state are stacking/not appearing?
    A: You disabled Event System.
     
    Last edited: Jun 3, 2019
  2. Jdoug312

    Jdoug312 Warlord

    Joined:
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    Will the AI be able to account for the new CS bonuses? Like will Shaka be more likely to want to ally Kabul than Brussels?
     
  3. infidel88

    infidel88 Prince

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    Location:
    Yuggoth
    This is on top of normal ally bonuses, right? Anyway, I love it, more diversity is always awesome.

    Merry Christmas to everyone ;)

    And if you need ideas:
    Sydney or Melbourne - -X% crime reduction
    Wellington - double national wonders yield
    Cape Town +50% trade range
    Florence - +2 culture from marble, stone and artist, musician and writer specialist
    Genoa - +10% trade routes yield
    Kiev - +1 prod and faith from pastures, each horse resource produces additional horse;
    Prague - -X% religious unrest
     
    Last edited: Dec 25, 2016
  4. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Sadly no, but Civ 6 doesn't even have that AI flavoring. Vox Populi AI tends to favor the city-states that are closer in order to close in on the votes and bonuses anyway for it to matter. (Which is why all the bonuses should correspond somewhat to their generic ally bonuses)
     
  5. thunderbird_14

    thunderbird_14 Prince

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    Isles of Marble de Pilipinas
    I think Antananarivo and Vilnius should be nerfed down to keep it in line with the other city-states
     
  6. bigcat88

    bigcat88 King

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    A great idea, will be nice to see mod like this)
     
  7. merill

    merill Prince

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    Location:
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    The ai favor cs which give him influence quest, which are friendly, which are near, which have a resource it lack, and which are good for his strategic victory(ies): it will choose military civ more if he pursue a world conquest strategy. So, to allow AI to make sound choice, the unique ability should be in line with the 'type' of the CS.

    diplomatic victory: want all cs
    conquest victory: want military ones
    cultural victory: cultural & religious ones
    spaceship victory: maritime & mercantile.

    If you think its not enough, we can add a flavor column to the CS table and use it to bend AI a bit more, this change is easy.

    edit: and we can add a lua callback to allow lua code to change weight in the AI CS selection.
     
    Last edited: Dec 27, 2016
  8. infidel88

    infidel88 Prince

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    Almaty - cavalry related bonus? +15% cavalry CS (if doable) or +15% mounted unit production and/or +1 hammer from pastures?
    Belgrade - +5xp for created units or +1xp per allied CS.
    Bogota - +2f on gold/silver mines
    Cahokia - possibility to build totems for melee units on own and neutral ground - +10 CS within 2/3 tiles
    Colombo - +1f on jungle tiles
    Hanoi - +15% defensive CS on own lands
    Kathmandu - +2food and culture from mountains + ability to build mines on mountains, whenever at war with other CS or civ (balance), drops alliance to friend status;
    Lhasa - provides ability to build Potala Palace unique World Wonder (+5f, +5c, +20% war weariness (yes, it increses ww)), when ally status is dropped, whole project hammers are lost/converted to gold;
    Mbanza Kongo - +20% cs in jungle/forest;
    Milan - GP/reneissance related bonus? +1c/f from great works?
    Monaco - gold/tax evasion related? :)
    Ormus - triple sea trade routes religgious pressure, gain gold from missionary religion spread;
    Panama City - +1 naval movement? or too strong?
    Riga - +1g on camps;
    Samarkand - the silk road -25% road connection maint;
    Vatican City - -10% faith purchase costs;
    Wittenberg - allows buying markets/banks/stock exchanges with faith with -25% cost;
    Yerevan - military builidings generate +1faith;
    Zurich - gain 5% of your current gold as interest at the end of turn;

    We can still add something to spies.

    Problem with +x on tiles means they are fairly poor late game, unless we make some kind of scaling with era.
     
    Last edited: Dec 27, 2016
  9. Starrynite120

    Starrynite120 Prince

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    This looks fantastic. I would absolutely play with this every time.
     
  10. LukaSlovenia29

    LukaSlovenia29 Emperor

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    If we could get the AI to properly take the diverse benefits into consideration, I'd be all for it, it sounds great!
     
  11. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Votes won in a majority. Development will be made for the new year!
     
    Last edited: Jan 1, 2017
  12. Starrynite120

    Starrynite120 Prince

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    How is this project coming along?
     
  13. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Terrible since a [Internet Company] is "temporarily" suspending me back and forward on certain days and it's hard to work when you have no internet, but the progress is still moving good. For example...


    Now, I just need the main framework to be finished. (Making sure the city-states alliance aren't glitchy due to inconsistent alliance such as a sphere of influence when your influence with the city-state is below the minimum threshold of an alliance and the likes of it)
     
    Last edited: Jan 12, 2017
  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Update 2: Main framework has been finished. Only a few unique abilities needs to be finished and we are good to go! Edit: Also a few bug fixes involving World Resolutions and we should be good to go!
     
    Last edited: Jan 14, 2017
  15. Starrynite120

    Starrynite120 Prince

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    Why did you change the thresholds and whatnot?
     
  16. thunderbird_14

    thunderbird_14 Prince

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    Probably to compensate for the additional bonuses of alliance. And probably to increase the role of other aspects in City-State Diplomacy.
     
  17. Imnoob

    Imnoob Chieftain

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    Is this the compatible implementation of Sukritact's Suzerainty?
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    No, it's different since some of Suzeranity's bonuses aren't AI-friendly. As you noticed, there's not many unique features for the sake of saving the AIs. it's also not a compatible implementation because it doesn't override and delete every city-states.

    Also he's the lucky one because I know for sure Sukritact's Suzeranity will break on CSD's Sphere of Influences and Open Doors Resolution which I'm trying to do some loops around right now.
     
    Last edited: Jan 17, 2017
  19. Anastase Alex

    Anastase Alex Warlord

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    Looking so much forward to this mod!!!
     
  20. Drakul

    Drakul Warlord

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    What about to give militaristic city states more military themed traits when allies ? Such as bonus exp,unique promotions,healing,movement etc.
     

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