
"Even the rest of the nations of the world which were not subject to the imperial sway were sensible of its grandeur, and looked with reverence to the Roman people, the great conqueror of nations. Thus even Scythians and Sarmatians sent envoys to seek the friendship of Rome. Nay, the Seres came likewise, and the Indians who dwelt beneath the vertical sun, bringing presents of precious stones and pearls and elephants, but thinking all of less moment than the vastness of the journey which they had undertaken,
and which they said had occupied four years. In truth it needed but to look at their complexion to see that they were people of another world than ours."
Overview
Unique City-State (UCS) is a Vox Populi exclusive mod that grants unique bonuses for having alliances with city-states. The mod also includes differing diplomatic texts that'll allow a great amount of variety when greeting another city-state and encountering them. Requires the full package of Vox Populi along with having the Event System enabled.
Changes to Overall Gameplay
Unique City-State (UCS) is a Vox Populi exclusive mod that grants unique bonuses for having alliances with city-states. The mod also includes differing diplomatic texts that'll allow a great amount of variety when greeting another city-state and encountering them. Requires the full package of Vox Populi along with having the Event System enabled.
Changes to Overall Gameplay
Spoiler :
- Please see this for more explanation!
- AIs are more diplomatically biased to grab city-state influence and more reactive to aggression toward city-states.
- City-State Friendship Threshold: 30 -> 35.
- Siam's UA First-Met Bonus: 40 -> 45.
- Allied Friendship Threshold: 60 -> 70.
- Pledge of Protection Resting Bonus: 5 -> 10.
- Pledge of Protection's Military Power Requirement: 60% -> 50%.
- Great Diplomat's Influence Bonus Scaling per Era: 15 -> 20.
- 26 new City-States with Unique Abilities!
- 3 Cultured
- 3 Maritime
- 9 Mercantile
- 9 Militaristic
- 2 Religious
Download the Mod
(Updated for VP 2 in this link by adan_eslavo)
(Updated for VP 3 in this link by adan_eslavo)
(LATEST DOWNLOAD in this link by adan_eslavo)
WANT TO SUGGEST CITY-STATE IDEAS / FEEDBACK?
(MAP OF CITY-STATES)
Unique City-States
Allied Culture Bonus reduced from +6/6/12/12/26 to +5/5/10/10/20.
Spoiler :
(Updated for VP 2 in this link by adan_eslavo)
(Updated for VP 3 in this link by adan_eslavo)
(LATEST DOWNLOAD in this link by adan_eslavo)
WANT TO SUGGEST CITY-STATE IDEAS / FEEDBACK?
(MAP OF CITY-STATES)
Unique City-States
Spoiler :

Allied Culture Bonus reduced from +6/6/12/12/26 to +5/5/10/10/20.
Spoiler :
City-State|Name|Unique Bonus|Extras
Bogota|United Independence|Capturing a City grants 20 Culture scaling with Era. Liberating a City grants an additional 10-40 Culture scaling with Era and City.|The City Scaling is limited at 6.
Bratislava|Heart of Slavic Culture|Guilds produce +2 Culture and +1 Tourism.
Brussels|Home of the Marsh|+1 Culture to Marsh. Can improve tiles with Marsh Features.|Marsh can only be improved on Desert, Snow, and Tundra coastal tiles.
Bucharest|Paris of the East|Great Works produce +1 Culture.
Buenos Aires|Vox Populi|+1 Culture to Bonus Resources.
Florence|Cradle of the Renaissance|+1 Culture to Quarries. Artists produce +2 Golden Age Point.
Gwynedd |Cyfraith Hywel|+10% Culture during Golden Ages.
Kabul|Paradise on Earth|Mountains generate +0.66 Culture.
Kiev|The Great Gate|Can develop Bylinas.|Bylina has a 350 Production Cost, provides 1 Musician Slot, and has 2 Gold Maintenance. The Bylina is already developed in Kiev.
Kuala Lumpur|Muddy Rivers|+5% Culture to Wells. +2 Culture to Watermills.
Kyzyl|Center of Asia|Palace and Monument generate +1 Tourism.
Leluh |Reef of Heaven|Oceans generate +1 Culture.
Milan|The House of Visconti|Can construct Visconti Emissaries.|Visconti Emissary has a 350 Production Cost, provides 1 Artist Slot, and has 2 Gold Maintenance. The Visconti Emissary is already constructed in Milan.
Monaco|Banking Haven|Markets and Banks generate +1 Culture.
Prague|The Hrad|Walls and Castles generate +1 Culture.
Sierra Leone |Freetown|-5% Boredom in all Cities.
Yerevan|Art of War|Military Kills yield 50% Culture equivalent to the killed's strength.

Maritime City-State's Allied Capital Food Bonus reduced from +7.5/7.5/7.5/11/11 to 5.5/5.5/5.5/9/9
Maritime City-State's Allied Food Bonus reduced from +2.5/2.5/2.5/3/3 to +1.5/1.5/1.5/2/2
Auckland |Tamaki Makaurau|+3 Food to Coastal Cities.
Byblos|Byblos Cedar|Fishing Boats, Lakes, and Oases produce +1 Food.
Cape Town|Tavern of the Seas|+10% Trade Route Length. Earn 20-40 Gold upon finishing a Trade Route.
Chevak |Cev'aq|Workable Tundra Tiles yield +0.25 Food to the City and Workable Snow Tiles yield +0.33 Food to the City|Must work the tiles to receive the bonus.
Manila|Pearl of the Orient|Earn 1-15 Food and Production upon finishing a Trade Route.
Mogadishu|Maritime Growth|+1 Food to Flood Plains and Oceans.
Mombasa|Unity for Development|+1 Food to all Bonus Resources.
Nairobi |Harambee|-5% Distress in all Cities.
Ormus|Jewel of the Ring|+1 Food to all Luxury Resources.
Panama City|Panama Canal|Forts and Citadels produce +1 Food.| (Pontoon Bridges produce +1 Food if such a thing exist *wink*)
Quebec City|Fur and Lumber|+1 Gold from Camps, Lumbermills, and Logging Camps.
Ragusa|Maritime Suzerainty|City-State Alliances generate +1 Food in all Cities. +1 Food to Embassies.|
Riga|Latvian Commercialism|Cities produce +3% Food.
Sydney|Capital Infrastructure|WLTKD generate +5% Food.
Ur|Cradle of Civilization|City Connections generate +2 Food.|
Vancouver|The Big Smoke|Villages and Great People Improvements generate +1 Food.
Wellington|Te Whanga-nui-a-Tara|Strategic Resources produce +1 Food.

Mercantile City-State's Allied Gold Bonus reduced from +3/4/6/8/10 to +2/3/5/6/8.
Antananarivo|Pirate Haven|Military Kills yield Gold equivalent to the killed's strength.
Antwerp|Economic Prominence|Merchants generate +1 Gold.
Cahokia|Monks Mound|Can construct mounds anywhere.|Mound generates +1 Gold. Mound generate more yields to adjacent Villages/Cities and maintaining Cahokia's Alliance.
Colombo|Kubera|+2 Gold to Jungles and Forests. -2 Gold to Lumbermills and Logging Camps.|
Douala |Minature Continent|+1 Trade Route.
Djibouti |Ta Netjeru|-5% Poverty in all Cities.
Genoa|La Superba|Upon a great person birth, earn 50 Gold and 15 Golden Age Points scaling upon era.
Honduras |Banana Republic|Resources from City-States count toward Global Monopolies.|Does not stack with a certain Statecraft Policy.
Hong Kong|Prosperous|Cities produce +1 Gold for every 6 Citizens.
Kigali |Double Shift Curriculum|-5% Illiteracy in all Cities.
Malacca|Strait Settlements|Luxury Resources produce +1 Gold.
Managua |Place of the Big Man|+7% to the sum of Yields and Golden Age duration modifiers from Global Monopolies.
Melbourne|The Gold Rush|Mines and Great People Improvements produce +1 Gold.
Muisca |The Golden One|+1 Gold per 2 Citizens in the Capital and +1 Gold per 30 Citizens in the Empire.
Muscat |Cryptus Portus|Lighthouses, Harbors, and Seaports generate +1 Gold.
Quelimane |River of the Good Signs|+1 Golden Age Points to River Tiles.
Samarkand|The Sogd|Trade Routes produce +4 Gold for both origin and designated civilizations.
Santo Domingo |Caribbean's Gateway|+3 to the sum of Yields and Happiness from Global Monopolies.
Singapore|Wealth of the City-State|+2 Happiness.
Tyre|Ruins of the Ancient World|Great Works and Landmarks produce +1 Gold.
Vilnius|Athens of the North|Can construct The Gate of Dawn|The Gate of Dawn has a 350 Production Cost, provides 1 Writer Slot, and has 2 Gold Maintenance. The Gate of Dawn is already constructed in Milan.
Zanzibar|The Spice Islands|Bonus and Strategic Resources produce +1 Gold.
Zurich|Banking Establishments|Treasury produces +2% Gold as interest.|Maximum from Interest Rate is 50 Gold scaling per Era.

Militaristic City-State's Allied Science Bonus reduced from +4/6/10/14/20 to +3/6/9/12/15.
Almaty|Almatu|City Connections produce +1 Science.
Ambracia |Mercenaries of Pyrrhus|Land Garrisons generate +5% Production. +50% Military CS Gift Rate.
Belgrade|The White Fortress|Siege Units gain +25 Max HP.|
Budapest|Pearl of Danube|Receive 5 copies of Horses.|These horses contribute to monopoly count and can be traded.
Clermont |Crusader's Zeal|Units gain +33% Experience from Combat. Newly-trained Units receive a random 10 Turn Promotion upon their first combat.|
- United We Stand!: +25% Combat Strength when adjacent to a Friendly Unit.
- Charge!: +15% Attack. +25% Combat Strength vs Wounded Units.
- Reinforce!: +15% Defense. Can heal after attacking.
- Glory to God!: Unit acts as a Great General. Adjacent units are eligible to heal 5 HP per turn.
Faya |Spoils of War|Military Kills yield 50% Science equivalent to the killed's strength.
Granada |Alcázars|Forts and Citadels yield +1 Culture.
Hanoi|Defenders of the Homeland|+10% Combat Strength in friendly territories.
Laconia |Spartan Discipline|+10% Combat Strength when adjacent to a friendly unit.
M'banza Kongo|Manikongo Glory|+15% Combat Strength when fighting in Forest, Jungle, Flood Plains, and Marshes.
Odenso |Lord of the Hunt|Military Units gain +1 Vision and Military Units in neutral territories are eligible to heal an additional 5 HP.
Phanoteus |Gift of Promethesus|Chances of rigged elections and coup in City-States increased by +25%. Spies +25% mroe likely to catch enemy spies in owned cities. Spies steal Technologies and Great Works +25% faster.
Sidon|Neighborhood Bully|Military Units in enemy territories are eligible to heal an additional 5 HP. Gain a Sphere of Influence with Sidon when you are allied with Sidon and bullying any City-State.|World Congress must be active for Sphere of Influence to happen.
Sofia|Serdica|+5% Combat Effectiveness Bonus to your Great General and Great Admirals.
Surrey |Magnifience in Flying Machines|Fighters and Bombers gain +10% Combat Strength.
Valletta|The Grand Harbor|Can construct The Grand Harbor|The Grand Harbor requires a Fishing Boat resource improved nearby. Granting +15 Naval XP and +2 Food/Science when constructed.

Religious City-State's Allied Faith Bonus reduced from +6/10/14/18/24 to +5/9/13/17/21.
Armagh |Patron of Saints|Can faith-purchase Saints.|Can purchase one of four saints for each City. Each reducing a certain unhappiness need by -5% and empowering the certain yield by +5%. Patricus (Culture), Beningus (Science), Secundius (Gold), Celestinus (Food/Production).
Geneva|Ecclesiastical|Cities produce +1 Faith for every 5 Citizens.
Ife|Yoruba|When a city expands its border, earn 3 Faith scaling upon era. +2 Border Growth Point to Shrines.
Jerusalem|Holy Lands|Upon an alliance, Jerusalem will adopt the initial majority religion of their ally's capital. Has a religious pressure equal to a holy city. If the World Congress is active, Jerusalem will have a Sphere of Influence established.|
Kathmandu|The Mountain|Mountains generate +0.66 Faith.
La Venta|Olmec Creations|Great Person Improvements and Shrines produce +1 Faith.
Lhasa|Place of the Gods|Earn 25 Faith from Great Person's Birth. Can construct the Potala Palace World Wonder. Constructing the Potala Palace establish a Sphere of Influence with them.|Potala Palace requires an active World Congress to be constructed.
Vatican City|Absolute Faith|-10% Faith Purchase Cost
Wittenberg|Birth of the Reformation|-5% Religion Unrest in all cities. Laborers produce +1 Faith.
Yangcheng |Year of the Animal|Animal Resources produce +1 Faith
Credits
@Asterix Rage - Artwork for Unique Promotion Icons. Check his work out at VP Promo Icon
F.A.Q.
Q: How come my bonuses from city-state are stacking/not appearing?
A: You disabled Event System.
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