The Highwayman
King
New
1. America - Film Studio [17]
2. Arabia - Madrasa [21]
3. Australia - Outback Station [22]
4. Aztec - Tlatchtli [17]
5. Brazil - Street Carnival / Copacabana [17]
6. China - Great Wall [17]
7. Cree - Mekewap [23]
8. Dutch - Polder [21]
9. Egypt - Sphinx [17]
10. England - Royal Navy Dockard [20]
11. France - Chateau [17]
13. Germany - Hansa [21]
14. Greece - Acropolis [21]
15. India - Stepwell [20]
16. Indonesia - Kampung [23]
17. Japan - Electronics Factory [11-3 = 8] There's going to be just one of these built. A well placed factory still makes sense, but only +1 production to each city? In the industrial era? That's like getting nothing. +4 culture would be okay if there was a reason to build many factories...but there's not in R&F. So again, just +4 culture in my empire late game. Lame. At least the rest of Japan's bonuses are good.
18. Khmer - Prasat [20]
19. Kongo - Mbanza [21]
20. Korea - Seowon [21]
21. Macedon - Basilikoi Paides [20]
22. Mapuche - Chemamull [21].
23. Mongolia - Ordu [20]
24. Norway - Stave Church [20]
25. Nubia - Nubian Pyramid [17]
26. Persia - Pairidaeza [20]
27. Poland - Sukiennice [20]
28. Rome - Bath [20]
29. Russia - Lavra [23+1 = 24] So versatile...assures early religion on high difficulty, begins generating more GAWMs than you know what to do with. Synergy with other bonuses, such as the tundra bias and extra land on settling. Focusing on wonders with work slots may not be a bad idea. The monster faith output and GWAMs can be used to achieve any victory.
30. Scotland - Golf Course [20]
31. Scythia - Kurgan [17]
32. Spain - Mission [20]
33. Sumeria - Ziggurat [20]
34. Zulu - Ikanda [20]
1. America - Film Studio [17]
2. Arabia - Madrasa [21]
3. Australia - Outback Station [22]
4. Aztec - Tlatchtli [17]
5. Brazil - Street Carnival / Copacabana [17]
6. China - Great Wall [17]
7. Cree - Mekewap [23]
8. Dutch - Polder [21]
9. Egypt - Sphinx [17]
10. England - Royal Navy Dockard [20]
11. France - Chateau [17]
13. Germany - Hansa [21]
14. Greece - Acropolis [21]
15. India - Stepwell [20]
16. Indonesia - Kampung [23]
17. Japan - Electronics Factory [11-3 = 8] There's going to be just one of these built. A well placed factory still makes sense, but only +1 production to each city? In the industrial era? That's like getting nothing. +4 culture would be okay if there was a reason to build many factories...but there's not in R&F. So again, just +4 culture in my empire late game. Lame. At least the rest of Japan's bonuses are good.
18. Khmer - Prasat [20]
19. Kongo - Mbanza [21]
20. Korea - Seowon [21]
21. Macedon - Basilikoi Paides [20]
22. Mapuche - Chemamull [21].
23. Mongolia - Ordu [20]
24. Norway - Stave Church [20]
25. Nubia - Nubian Pyramid [17]
26. Persia - Pairidaeza [20]
27. Poland - Sukiennice [20]
28. Rome - Bath [20]
29. Russia - Lavra [23+1 = 24] So versatile...assures early religion on high difficulty, begins generating more GAWMs than you know what to do with. Synergy with other bonuses, such as the tundra bias and extra land on settling. Focusing on wonders with work slots may not be a bad idea. The monster faith output and GWAMs can be used to achieve any victory.
30. Scotland - Golf Course [20]
31. Scythia - Kurgan [17]
32. Spain - Mission [20]
33. Sumeria - Ziggurat [20]
34. Zulu - Ikanda [20]