Baleur
Prince
This mod, Sukritact's Swahili: Al-Hasan ibn Sulaiman, really got me thinking about monument models..
http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491
I really LOVE the unique monument there. Honestly i think that should be a vanilla thing for ALL civs.
It is a building that forms the central visual element of all your cities, even beyond your capital, and really helps to solidify a visual aesthetic of which particular civilization you are playing as.
Honestly cant believe why Firaxis missed the opportunity on this one, having egyptian obelisks in every civ is a real shame (i love them, but doesnt make much visual sense).
Would really differentiate all the civs so much if the monument was a different model for all civs, or at least culture types. Imagine your Scythian civ having a mini-kurgan thing with banners, your roman monument being a marble pillar, your aztec monument being a statue of quetzalcoatl, etc.
Do you guys have any idea if it would be possible to make such a "Culturally Diverse Monuments" mod?
Is anyone agreeing with me that it would add a lot of diversity for a generally quite simple mod?
Making the models is the time consuming part, but shouldnt be too much effort to xml inject a unique monument replacement for each vanilla civ.
http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491
I really LOVE the unique monument there. Honestly i think that should be a vanilla thing for ALL civs.
It is a building that forms the central visual element of all your cities, even beyond your capital, and really helps to solidify a visual aesthetic of which particular civilization you are playing as.
Honestly cant believe why Firaxis missed the opportunity on this one, having egyptian obelisks in every civ is a real shame (i love them, but doesnt make much visual sense).
Would really differentiate all the civs so much if the monument was a different model for all civs, or at least culture types. Imagine your Scythian civ having a mini-kurgan thing with banners, your roman monument being a marble pillar, your aztec monument being a statue of quetzalcoatl, etc.
Do you guys have any idea if it would be possible to make such a "Culturally Diverse Monuments" mod?
Is anyone agreeing with me that it would add a lot of diversity for a generally quite simple mod?
Making the models is the time consuming part, but shouldnt be too much effort to xml inject a unique monument replacement for each vanilla civ.