Unique Unit Breakdown and Thoughts.

Khyth said:
I really liked Jaguars, despite their silly twirling attack. I've only used them once but they seemed to really get the job done. After a few city attack upgrades, they were really cooking the other civs in the early game. Clearly, their advantage doesn't last long but if you can take out 1 other civ early on, you could really push yourself ahead.

Well, no doubt that they make good attacking units, but I just thought that they aren't that much better compared to axemen (which needs only copper OR iron). Compared to their real counterpart (swordsmen), I really don't see an improvement either.

Now, compared to other Civs' UUs vs their counterparts, this gets even worse I really think they should've at least gave them a 50% Jungle defense instead of a 25%... or maybe gave them Jungle Movement bonus (half movement bonus ala guerilla 2)... or maybe even both. It's still a bit too situational of a UU, but at least it'll have its moments. At least this way, you'll think twice about running into an aztec jungle :D
 
the quechua only works in smaller map or maybe on the first civ u find. after that they just don't work anymore.
 
Works on smaller maps. only.. But I still can claim I won Deity games without using World Builder.
Im a currently trying to do this tactic on a larger map, but even with very efficient production cities.. it is still very hard to win because of the massive strain of army cost.. I had all my cities producing quechua only.. I am running purely on city capture gold.. but yeah definitely this tactic does not scale up to larger maps.


Another Unit/Civilization is Elizabeth/Redcoat Route. Awesome Combo GPP and Middle Ages Rush.. RedCoats attacking Knights up to Riflemen is a viable option in higher levels.. although I cant bring it off in the Immortal level.

--Double Post. Dunno why.. :(
 
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