Unique Units elimination thread

African Forest Elephant 13
Atlatist 16
B17 4
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 34
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 21
Jaguar 24
Janissary 29
Keshik 30
Landsknecht 23
Legion 20
Longbowman 34
Mandekalu Cavalry 4
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Quinquereme 0
Samurai 20
Sea Beggar 34
Sipahi 2
Ship of the Line 25
Tercio 18

Tireme's suck, Kesh cavalry best in the game.
 
War Elephant was missing since post #150 :eek::lol:

African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 20
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 34
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 21
Jaguar 24
Janissary 29
Keshik 30
Landsknecht 23
Legion 20
Longbowman 34
Mandekalu Cavalry 4
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Sipahi 2
Ship of the Line 25
Tercio 18
War Elephant 22 (+1)

Ok so now i can vote on this guy.

War Elephant : Nice early unit. Too bad he's in the hand of one of the worst civ in G&K. Still, a horde of them early on can do great damages since you don't need hores as well. I should try a rush of these someday.

AFE : I hate costly units early on. Nice strength but that's all. Not for me.
 
African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 17 (-3)
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 34
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 21
Jaguar 24
Janissary 30 (+1)
Keshik 30
Landsknecht 23
Legion 20
Longbowman 34
Mandekalu Cavalry 4
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Sipahi 2
Ship of the Line 25
Tercio 18
War Elephant 22

Jennisarries' ability is just great. This is full of adrenalin that you needed during a war. :)

I'm not genrally play early ages domination games. So hardly use batterin ram.
 
African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 17 (-3)
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 34
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 21
Jaguar 24
Janissary 30 (+1)
Keshik 30
Landsknecht 24
Legion 20
Longbowman 34
Mandekalu Cavalry 4
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22


Sipahi out of there - lancers no good.

Landsknecht on the other hand.. OP since G&K ? for now though, it's like a cho-ko-nu, except in pikeman form, and far more flexible. Chokonu is a crossbow that can attack twice, landsknecht, since you can produce/buy two for the price of one, is like a pikeman that can attack twice, has two separate health bars and can be on tiles far away from the other. also, unlike the chokonu which has its attack strength nerfed a bit over a regular crossbow, the landsknecht gets the full strength of a normal pikeman.
 
African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 35 (+1)
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 19 (-2)
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 20
Longbowman 34
Mandekalu Cavalry 4
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22

I have not played with Immortals since G&K but I always seem to cut through them with no problem when playing against them.

I am wrapping up a Domination victory with China and CKN are just awesome. They are a dominant ranged unit for an incredibly long time. A team of five can still take out units if used tactically well.
 
African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 19
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 20
Longbowman 35
Mandekalu Cavalry 1
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22

Longbowman: +1 range that carries over is great!

Mandekalu Cavalry: Don't ever attack cities with melee units until it is ready to fall.
 
African Forest Elephant 10
Atlatist 16
B17 4
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 20
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22

No more Mandekalu Cavalry. Awesome Sause's reason.

Foreign Legions are great. The extra strength outside territory makes a late expansion easier. Upgraded to infantry soon enough, these units are invincible against artillery units(good for mp games).
 
African Forest Elephant 10
Atlatlist 17
B17 4
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 17
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 20
Longbowman 35
Mandekalu Cavalry 1
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22

Atlatlist: 10% cheaper and I can build them right away? Nice.

Camel Archer: So my melee unit upgrades to a cool ranged unit, which upgrades to a melee unit? And the cross-promotions... :confused: forget it.
 
Don't forget to erase Mandekalu from the list.
 
African Forest Elephant 10
Atlatlist 17
B17 4
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 20
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22

Let's get this last poopy tireme outta here. Combat bonus and can construct roads/forts? heck yeah
 
Let's get this last poopy tireme outta here. Combat bonus and can construct roads/forts? heck yeah

Dromons are surprisingly good.. and FUN. Built a couple, grabbed stonehenge, took god of war pantheon and sat on my coast pegging off barbs that kept wandering into my territory as I alowed their camp to keep spawning more. Ensured I beat Boudicaa to first religion on Immortal (which I've never in the past been capable of). Built a few more dromons, built all my cities along the coast, upgraded to frigates and took out every AI city on the coast. Not the best unit out there, but really fun, like having composite bowmen which can't be attacked by AI melee units (since triremes are no match for dromons), have great mobility and not impeded by terrain, great for defence or offence and in getting early promos for eventual frigates.
 
African Forest Elephant 10
Atlatlist 17
B17 5 (+1) We have to bring this unit back. It is too soon for it to be elimed considering how much Bombers have been improved in GK (relatively)

Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 30
Keshik 30
Landsknecht 24
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 17 (-3) Post GK with Japan's UA not doing as much damage - the Samurai is just a Longswordsmen (and really who wants to build many of those these days anyways) with a GG promotion and open terrain bonus. Nothing special

Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22
 
African Forest Elephant 10
Atlatlist 17
B17 2 (-3) - Sorry, the fact that bombers are good is still the reason I want to get rid of this thing. What's it's purpose apart from being marginally better? It's unnecessary.
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 31 (+1) - Love these guys. Just everything about them.
Keshik 30
Landsknecht 24
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 17
Sea Beggar 34
Ship of the Line 25
Tercio 18
War Elephant 22
 
Not "Marginally Better"

Starts with Evasion and extra sight allows you to have units that act like stealth bombers many techs ahead of stealth bombers. (Since they have been pushed back so far). They also start with the siege promotion... meaning it takes less promotions/less military buildings to get Logistics and Air Repair. In theory with Brandenburg its possible to start with 2 attacks, air repair, evasion all at each build with a B-17. Even without Brandenburg your B-17s are super bombers.

Its not marginally better. Its like saying Sea Beggars are "marginally better". In GK they are much better than they sound on paper.
 
African Forest Elephant 10
Atlatlist 17
B17 2
Ballista 18
Battering Ram 17
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 19
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 31
Keshik 30
Landsknecht 24
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 14 (-3)
Sea Beggar 35 (+1)
Ship of the Line 25
Tercio 18
War Elephant 22

I still cannot argue against the Sea Beggar. My favorite thing from G&K, and that's saying something. I've turned blockades into sieges with it before. It's amazing.

I agree with Gucumatz on the Samurai. Longswords aren't around to make much of an impact, and if you're doing things right you should be generating GGs at a good clip anyways. The Zero was gone a long time ago, and I'm surprised we let the Samurai stick around this long after its partner UU.
 
African Forest Elephant 10
Atlatlist 17
B17 2
Ballista 18
Battering Ram 18
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 17
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 17
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 31
Keshik 30
Landsknecht 24
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 14
Sea Beggar 35
Ship of the Line 25
Tercio 18
War Elephant 22

Battering ram ... early 1 CS easy conquest... and i love how IA play attila .. most of my fastest defeat are a BR early rush ... they can be a pain to stop... (and i voted jaguar once already ;) )
conquistador ... if you need a settler buy a settler ... who need a powerful unit who can build a city ... on another continent ... i think i never used their ability ...
 
African Forest Elephant 10
Atlatlist 17
B17 2
Ballista 18
Battering Ram 18
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 14
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 17
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 31
Keshik 30
Landsknecht 25
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 14
Sea Beggar 35
Ship of the Line 25
Tercio 18
War Elephant 22


landsknechts - two for the price of one pikemen

sorry cataphracts, though you are part of my favourite civ the Byzantines I can't help but downvote you, you really are truly an awful unit, if you continued to retain the ability to fortify and gain terrain bonuses on upgrade I could see you as a respectable middling unit, but as it stands you are just a slow weak easily countered unit which I only build to upgrade to a couple knights later, while wishing I could just have regular fast horsemen instead.
 
African Forest Elephant 10
Atlatlist 17
B17 -1 (-3) AAND ITS GONE. Useless Bombers
Ballista 18
Battering Ram 18
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 14
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 17
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 18
Jaguar 24
Janissary 31
Keshik 30
Landsknecht 25
Legion 21
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 15 (+1) Samurais are awesome. Same strenght as a musket, earlier.
Sea Beggar 35
Ship of the Line 25
Tercio 18
War Elephant 22
 
African Forest Elephant 10
Atlatlist 17
Ballista 18
Battering Ram 18
Berserker 17
Camel Archer 21
Carolean 26
Cataphract 14
Chu-Ko-Nu 35
Companion Cavalry 22
Conquistador 17
Cossack 7
Dromon 14
Foreign Legion 22
Horse Archer 25
Hussar 19
Hwach'a 18 (-3)
Immortal 18
Jaguar 24
Janissary 31
Keshik 30
Landsknecht 25
Legion 22 (+1)
Longbowman 35
Minutemen 32
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 17
Pictish Warrior 14
Samurai 15
Sea Beggar 35
Ship of the Line 25
Tercio 18
War Elephant 22

Hwach'a: The only instance of "promotion carry on upgrade" which I think is actually broken.

Legion: Great in that you can combine them with the Ballista for a dangerous offense!
 
Back
Top Bottom