Unique Units elimination thread

African Forest Elephant 17
Atlatist 19
B17 7
Ballista 21
Battering Ram 18
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 15
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 13 (-2)
Dromon 19
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Jannisary 28
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33 (+1)
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 14
Samurai 20
Sea Beggar 31
Sipahi 12
Ship of the Line 23
Tercio 21

The Cossack, arrives very late, and it is relatively weak. The extra damage vs. wounded units is nice, but I feel non archer horses as a whole are on the weaker side of things. I would rather have a solid rifleman than a cossack since they are weak vs. cities.

The longbow 3 range is just obscene. The ability to shoot that far away makes them very strong both on offense and defense. A few with 1 spotter can take down a city from a distance without losing health.
 
the turtles and the ethiopian rifle were gone BEFORE panzer , sipahi and....the norwegian skimans with their overpowered bonus on snow (/clap)
seriously ? :)

African Forest Elephant 17
Atlatist 19
B17 8
Ballista 21
Battering Ram 18
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 15
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 13
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Jannisary 28
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 14
Samurai 20
Sea Beggar 31
Sipahi 10
Ship of the Line 23
Tercio 21



B17 : I just find bombers extremely usefull in general. Every non 'pangea domination' game , I find myself both defending and conquering using bombers so what is not to like about a more powerfull bomber ?

Sipahi : Sorry you are lancer.
 
the turtles and the ethiopian rifle were gone BEFORE panzer , sipahi and....the norwegian skimans with their overpowered bonus on snow (/clap)
seriously ? :)

African Forest Elephant 17
Atlatist 19
B17 8
Ballista 21
Battering Ram 18
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 15
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 13
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Jannisary 28
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 14
Samurai 20
Sea Beggar 31
Sipahi 10
Ship of the Line 23
Tercio 21



B17 : I just find bombers extremely usefull in general. Every non 'pangea domination' game , I find myself both defending and conquering using bombers so what is not to like about a more powerfull bomber ?

Sipahi : Sorry you are lancer.
Ethiopian Rifelemen BLOW! In fact, they sucked so much, a guy gave them a fatality a la Mortal Kombat yesterday.
 
African Forest Elephant 17
Atlatist 19
B17 8
Ballista 21
Battering Ram 18
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 15
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 13
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 12
Samurai 20
Sea Beggar 31
Sipahi 10
Ship of the Line 23
Tercio 21

I don't find tireme's useful for anything other than early exploration. The Janissary is great, healing when destroying enemy units and an bonus when attacking, making them easily the best musketman in the game.
 
So we're taking 3 points off now? Okay:

African Forest Elephant 14 (-3)
Atlatist 19
B17 8
Ballista 21
Battering Ram 18
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16 (+1)
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 13
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 12
Samurai 20
Sea Beggar 31
Sipahi 10
Ship of the Line 23
Tercio 21

African Forest Elephant: costs 25 more :c5production: (100 versus 75), -1:c5moves:. Burdens outweigh benefits in most games.

Cataphract: This is a good swordsman replacement. +1 :c5strength:, +1 :c5moves:, costs the same :c5production:, horses are easier to get than iron, and gains terrain benefits. Great unit.
 
Ethiopian Rifelemen BLOW! In fact, they sucked so much, a guy gave them a fatality a la Mortal Kombat yesterday.


what's so bad about a rifleman replacement that requires less hammers and comes with a free promotion for rough terrain? I'll take that over a Sipahi any day, I think a lot of people downvoting it have never played as Ethiopia and focus their attention upon the bonus for being close to the capital, not realizing that it's also cheaper to build and has a rough terrain promo. Not a top unit, but definitely didn't deserve to go so soon.
 
So we're taking 3 points off now? Okay:

Yep! :)

Some guys posted while i was to bed so i scrolled down every votes and here is the new list :

African Forest Elephant 13
Atlatist 18
B17 8
Ballista 18
Battering Ram 19
Berserker 16
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 12
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 24
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 11
Samurai 20
Sea Beggar 31
Sipahi 8
Ship of the Line 23
Tercio 21

Battering ram : This thing is just too powerful before reaching the med. era. 1 or 2 of them are enough at immortal and below to conquer a whole continent.

Ballista : I prefer CBs over any ''pults'' units if i'm not Attila :)
 
The vote system has changed to +1 and -3
 
African Forest Elephant 13
Atlatist 18
B17 8
Ballista 18
Battering Ram 19
Berserker 16
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 12
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 21 (-3) Overall post GK not a very useful unit compared to some of the other units out here now.
Musketeer 18
Naresuan's Elephant 20
Panzer 9
Pictish Warrior 20
Quinquereme 11
Samurai 20
Sea Beggar 31
Sipahi 9 (+1) The extra movement is nice for this stage in the game to snipe cities/units/defend outskirts/etc. Being able to raze like a berserker in more longwinded multi sieges is nice too
Ship of the Line 23
Tercio 21
 
African Forest Elephant 13
Atlatist 18 +1 = 19
B17 8
Ballista 18
Battering Ram 19
Berserker 16
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 12
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 9 -3 = 6
Pictish Warrior 20
Quinquereme 11
Samurai 20
Sea Beggar 31
Sipahi 9
Ship of the Line 23
Tercio 21

Atlatlists: It might seem odd to pick these guys, but I like them. They allow me to ignore the Archery tech for as long as I need and focus on other, more important technologies in the early game, and who doesn't like cheap archers?
Panzers: Poor, poor panzers. I rarely ever use tanks because if I'm playing that late in the game it's usually for a cultural or science victory. Better tanks are not at all useful to me.
 
African Forest Elephant 13
Atlatist19
B17 8
Ballista 18
Battering Ram 19
Berserker 16
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 12
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 6
Pictish Warrior 20
Quinquereme 11 - 3 = 8
Samurai 20
Sea Beggar 31
Sipahi 9
Ship of the Line 23 + 1 = 24
Tercio 21

Early ships with extra strength are a complete waste of hammers.

By contrast, Ships of the Line come at time when they can dominate the world.
 
krc's votes

African Forest Elephant 13
Atlatist19
B17 8
Ballista 18
Battering Ram 19
Berserker 16 + 1 = 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 12 - 3 = 9
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 6
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 31
Sipahi 9
Ship of the Line 24
Tercio 21


Even though I don't play as the Danish all that much, I love how I can theoretically get more movement points from a Berzerker if it's embarked at the beginning of a turn rather than staying on land. Was this fixed in Gods and Kings?

My downvote for the Cossack is actually a downvote for all mounted melee units. The penalties for being a mounted melee unit make them waste a slot that could have been allocated to a better UU or UB. A penalty to attack cities? Can't get defensive terrain bonuses? Can't fortify? Wow...SOUNDS LIKE AN AWESOME UNIT FAMILY TO ME.

The main use I have for mounted melee units is a quick response to small incursions on my borders, usually barbarians or the odd Scout. I find that mounted melee units generally don't have the survivability to be used for more strenuous environments, such as city assault or defending against LARGE incursions. Seems like a huge waste of hammers for a unit that can only be used for bandit hunting.

It's kind of sad, really, that the majority of mounted units aren't really all that useful in Civ V...especially compared to how useful mounted units were in previous Civs. Perhaps Gods and Kings helped mounted units out, but I think the real reason why mounted units suck is because Civ V granted foot units the ability to lose a battle without being obliterated (which was one of the strengths of mounted units in Civ IV) without giving mounted units anything else. I think mounted units would become more interesting if they ignored ZOC....

But I digress, the Cossack is the icing on the cake of the worst Unique Units...bonus against weakened units for a unit that I only use to hunt bandits? Ugh, no thanks...could I exchange the Cossack for some Great Patriotic War era Katyusha Rocket Launchers? kthxbai. :D
 
I think mounted units would become more interesting if they ignored ZOC....


Not a bad idea, I've been trying to think of ways to make mounted more useful as well, right now I build one or two just for the final knock-out punch on a city I've worn down with siege/range, though if I'm playing a civ with a decent infantry unit I'll probably just use that instead. I think historically mounted was most useful as a shock troop to disorient enemy lines and/or to get behind enemy lines to cause panic/encircle. Some sort of buff to reflect these possibilities would be nice.
 
African Forest Elephant 13
Atlatist19
B17 5
Ballista 18
Battering Ram 19
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 9
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 31
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 6
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 32
Sipahi 9
Ship of the Line 24
Tercio 21

+1 for Sea Beggars. I had a lot of fun destroying Chinas costals cities with my massive Sea Beggar armada in my first game as the Netherlands. I haven't had as much fun with a UU for a long time. I really like the changes they made to naval units, making ranged naval and melee naval distinctions.

-3 for B17. I rarely get to the point where I need to use bombers. Either I'm going for a more peaceful VC, or I'm concentrating on land units if going a warmonger route, or I'm quitting the game out of boredom (turns taking too long) before I get to that era. I should probably experiment more with air units, but so far I haven't been in a situation where I've needed to.
 
African Forest Elephant 13
Atlatist19
B17 5
Ballista 18
Battering Ram 19
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 9
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 32 (+1)
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 3 (-3)
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 32
Sipahi 9
Ship of the Line 24
Tercio 21

Minutemen are still the best. All of my late game melee units can ignore terrain and have +1 sight!

The Panzer is just a better Tank which I seldom build anyway.
 
For some reason the Dromon was missing :

African Forest Elephant 13
Atlatist19
B17 5
Ballista 18
Battering Ram 19
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 21
Conquistador 22
Cossack 9
Dromon 19
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 32
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 3
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 32
Sipahi 9
Ship of the Line 24
Tercio 21
 
African Forest Elephant 13
Atlatist 19
B17 2 (-3) Just useless like any other fighter
Ballista 18
Battering Ram 19
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 22 (+1) Just awsome Early Game Units. Untill Immortal/Deity you can conquer any city with 3-4 CCs
Conquistador 22
Cossack 9
Dromon 19
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 21
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 32
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 3
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 32
Sipahi 9
Ship of the Line 24
Tercio 21
 
African Forest Elephant 13
Atlatist 19
B17 2
Ballista 18
Battering Ram 19
Berserker 17
Camel Archer 24
Carolean 26
Cataphract 16
Chu-Ko-Nu 33
Companion Cavalry 22
Conquistador 22
Cossack 9
Dromon 19
Foreign Legion 21
Horse Archer 25
Hussar 19
Hwach'a 21
Immortal 20
Jaguar 24
Janissary 29
Keshik 28
Landsknecht 22
Legion 22
Longbowman 33
Mandekalu Cavalry 10
Minutemen 32
Mohawk Warrior 21
Musketeer 18
Naresuan's Elephant 20
Panzer 3
Pictish Warrior 20
Quinquereme 8
Samurai 20
Sea Beggar 32
Sipahi 6
Ship of the Line 24
Tercio 21


Landsknechts, when you want a pikeman that fights with a shadow double, two for the price of one = great

Sipahi - lancers are those things I get stuck with when I upgrade my Landsknechts, they are fun to throw at cities and units in suicide attacks (in order to get rid of them quickly).
 
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