Unique Units elimination thread

Duhu, you do know the Dromon is a ranged unit unlike the Trireme it replaces. And it upgrades on the Galleass path. And it gets a combat boost as a promotion. I haven't personally used it yet - so I am refraining on voting for it - but from what I have heard it is pretty decent
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Ballista 6
Battering Ram 20
Camel Archer 23 (+1) Camel Archers coming back up. Mobility, range, power, and sturdiness. Oh and a gold frenzy powerful Arabia with desert start bias/oil start bias so that a Great Wall + Camel Archer army can still kill anything even into the bomber era (Double oil and by then logistical Camel Archers = Death by --- well Camels.
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 8
Dromon 8
Foreign Legion 20
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 7 (-3) Once again it doesn't do enough to differentiate it on the field.
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 22
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 9
War Elephant 16
 
Ballista 6
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 8
Dromon 9 (+1) I'm afraid these guys won't survive as long as they should. This ship is the epitome of what a UU should be. A ranged ship when no one else can do anything but melee is as game-changing as a unit with +1 range or +1 attack. I think the hate is from underuse.
Foreign Legion 17 (-3) Suffers from its short lifespan. Rifles to Infantry is so damn quick. I've only played as France a few times and never get to make more than 4 or 5 of these guys. That said, they probably upgrade nicely. I just want to knock them out of the 20's.
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 7
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 22
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 9
War Elephant 16
 
. . . the value of a unit surely depends of the lvl the game is played . . .

Great point. I think this might contribute to the Landsknecht debate.

I recently played my first Germany game. I went wide with mostly CBs, then started building Landsknechts. At first I was like "oh this is awesome, even my 4 pop border cities are making these guys in > 10 turns (epic pace)." After I had a handful I got DOWed by an AI, and I promptly sent in the spears.

They did nothing.

Sure, they killed units at about a 2:1 ratio thanks to my carpet of doom, but they were too weak to take cities. I had this huge carpet of spears and still needed Trebs to win a war.

I feel like had I been playing on a lower level, 20 of these guys would conquer the world... I was just annoyed with the logistical challenges of moving 20 units per turn.
 
Duhu, you do know the Dromon is a ranged unit unlike the Trireme it replaces. And it upgrades on the Galleass path. And it gets a combat boost as a promotion. I haven't personally used it yet - so I am refraining on voting for it - but from what I have heard it is pretty decent.

Wait, does the Dromon start with Targetting 1, or does it just have a bonus to naval combat? If the former, it's even better than I thought, because it would allow you to barb hunt your way to the ranged promotion.
 
Duhu, you do know the Dromon is a ranged unit unlike the Trireme it replaces. And it upgrades on the Galleass path. And it gets a combat boost as a promotion. I haven't personally used it yet - so I am refraining on voting for it - but from what I have heard it is pretty decent
-It loses combat bonus when upgraded.
-It takes an attack penalty

I usually don't build naval units until the frigate, unless I'm on an island map (my least favorite). The AI is even worse at naval battles so you need even fewer units than usual to protect your coasts. If I want to take a city or defend a city that early, bowmen are cheaper, quicker to produce, and all-around more reliable and useful.
 
Ballista 3
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 8
Dromon 10
Foreign Legion 17
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 7
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 22
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 9
War Elephant 16

Dromon : Most underrated UU on this list imo. Game braking in mp in some conditions(i know...i did it...killed 3 human capitals before they reached the galleass). They own archipelago and small continent maps(large islands sometimes too).

Ballista : I still prefer CBs over this unit that needs to wait a turn before charging.
 
I've got a question regarding the rules of elimination threads.

Will downvotes without a corresponding upvote (and vice versa) automatically be disregarded?

The reason I ask is because I don't like upvoting or downvoting a candidate more than once.

For the record, I'd totally upvote the Khan and Huscarl, if they were candidates, but them's the breaks.
 
Will downvotes without a corresponding upvote (and vice versa) automatically be disregarded?

The reason I ask is because I don't like upvoting or downvoting a candidate more than once.

Yes.

But...why?
 
Yes.

But...why?

Why what?

Why would I want to downvote something without giving a corresponding upvote? I think I explained why. :D

Why would I dislike downvoting or upvoting the same candidate more than once? I don't know...it just seems kind of vindictive to continually support or tear down something. I won't name names, but I've seen some candidates get close to elimination just because of a single poster continually downvoting it. To me, that's not very indicative of how the community views a candidate, it just indicates how much a single person likes (or dislikes) a candidate.
 
Elephants all over the planet ruins the game

Berserkers appears too late

Was this a vote? Not sure, but oh well....

Ballista 0
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 8
Dromon 10
Foreign Legion 17
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 7
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 22
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 9
War Elephant 16

Ballista: Comes at a time when you should be using CBs, not seige units.

Legion: Nearly unkillable, and they freaking build roads.
 
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 5
Dromon 10
Foreign Legion 17
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 8
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 22
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 9
War Elephant 16

Conquistador is too much cost for an embarked knight that can found cities overseas, lol that's dumb. Landsknect for being underrated, you can produce them 2x faster for a quick large army rush.
 
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 5
Dromon 10
Foreign Legion 17
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 8
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16

Mohawk Warrior: Iroquois have great UU, UB and UA synergy. You get this unit on the way to metal casting, can sell your iron to an angry neighbor, he builds swordsman, then DoWs you and you roll him with these guys and his 50% combat penalty.

Tercio: Spain's UUs are not great. Have you ever chased down a Knight with these guys? I didn't think so. Oh, and they cost more.
 
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 2 (-3) Costs too much, embarks too slowly, it "dies" when it does the special thing that it was designed to do.
Dromon 11 (+1) A great UU. Truly unique, and powerful during its era. Racks up experience blasting barbs. Also upgrades very well.
Foreign Legion 17
Horse Archer 24
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 23
Janissary 37
Keshik 35
Landsknecht 8
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16
 
. . . Racks up experience blasting barbs . . .

What I meant here is that you get the first 2 promotions extremely quickly. Take the two anti-land promos, and go blast your nearest neighbor. The promotions add up quickly.
 
Battering Ram 20
Camel Archer 23
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 2
Dromon 11
Foreign Legion 17
Horse Archer 25 (+1)
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 20 (-3)
Janissary 37
Keshik 35
Landsknecht 8
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16

Horse archer can built really fast, and is like a junior Keshik. They have the ranged firepower to clear the way for your rams.

Jaguar warrior voted down, and I hope someone explains to me the error of my ways, because ever since the expansion, I have never been able to successfully rush a neighbor with jags. I realize the healing when they kill a unit bonus and woodsmen bonus carry up to upgraded units, but thats all, it really doesnt help with rushing your neighbor. Or am I missing the true power of what those 4-6 upgraded jags will mean later in the game? Or am I just not rushing properly? I usually send 6 jags at an enemy city? I build them all while using cash on buildings. Please shed some light if I am wrong on my down vote of them this early.
 
Battering Ram 20
Camel Archer 24 (+1) Camels are movin' on up. Their changes in GK (extra power, strength, movement) coupled with a gold rich Arabian civ to be able to support large armies/buy units) makes it possibly one of the best UUs considered in the civ as a whole
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 2
Dromon 11
Foreign Legion 17
Horse Archer 25
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 20
Janissary 37
Keshik 35
Landsknecht 5 (-3) On its proper way down - just doesn't do enough now in GK
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16
 
Battering Ram 20
Camel Archer 24
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador -1 (-3) Bye bye conquistador.
I dislike Spain the most for Isabellas silly lispy voice and naggy pious face. Tercio is junk as well, but Conquistador simply don't have the "bang" needed from a UU like that. However, it does deserve kudos for combining well with the UA, which can be devastating (start close to the Cerro de Potosi, you have a base +20 gold tile!) - but rarely viable.
Dromon 11
Foreign Legion 17
Horse Archer 25
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 21 (+1) - see below
Janissary 37
Keshik 35
Landsknecht 5
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16

Re: Carl5872, Jaguars: Remember they're just warriors, when have you ever succeeded in taking a city with warriors alone? Jaguars are brilliant early rushers combined with other ranged units against cities. Use the jaguars to kill any of the AI's units in order to keep their HP up, end their turns in forests, watch the AI cities attempt to kill them but failing. Absolutely inevitable as meat shields in the early game, and of course the upgraded jags are terriffic. Spam away!
 
Battering Ram 20
Camel Archer 24
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador -1 (-3) Bye bye conquistador.
I dislike Spain the most for Isabellas silly lispy voice and naggy pious face. Tercio is junk as well, but Conquistador simply don't have the "bang" needed from a UU like that. However, it does deserve kudos for combining well with the UA, which can be devastating (start close to the Cerro de Potosi, you have a base +20 gold tile!) - but rarely viable.
Dromon 11
Foreign Legion 17
Horse Archer 25
Hussar 17
Hwach'a 9
Immortal 12
Jaguar 21 (+1) - see below
Janissary 37
Keshik 35
Landsknecht 5
Legion 24
Longbowman 38
Minutemen 31
Mohawk Warrior 23
Naresuan's Elephant 11
Pictish Warrior 8
Sea Beggar 35
Ship of the Line 29
Tercio 6
War Elephant 16

Re: Carl5872, Jaguars: Remember they're just warriors, when have you ever succeeded in taking a city with warriors alone? Jaguars are brilliant early rushers combined with other ranged units against cities. Use the jaguars to kill any of the AI's units in order to keep their HP up, end their turns in forests, watch the AI cities attempt to kill them but failing. Absolutely inevitable as meat shields in the early game, and of course the upgraded jags are terriffic. Spam away!

Ok so you mean combine them with archers or composite bowmen? What would you say is a good mix to take a city? 4 jags and 2 comp bowmen?
 
Really in any situation you want at least 4 composite bowmen for taking of any/all cities.
 
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