Isn't that because you do not have time to build more while taking over the Mediterranean? Since the easiest way to win the UHV is to take over Greece and get Babylonia out of commission, you use your initial cavalry and mercenaries to do so. I do agree though that elephants would represent Carthage better.
I'm pretty sure they don't. There was a discussion about the German UHV a while back where this came up. Apparently they don't need oil to represent synthetic oil refineries.
Keshiks - Add +1 movement. Or make them cheaper. Time is of the essence and by the time you build a lot of them Euros have gunpowder.
Persian Immortals - By far the worst UU, almost worthless cept as cheap garrison for your cities or the initial thrust into Babylon. Should be much more powerful.
Indian Workers (Punjabi) - I disagree with some here! I think they are very useful and besides what other UU lasts the entire game! For a civ that has the earliest start possible you can't beat that! A military UU would be silly for India as production is terrible. If anything make jungle easier to cut would help out India more IMO!
The ridiculous thing about the Persian Immortals is that the historical Immortals weren't cavalry anyway. Someone needs to mod an actual Persian Immortal as a replacement for some infantry unit, and then that needs to be put in RFC.
Incan Quechua is practically useless - the only enemies you'll find in the area you can access are dog soldiers and Tucume, and after that the Europeans come and run them over anyway. I don't have an alternative suggestion though.
I love the Quechua--they already have a promotion, they are cheap to provide happiness and plague fodder, and are always upgradable in case you need troops. (You shouldn't have any war with the Europeans if you played your scouts and workboats right anyway).
I love the Quechua--they already have a promotion, they are cheap to provide happiness and plague fodder, and are always upgradable in case you need troops. (You shouldn't have any war with the Europeans if you played your scouts and workboats right anyway).
Keshiks - Add +1 movement. Or make them cheaper. Time is of the essence and by the time you build a lot of them Euros have gunpowder.
Persian Immortals - By far the worst UU, almost worthless cept as cheap garrison for your cities or the initial thrust into Babylon. Should be much more powerful.
Indian Workers (Punjabi) - I disagree with some here! I think they are very useful and besides what other UU lasts the entire game! For a civ that has the earliest start possible you can't beat that! A military UU would be silly for India as production is terrible. If anything make jungle easier to cut would help out India more IMO!
I'm pretty sure they don't. There was a discussion about the German UHV a while back where this came up. Apparently they don't need oil to represent synthetic oil refineries.
For the last time, if the AI (and me) thought ahead to meet the Euros that way, you shouldn't deny us our just reward. If you really want to be fair, you would reward us with extra troops because we took preparations for these invaders.
Whats I dont get about keshiks is that they were horse archers who were naturally good against infantry and heavy cavaly yet in the game their biggest threats are spear/pike men.
I love the Quechua--they already have a promotion, they are cheap to provide happiness and plague fodder, and are always upgradable in case you need troops. (You shouldn't have any war with the Europeans if you played your scouts and workboats right anyway).
For the last time, if the AI (and me) thought ahead to meet the Euros that way, you shouldn't deny us our just reward. If you really want to be fair, you would reward us with extra troops because we took preparations for these invaders.
For the last time, the reward of evading conquerors is too big for the scout-workboat manoeuvres. Sending out scouts shouldn't be a preparation for these invaders - building troops to repel them should be the preparation (who'd have thought!)
Come on, we all know the scout-workboat thing is an exploit which will need to be fixed eventually. Ask yourself two questions:
a) are the conquerors only supposed to affect the AI and inexperienced players?
b) if the real Aztecs and Inca sent out ships to 'meet' the Europeans slightly off their shores, would that have stopped the conquistadors?
these are the changes I'd like to do.
Are you OK with this?
Keshik: instead of +50% against siege, 3 movement to cover Asia's long distances (something will be done, on the other hand, to hamper Mongolia's easy stability)
Camel Archer: ignores terrain movement cost (as they are in desert)
Immortal: as it's the only completely inaccurate unit in the game, replaced with a real immortal: a spearman that costs less (25) (for representing the ease of recruiting a constant 10000 men army) and has 50% attack against archers (babylonian bowmen included)
Jaguar: attack back to 6
Quechua: replaces axeman (and will get its stats) instead of warrior, requires mining (so that it isnt necessary to give bronze working to Inca, like I previously did with Aztecs)
Stricly speaking this should nt be here but a few people have mentioned the conquerors event.
I still think this can be improved.
1. More native units than European (this can be upgraded once you've captured your first city)
2. The conquerors event needs to be linked to your current power rating.
At the moment you often get much much more conquerors than you have other troops.
I would say the native section of the conquerors event should be the same no matter power.
but the Europe contingent should be linked to your overall power.
Therefore more powerful european states get more units.
these are the changes I'd like to do.
Are you OK with this?
Keshik: instead of +50% against siege, 3 movement to cover Asia's long distances (something will be done, on the other hand, to hamper Mongolia's easy stability)
Camel Archer: ignores terrain movement cost (as they are in desert)
Immortal: as it's the only completely inaccurate unit in the game, replaced with a real immortal: a spearman that costs less (25) (for representing the ease of recruiting a constant 10000 men army) and has 50% attack against archers (babylonian bowmen included)
Jaguar: attack back to 6
Quechua: replaces axeman (and will get its stats) instead of warrior, requires mining (so that it isnt necessary to give bronze working to Inca, like I previously did with Aztecs)
Personally I kinda liked Immortals the way they were, as cheap and fast units useful to counter bows and axes while also being able to defend. I agree though that making them melee is much more accurate. I'll probably just miss their mobility.
I was just thinking that if they need copper or iron, it will delay their use as you'll have to either conquer Babylonia or discover Iron Working to start building them. It might be harder to conquer Babylonia then (depending on which units Persia is given at the start).
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