azzaman333
meh
Camel Archer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All
/sarcasm

The Camel Archer removes 2 resource requirements, and has a bonus 15% withdrawal rate. That's not useless.
Camel Archer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All
/sarcasm
The Camel Archer removes 2 resource requirements, and has a bonus 15% withdrawal rate. That's not useless.
The Camel Archer removes 2 resource requirements, and has a bonus 15% withdrawal rate. That's not useless.
I will agree with all of this regarding Toku. Drafted Muskets are far better than Samuri. However, upgrading axes (usaully well expereinced) is well worth the gold.
The conversation was essentially comparing UUs though, which was my point about Orome's versus Samuri.
You're right, it's not useless, it just sucks.
You'd better god damn capture a source of Horses with it quick (and Iron), or you're quickly left with a very expensive hored of obsolete units that can't even be upgraded, nor can you build their replacements.
No thank you. I have no intention on building a billion stables then having idle right in their prime.
Wait, were you addressing me or the guy I was quoting?I also bet that you will not see any of the AI stats from that point on and that you get mauled to no end by enemy spy activitiesThat or you play a level where things are settled to your side as soon as you get Natio....
P.S And don't forget the WW.....
Ok, MOST of the best UUs are the early ones. Sure, redcoats are dominant, but 7-9 immortals to wipe out one civ compared to 20-30 redcoats + SIEGE to take out a later one. Immortals win. Praets can single-handedly win conquest on a Pangaea map. Redcoats can't. Sure, it's all opinion, but I still think the earlier UUs are the most dominant ones usually.
this is flawed logic.
Carracks lack a mapscript that allows them to shine - Archipelago maps usually allow colonisation with galleys, and Terra maps can be treated as a small, crowded Pangaea where a unit that allows you to wtfrush your neighbours is better. If you have a lot of small continents unreachable by galleys, Carracks could be downright broken.
Another issue, is that a single spear-man doesn't stop a dozen Reds in their tracks, like it does a dozen Immortals![]()
True, but a single spear in a walled city on a hill eats chariots like nothing else. I really don't have problems with flatland wars most of the time, its cracking the cities in an efficient manner that stymies most of my failed early wars.A spear is lucky if it stops more than 2 basic chariots. If you have 1 spear and 9 axes the last thing you want to see is 12 chariots that can hit you on flatland.