Unit Buttons Standardization

1. We can add colour border around button (in this example is white colour around Karikala Chola hero)
http://imgur.com/bO1DnAO

2. We can add circle in the same colour as a frame around button
http://imgur.com/UTDqH3d

I like the circle better for heroes as they are a very different category of units, a strong differentiation is desserved. But the idea of the colour border would be good if you intend to further differentiate units categories (such as civilian/siege/etc.); I'd suggest increasing the border width a bit to make it more visible though.
 
But the idea of the colour border would be good if you intend to further differentiate units categories (such as civilian/siege/etc.); I'd suggest increasing the border width a bit to make it more visible though.

I want to distinguish unit types by adding different type of bakcground.

SO, this manul unfortunately dont help with frame problem.

Ok next set of buttons here:
http://imgur.com/34CX72G
- entire throwing units line (except culture units)
- new modern sniper button
- hunter and track buttons

If you guys want to change the background colour of throwing units then tell me. Remember: blue is for water units (and air), green for civilian, dark green for hunters, very dark red for melee and sandy yellow for gunpowder. Picture of Night Sky for Criminal units and City for Police.
 
i really like the new buttons! Is there a reason why the Atlatlist don't have a beard? And why has the Modern Grenadier a bullet belt around it's shoulders?

As for the heros, I like the circular frame (your example No 2).
 
I think this last set has the color of the background a little to close for color wise. Can hardly tell that the Hunter etc are different, so i would say, change the stone throwers and those in the pic color to a different one.

In the Heroes one just expand the Heroes circle to the outer edges, so you can see them better.
 
Picture after yours suggestions guys:
http://imgur.com/XrPmGSB

I put new background for Atlatlalist, Javenlineer and Modern Grenadier
After little checking of Modern Grenadier i decide to WWI look (and grenade) because this unit appear in WWI period. Heh I have bigger problem with this unit now because I need to reskin all modern grenadiers for WWI look :/
 
Whats the reason that you have now 2 different backgrounds for Stone Thrower and Atlatlist? I thought the bluish background was for throwing units.

I leave it for now because I dont know which one is final. When we decide then Ill put proper background for all throwing units.
 
These Are looking great, Sparth. Valid comments, too everyone, but let's remember the main purpose is to make an image that, when shrunk down, will be easily recognizable and help the player find the unit they want. Historical accuracy, aesthetics etc. while important, are secondary to the main purpose.
 
Ok here are two screenshots from random units.
First one is from stack on map, and second screenshot from city
Im playing on high resolution (1920 x 1080) and icons are small :(

I think ill try to upload to SVN first batch of icons to testing sake. More feedback from game experience will be much helpful.

Also SO, which background you choosing for throwing units? New one is ok?

Now I think about it, a quiver and arrows for hunters might not be appropriate since you get Archery a bit later than the tech unlocking hunters.

I dont like place when archery is discovered now in C2C. Bows are one of the oldest human inventions and IMO should be put much earlier in time line. Present Archery tech should be called Military Bows or similar.
 

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I tested yesterday hero button and its a small problem with circle button. All button have sqaure frame around buttons which is coded in python I presume.

Still I like the idea of different icons for heros and here are my 2 propositions:

1. We can add colour border around button (in this example is white colour around Karikala Chola hero)
http://imgur.com/bO1DnAO

2. We can add circle in the same colour as a frame around button
http://imgur.com/UTDqH3d

If the buttons are not 64x64 you will get a CTD when the city tries to build the unit as it does processing of some sort on the icon to display it in the city bar circle.
 
I hope you are considering the Small "Build/Action Icon Size" in BUG, with these changes.

Have not read the whole thread, so may be already answered.
 
Ok here are two screenshots from random units.
First one is from stack on map, and second screenshot from city
Im playing on high resolution (1920 x 1080) and icons are small :(

I think ill try to upload to SVN first batch of icons to testing sake. More feedback from game experience will be much helpful.

Also SO, which background you choosing for throwing units? New one is ok?



I dont like place when archery is discovered now in C2C. Bows are one of the oldest human inventions and IMO should be put much earlier in time line. Present Archery tech should be called Military Bows or similar.

It may be one of the oldest inventions, yes but it's still well placed among the oldest imo. And it's been a struggle to get it to fit in a balanced manner too so I don't think it should be moved. Hunters currently utilize an assumed set of Javelins (throwing spears.) Think of them as simply being a bit earlier era hunters than you're envisioning. The NEXT upgrade of the hunter would be the bow and arrow type (though I could see us putting the tech you unlock hunters at AFTER archery and changing this since I think the Warden is the next hunter upgrade... That Hunter unlocking tech has struck me as a bit early before... and it would seem to be fitting if it were to come after archery which isn't much further down the road there.)

Oh and btw, loving the buttons! GREAT work on cleaning up the sniper. No complaints on anything else so far.
 
Awesome work. Thank you.

When you will finish units buttons will be much more intuitive abd c2c will get fresh look
 
Is there any chance to move the spear on the spearman over a smidge? When the unit is highlighted the spear is under the yellow glow.

I play medium graphics and the gatherer is coming up as having no facial features except for two black eyes. Also there is some fuzziness on the other buttons.

I love the uniformity to the units that is coming through and look forward to seeing the rest. But why is the Neanderthal captive still that horrible black and white head? All the other captives are similar types. If this has been changed please ignore this comment.
 
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