1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,072
Random thought I had, perhaps (Archery/Siege) units could be (good/bad) at dealing collateral damage to units (not in/in) cities, effectively making archery units a good shock and city defense unit and siege units good at attacking cities. Perhaps cannons could be the first siege units that are good at dealing collateral damage to units who are not in cities, making siege units take Archery units' role when they leave the tech tree.
I'm not sure if this is even close to historical, but it would give another reason to use Archery units outside of city/hill defense and weaken siege units' role as the unconditional combat unit to build.
I'm not sure if this is even close to historical, but it would give another reason to use Archery units outside of city/hill defense and weaken siege units' role as the unconditional combat unit to build.