Unit design

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Do we have a need for any WH cannons? I'm enjoying making this type of unit so feel free to let me know if any are needed.
 
And you nifviewer guys can add units to the guns if I make them? And flame effects?

Maybe this weekend I'll animate a cannon, but I'm SCARED! :p
 
That Dwarf Organ Gun kicks major ass! The Hellcannon, however, looks tough.
 
Attaching units to cannons is xml only and easy. I think the Warlords animations are perfect for crews btw.
About effects I'm not sure either. I can attach constant effects like smoke from a chimney easily but fire from a cannon could need more. Ask Chalid about that.
 
How does the unskinned render shot of a Dwarf Organ Gun look? Bear in mind I had to cut a lot of detail in the name of poly count.

 
wow nice woodelf :) skinning cannons shouldnt be hard at all, all you need is some wood and metal :) the hard thing will be to find a way making this gun fire all barrels :)
 
One thing about the wheels, you don´t have to cut out the parts in there, they can simply be skinned dark or even black, if you cut the faces there, you´ll need to add faces to new parts that become visible (on the inside of the wheels) and you don´t need those little details that can be achieved by skinning.
 
Duke van Frost said:
One thing about the wheels, you don´t have to cut out the parts in there, they can simply be skinned dark or even black, if you cut the faces there, you´ll need to add faces to new parts that become visible (on the inside of the wheels) and you don´t need those little details that can be achieved by skinning.

thats true!
 
Duke van Frost said:
One thing about the wheels, you don´t have to cut out the parts in there, they can simply be skinned dark or even black, if you cut the faces there, you´ll need to add faces to new parts that become visible (on the inside of the wheels) and you don´t need those little details that can be achieved by skinning.

In theory, but whenever I try to skin angles (like spokes) the colors bleed and look horrible. That would, however, make the model easier.
 
UGH!!!!

I have encountered a major setback. This is the only model this has happened to me and I'm completely lost. HELP me DUKE! When I switch from Blinn to Civ4 Shader my sphere goes black and after adding the dds my render shot gives all sorts of errors and the uvmap doesn't stick. The odd thing is that this error started happening with my 01 save, but obviously I wasn't worried about materials then. What the hell happened from my first polygon? Any ideas?
 
So I reinstall the Civ4 plugins and everything seems fine....until I load that model up and then BAM I get the same issues with that model and any new models, but not any old ones. :confused:

So I reinstalled the plugins again and it looks like that model is lost until I feel like making it again. :mad::mad::mad:
 
The joys of being a noob. I don't know what I did wrong, but obviously I did it well. ;)
 
Ok, I remade the Dwarf Organ Gun. Let me know what you think of these two render shots:

 
Thanks. Here's an in game shot.



I'll zip it up and post it in the units thread and then the database. Maybe the Flame Cannon next.
 
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