szemek77
Prince
Wait, does the lack of unit swap mean, that if I set the limit to (lets say) 10, and then put 10 defenders in each of my cities, they will become untouchable?
Wait, does the lack of unit swap mean, that if I set the limit to (lets say) 10, and then put 10 defenders in each of my cities, they will become untouchable?
Wait, does the lack of unit swap mean, that if I set the limit to (lets say) 10, and then put 10 defenders in each of my cities, they will become untouchable?
no. it was a bug in the very first version of this. now it's 10 units per civ - so you can always attack your enemy, no matter how many units he has on a tile.
does this feature benefit with the overall speed in the game ie making it faster? or will there be more "processing" in regard to the AI? will it cause the AI to produce less units?
I've now played a couple of games with this option (using a 10-unit limit) and I love it!
Large scale wars have started to develop "front lines" and "rear areas" that have significantly affected strategy.
Furthermore, it does encourage the AI to take advantage of Surround and Destroy, which is also nice. Not only do we both have long battle fronts, but we are both trying to turn each other's flanks.
I was skeptical about this idea at first, but having tried it I will probably never go back. Sure it isn't "realistic" to say that it is impossible to fit multiple armies in the same area, but it is even less "realistic" for any civilization to put all their armies in one place during war or peacetime. The artificial limit actually ends up creating more realistic wars, which gets two thumbs up from me.
Certain techs/promotions/buildings/civics/other could increase the limit.
Well, you might for instace, have a civic that increases limit for stack units but for balance, maybe decreases something else. So it would be a strategic choice.
such considerations doesn't make much sense right now as there is no standard limit for units per tile but it can be set individually via BUG options form 1 to 100.
I like things how they are now except the fact units stack in cities still but since the option isn't the main feature and big draw, I wouldn't expect something small like that to be on top of his long to-do list.