Unit Naming Conventions

pholkhero

Deviant Mind
Joined
Feb 24, 2006
Messages
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So, I was wondering what sort of naming conventions everyone uses ~

right now, i use "cntuct[o] [ct] [ut]s" which gives "First Rome Warriors" or "Third Antium Grenadiers" ~

i'd like to customize mine a bit more for the different ages, and was looking for some ideas ~
 
I use 'Drone 1', 'Drone 2' for the workers. I also use 'Chuck I' for the catapults for obvious reasons. Could also use Tosser, Lobber, Spitman or similar for the cats, cannons, etc.

I also like "Delta Recon" for the scouts - just imagine them report in ... "hello, this is Alpha Recon reporting that I'm under attack by lions - help!!!" Actually - is that "Delta Recon" or "Recon Delta"?
 
@ruff:

I was toying around with the advanced unit naming recently. Works ggreat so far, only one thing doesn't.

I wanted to have a random number ordinal count before the unit name and I've used this code:

Code:
MODERN_BOMBER = ^[tt1][o][1:120]^ Bomber Corps

I expected that it would turn out a random number in between 1 and 120 in ordinal style, something like 29th Bomber Corps with the next Bomber getting another random number. But all I get is ^[tt1][o][1:120]^ Bomber Corps as unit name. Same with the other units I've tried this code with. I must be strongly wrong at something, please enlighten me !

Imhotep
 
@Umhotep - I don't think that your code will work. Actually, it doesn't work as is evident. Try something like this ...

Code:
^cntct[s]^^tt1[o][1:120]^ Bomber Corps

The '' will hide the initial item (s for silent). Thus it will leave you with '45th Bomber' (assuming the random number is 45). However, it will generate 45 '45th Bomber' before it resets to another random number.

The code as it is currently cannot produce such a unit name. Let me think on this and see what I can do.
 
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